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Wild Assault Early Access: Hotfix & Balancing Patch Notes – April 27



Hello Wild Ones!

Since the launch of Wild Assault Early Access, we have been grateful for your enthusiastic feedback and participation in our surveys. Our team has carefully reviewed your input and worked tirelessly to address the most pressing concerns. Today, we are excited to share the first batch of balance adjustments based on your suggestions.

In this update, we are introducing the first wave of balance adjustments for Valiants and weapons, taking a step toward healthier long-term match dynamics.

Due to the tight development schedule, our primary focus has been on bug fixes, resulting in delayed balance adjustments. We sincerely apologize for any negative impact on your gameplay experience. As compensation, we will distribute Weapon XP Card III *50 to all players.

Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Optimizations
  • Optimized the targeting logic for Erwin's Tactical Ability (Q), improving overall smoothness.
  • Improved the responsiveness of Erwin's Ultimate (Z) for smoother controls.
  • Optimized Uly’s Tactical Ability Q (Ulymobile) control logic and removed the auto detonation mechanic during manual control.
  • Optimized Zhenshan’s Ultimate Ability Z cancellation logic. Now his ultimate will be cancelled if he moves while it is active.
  • Optimized Vladimir’s Fury Cannon projectile collision to prevent unintended blocking by the Field Fort.
  • Further optimized matchmaking to improve game balance.
Valiants Balancing
  • Erwin (Cat)
    • Tactical Ability (Q) - Side by Side Loyalty
      • Base healing rate increased from 10 HP/s → 15 HP/s.
      • Enhanced healing rate increased from 20 HP/s → 35 HP/s.
      • Revive time reduced from 5s → 3.5s.
    • Ultimate Ability (Z) - Bond of Live and Death
      • Removed startup and recovery frames.
  • Jack (Wolf)

      Signature Ability (E) - H-6 "Bloodhunt"
      • Effect duration reduced from 10s → 5s.
      • Enemy scans per activation reduced from 4 → 2.
    • Ultimate Ability (Z) - D-37 Wolf Pack Artiillery
      • Charge speed reduced to 70%.
  • Zhenshan (Panda)
    • Ultimate Ability (Z) - Precision Strike
      • Explosion radius reduced from 20m → 13m.
      • Max damage range increased from 2m → 3m (from center point).
      • Edge damage reduced from 50% → 40% of max damage.
  • Vladimir (Bear)
    • Tactical Ability (Q) – Burning Barrel
      • Explosion damage reduced from 70 → 50.
  • More Adjustments Coming in Future Patches
    • Adding a landing indicator for Zhenshan's Ultimate Ability (Z) - Precision Strike.
    • A smoke mechanic will be implemented in Hongying's abilities set.
    • Enhanced damage zone indicators for explosives and negative effect areas.
Weapons Balancing
1m≈3.28ft
  • Optimized Vladimir’s Fury Cannon projectile collision to prevent unintended blocking by the Field Fort.
  • MK4 Marksman Rifle: Base damage 32 → 37.
  • L96A1 Sniper Rifle: Damage falloff start distance 20m → 35m.
  • VSK Marksman Rifle: Bullet velocity -30%. Base damage 35 → 39.
  • M72 Sniper Rifle: Base damage 85 → 90.
  • SA12 Shotgun: Vertical recoil -20%.
  • Gar03 Assault Rifle: ADS stability +15%.
  • KUG Assault Rifle: Horizontal recoil -25%.
  • NK47 Assault Rifle: Max bullet spread +20%.
  • QBB95 LMG: Reload time +15%. Second phase of damage falloff distance 75m → 55m.
  • PKP LMG: Base damage 22 → 25. Max bullet spread +20%.
  • DSV Marksman Rifle: Damage falloff start distance 55m → 75m. Base damage 72 → 65.
  • M88 Shotgun: Damage falloff start distance 26m → 16m.
  • Home Defender Shotgun: Damage falloff start distance 32m → 20m.
Bug Fixes
  • Fixed an issue where the Battle Pass task progress wouldn't update in real-time for players who remained on the Battle Pass page during task update.
  • Fixed an issue where reloading M88 incorrectly triggered the bolt-pulling action.
  • Fixed an issue where the player's view would incorrectly lock into first-person perspective after aiming down sights with sniper rifles.
  • Fixed an issue where MK4 weapon previews would show incorrect scope appearance after switching cosmetics.
  • Fixed an abnormal capture point icons display in WA Raid mode.
  • Fixed incorrect game points display in WA Conquest mode.
  • Fixed an issue where the disadvantaged team gained abnormal game points after capturing the Neutral Item in an Unbalanced State.
  • Fixed an issue where the cloud models on The Crescent Bay unintentionally blocked bullets due to incorrect collision settings.
  • Fixed an issue where players could climb certain structures (such as tower tops and high walls) on The Crescent Bay due to incorrect collision settings.
  • Fixed the incorrect deployment UI layout when joining The Crescent Bay mid-game.








We’ve integrated the in-game channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx


Combat Cat Studio




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Wild Assault Early Access April 25 Hotfix Patch Note


Cover Art by Berry.

Good day, Wild Ones!

