Wild Assault Early Access: Hotfix & Balancing Patch Notes – April 27

Hello Wild Ones!
Since the launch of Wild Assault Early Access, we have been grateful for your enthusiastic feedback and participation in our surveys. Our team has carefully reviewed your input and worked tirelessly to address the most pressing concerns. Today, we are excited to share the first batch of balance adjustments based on your suggestions.
In this update, we are introducing the first wave of balance adjustments for Valiants and weapons, taking a step toward healthier long-term match dynamics.
Due to the tight development schedule, our primary focus has been on bug fixes, resulting in delayed balance adjustments. We sincerely apologize for any negative impact on your gameplay experience. As compensation, we will distribute Weapon XP Card III *50 to all players.
Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.
Optimizations
- Optimized the targeting logic for Erwin's Tactical Ability (Q), improving overall smoothness.
- Improved the responsiveness of Erwin's Ultimate (Z) for smoother controls.
- Optimized Uly’s Tactical Ability Q (Ulymobile) control logic and removed the auto detonation mechanic during manual control.
- Optimized Zhenshan’s Ultimate Ability Z cancellation logic. Now his ultimate will be cancelled if he moves while it is active.
- Optimized Vladimir’s Fury Cannon projectile collision to prevent unintended blocking by the Field Fort.
- Further optimized matchmaking to improve game balance.
Valiants Balancing
- Erwin (Cat)
- Tactical Ability (Q) - Side by Side Loyalty
- Base healing rate increased from 10 HP/s → 15 HP/s.
- Enhanced healing rate increased from 20 HP/s → 35 HP/s.
- Revive time reduced from 5s → 3.5s.
- Base healing rate increased from 10 HP/s → 15 HP/s.
- Ultimate Ability (Z) - Bond of Live and Death
- Removed startup and recovery frames.
- Removed startup and recovery frames.
- Tactical Ability (Q) - Side by Side Loyalty
- Jack (Wolf)
- Effect duration reduced from 10s → 5s.
- Enemy scans per activation reduced from 4 → 2.
- Ultimate Ability (Z) - D-37 Wolf Pack Artiillery
- Charge speed reduced to 70%.
- Charge speed reduced to 70%.
Signature Ability (E) - H-6 "Bloodhunt" - Effect duration reduced from 10s → 5s.
- Zhenshan (Panda)
- Ultimate Ability (Z) - Precision Strike
- Explosion radius reduced from 20m → 13m.
- Max damage range increased from 2m → 3m (from center point).
- Edge damage reduced from 50% → 40% of max damage.
- Explosion radius reduced from 20m → 13m.
- Ultimate Ability (Z) - Precision Strike
- Vladimir (Bear)
- Tactical Ability (Q) – Burning Barrel
- Explosion damage reduced from 70 → 50.
- Explosion damage reduced from 70 → 50.
- Tactical Ability (Q) – Burning Barrel
- More Adjustments Coming in Future Patches
- Adding a landing indicator for Zhenshan's Ultimate Ability (Z) - Precision Strike.
- A smoke mechanic will be implemented in Hongying's abilities set.
- Enhanced damage zone indicators for explosives and negative effect areas.
- Adding a landing indicator for Zhenshan's Ultimate Ability (Z) - Precision Strike.
Weapons Balancing
1m≈3.28ft
- Optimized Vladimir’s Fury Cannon projectile collision to prevent unintended blocking by the Field Fort.
- MK4 Marksman Rifle: Base damage 32 → 37.
- L96A1 Sniper Rifle: Damage falloff start distance 20m → 35m.
- VSK Marksman Rifle: Bullet velocity -30%. Base damage 35 → 39.
- M72 Sniper Rifle: Base damage 85 → 90.
- SA12 Shotgun: Vertical recoil -20%.
- Gar03 Assault Rifle: ADS stability +15%.
- KUG Assault Rifle: Horizontal recoil -25%.
- NK47 Assault Rifle: Max bullet spread +20%.
- QBB95 LMG: Reload time +15%. Second phase of damage falloff distance 75m → 55m.
- PKP LMG: Base damage 22 → 25. Max bullet spread +20%.
- DSV Marksman Rifle: Damage falloff start distance 55m → 75m. Base damage 72 → 65.
- M88 Shotgun: Damage falloff start distance 26m → 16m.
- Home Defender Shotgun: Damage falloff start distance 32m → 20m.
Bug Fixes
- Fixed an issue where the Battle Pass task progress wouldn't update in real-time for players who remained on the Battle Pass page during task update.
- Fixed an issue where reloading M88 incorrectly triggered the bolt-pulling action.
- Fixed an issue where the player's view would incorrectly lock into first-person perspective after aiming down sights with sniper rifles.
- Fixed an issue where MK4 weapon previews would show incorrect scope appearance after switching cosmetics.
- Fixed an abnormal capture point icons display in WA Raid mode.
- Fixed incorrect game points display in WA Conquest mode.
- Fixed an issue where the disadvantaged team gained abnormal game points after capturing the Neutral Item in an Unbalanced State.
- Fixed an issue where the cloud models on The Crescent Bay unintentionally blocked bullets due to incorrect collision settings.
- Fixed an issue where players could climb certain structures (such as tower tops and high walls) on The Crescent Bay due to incorrect collision settings.
- Fixed the incorrect deployment UI layout when joining The Crescent Bay mid-game.
We’ve integrated the in-game channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx
Combat Cat Studio
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