A hotfix is rolling out on April 25, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]Optimizations[/h2]
  1. Further fine-tuned the matchmaking mechanism based on current server status.
  2. SA Servers: Maintenance completed, now back online.

[h2]Bug Fixes[/h2]
  1. Fixed an issue where Erwin’s Q ability did not maintain proper connections with allies when activated.
  2. Fixed an issue where Uly’s Ultimate left behind lingering burrowing sound effects.
  3. Fixed an issue where equipping the Optical Tactical Scope prevented Akai Hime’s Q ability from triggering stealth when used in smoke.
  4. Fixed an issue where Uly's primary weapon model incorrectly appeared on his right paw during his ultimate ability cast.
  5. Fixed an animation glitch that occurred when Erwin’s Q ability was interrupted by Norman’s Q ability.
  6. Fixed an issue where Erwin’s E ability would behave abnormally after being revived if the ability was cast the moment she was knocked down.



We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

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Facebook https://www.facebook.com/WildAssault

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TikTok https://www.tiktok.com/@wildassault

Discord https://discord.gg/WildAssault

Updates on Player Concerns Volume 3: Roadmap & Achievements!

Roadmap


Since the launch of Wild Assault Early Access, we’ve been thrilled by the incredible volume of feedback and suggestions from our players. While the current version still has room to grow, your passion and support have meant more to us than we can express. THANK YOU! ❤️

Many of you have asked about the future of Wild Assault, so here’s our commitment: development will continue full speed ahead, with a focus on resolving bugs and refining the experience.

Here’s what’s coming next in Early Access:
  1. Weekly updates to polish gameplay and performance.
  2. Dev Logs to share our progress and hear your thoughts.

(Click to view in full size)

Achievement System


Achievements Are Coming in Season 2!

Ever pulled off an epic move in Wild Assault and thought "That was legendary!" Now’s your chance to shape how those moments are celebrated! What achievements do YOU want to see in the game?
We’re calling on all Wild Ones to help design them!

Check your ingame mail for the Achievement Design Survey. Submit your ideas and grab Weapon XP Cards as a thank-you gift!
  • 📅 Deadline: 7:00 PM PT, May 5
  • 🔗 Survey Link: https://wjx.cn/vm/rhBxCKk.aspx


Combat Cat Studio




Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

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Quick Update on SA Servers Status

UPDATE:

To improve network performance and reduce latency, our studio is working with SA server providers to evaluate and select better data center and server infrastructure solutions. As a result, the SA servers were temporarily placed into maintenance earlier.

We sincerely apologize for not notifying you in advance. A hotfix will be deployed soon, and the optimized SA servers will be back online. We expect these upgrades to provide a better experience for players in the region.

Thank you for your understanding and support!


Combat Cat Studio




Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

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Facebook https://www.facebook.com/WildAssault

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Discord https://discord.gg/WildAssault

Wild Assault Early Access April 24 Update Spotlight



Good day, Wild Ones!

Since the Early Access release of Wild Assault, we are deeply grateful for the positive feedback from all the Wild Ones regarding the game. Currently, we have urgently addressed and optimized most of the issues reported by the community. As for some unresolved anomalies, we are still identifying and analyzing their causes. Additionally, we are thoroughly discussing the various feedback and concerns raised by the community regarding their gaming experiences.

A hotfix is scheduled to roll out on April 24, 2025. In-game matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]1. New Event[/h2]

[h3]1.1 "Project Sextans"[/h3]
  • Event Time: 12 AM PT, April 24 - 12 AM PT, July 3
  • About the Event: Serene has launched the Project Sextans, a specialized training program designed to enhance the combat capabilities of all Valiants. Complete tasks to earn rewards, including: profile pictures, nameplates, medals, weapon cosmetics and more!

[h3]1.2 "Project Sextans": Weekend Ascent[/h3]
  • Event Time: 4 PM PT, Friday – 4 PM PT, Monday (weekly during the event).
  • About the Event: Enjoy "Project Sextans 10% Bonus"
  • 10 during the Weekend Ascent!

[h2]2. Optimizations[/h2]
  • Performance improvements: Reduced rendering load for ingame VFX.
  • Memory Usage: Optimized RAM/VRAM usage to prevent crash issues.

[h2]3. Bug Fixes[/h2]
  • Fixed an issue where right-clicking players on the end-of-match leaderboard failed to open the context menu.
  • Fixed an issue where Battle Pass reward icons failed to load.
  • Fixed incorrect reload animation icon display for M88.
  • Fixed stuttering during Akai Hime's tactical sprint-to-slide transition.
  • Fixed incorrect attribute descriptions for several weapon attachments.
  • Fixed crashes occurring during the end of match results screen.
  • Fixed an issue where shotguns could occasionally kill in one shot at unintended ranges.


[h2]NEW: Valiant & Weapon Balancing Survey[/h2]
Not happy with Valiant or weapon balance? Share your feedback with us!
🔗 Take the survey here: https://kingame.wjx.cn/vm/mBc8tr3.aspx



We’ve integrated the in-game channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx


Combat Cat Studio




Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

Bluesky https://bsky.app/profile/wildassault.com

Facebook https://www.facebook.com/WildAssault

YouTube https://www.youtube.com/@WildAssault

TikTok https://www.tiktok.com/@wildassault

Discord https://discord.gg/WildAssault