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Wild Assault Co-Creation Plan: Imagination Era III —Officially Launched!

[p]To all 《Wild Assault》 players and creators,[/p][p][/p][p]💥 New Year, new vibes! The world of Wild Assault needs fresh creativity! With the current holiday season, are your hunter's instincts and inspiration ready to surge?[/p][p]Our Co-Creation Plan: Imagination Era III officially begins today![/p][p]This phase, we are launching a weapon skin fan creation event. Details are as follows:[/p][p][/p][h2]Event Period[/h2][p]December 24, 2025 ~ January 18, 2026 (UTC 2:00)[/p][h2]Event Rules[/h2][p]Designated Firearms for this phase: AM-16, DMP, PKP, SA-12, MK4[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Selection: Choose one or more firearms from the armory shown in the image above as your base model(s).[/p][p]Creation: No restrictions on style or theme! Unleash your creativity.[/p][p]Submission: Post your design on Twitter (X).[/p][p]Crucial Step: Remember to use the hashtag #WildAssault and tag the official account @WildAssaultGame.[/p][p]Interaction: Our moderators will be patrolling 24/7, cataloging submissions and dropping official retweets and likes![/p][p][/p][h2]Design Guidelines[/h2][p]To ensure your creation can be perfectly recreated in-game, please strictly adhere to the following:[/p]
  • [p]Structural Principles:[/p]
    • [p]Do NOT modify the model: Maintain the original firearm's structural proportions and silhouette. Do not alter the model skeleton.[/p]
    • [p]Detail Presentation: Designs should clearly show material layering, element structure, and texture details.[/p]
  • [p]Visual Focus:[/p]
    • [p]First-Person View Clarity: The core theme (pattern/emblem) on the front/side of the weapon must be clearly discernible, avoiding visual clutter.[/p]
  • [p]Required Submission Content:[/p]
    • [p]✅ Weapon Render: A complete visual showcase of the weapon skin.[/p]
    • [p]✅ Front/Side Flat Layout: A flattened, unwrapped view of the side/front patterns.[/p]
    • [p](You are also welcome to include any inspiration or style reference images, as shown in the example below.)[/p]
  • [p][/p][p]🌟 Bonus Points (Significantly increases selection chances):[/p]
    • [p]Provide clear material specification notes (e.g., metal wear level, reflective material, fabric texture, etc.).[/p]
    • [p]Include tiling texture maps or original source files for independent pattern designs.[/p]
[h2]Submission Requirements[/h2]
  • [p]Format: Images in JPG or PNG format.[/p]
    • [p]If officially selected for implementation in a future version, you will need to provide the PSD file with layers. Official staff will contact you.[/p]
  • [p]Dimensions: No smaller than 4000x2000 pixels (Steam Community Artwork page upload limit is 5MB; compression is acceptable if needed).[/p]
  • [p]DPI: No less than 72.[/p]
[h2]Important Notes Regarding Selection & Production:[/h2]
  • [p]Work Selection & License Grant[/p]
    • [p]If your submission to the Wild Assault Co-Creation Plan: Imagination Era III is selected as one of the top ten outstanding designs, we intend to produce your artwork as an in-game item for Wild Assault, to be distributed via events or sold in the store. To facilitate this, we need your confirmation on the following:[/p]
    • [p]License Grant: You agree to grant Wild Assault and its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted work, including but not limited to its use as in-game items (e.g., skins) and for related promotional purposes.[/p]
    • [p]Rights Retention: You retain the copyright to the original work.[/p]
  • [p]Originality Declaration & Warranty[/p]
    • [p]You confirm the work is your original creation.[/p]
    • [p]You warrant that Wild Assault's use of the work will not infringe upon any third party's intellectual property or other legal rights.[/p]
  • [p]Creator Reward[/p]
    • [p]As a token of appreciation, each selected creator may freely choose any one in-game Bundle currently available for purchase as a reward.[/p]
  • [p]Artwork Commercial Buyout Fee[/p]
    • [p]If a design enters the actual production phase, we will communicate with the respective creator in advance and negotiate a commercial buyout fee for the artwork based on the following standard:[/p]
      • [p]Original design selected for Phase III production: Buyout fee is $50 USD or equivalent value in Wild Assault Coins.[/p]
      • [p]Note: This fee applies only to original artwork that ultimately enters the production phase. Thank you for your understanding and support.[/p]
  • [p]Contact & Reward Distribution[/p]
    • [p]We will subsequently contact award-winning creators via Twitter and friend requests to get in touch as soon as possible, distribute related rewards, and handle formalities. Please watch your DMs![/p]
  • [p]Opt-Out Mechanism[/p]
    • [p]We fully respect the wishes of every creator. If a selected creator wishes to withdraw from this showcase or the subsequent process for any reason, please contact us at any time. We will handle your request promptly, including replacing the selected work if necessary.[/p]
[p][/p][p]Our ultimate vision remains unchanged: to bridge the complete pathway from "concept" to "implementation," giving your brilliant creations a chance to be truly added to the game![/p][p][/p][p][/p][p]We look forward to seeing your imaginative designs![/p][p]For any questions, please reach out via the Twitter (X) \\Steam Community or official channels.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #50: Q&A on Key Content in the Current Version4

[p]Hello Wild Ones![/p][p][/p][p]We’ve been receiving a great deal of enthusiastic feedback recently (special thanks to several very dedicated “global players” and active community members). Everyone has offered valuable suggestions regarding balance, new content, and the overall gameplay experience. In this week’s log, we’ll address some of the most frequently raised topics.[/p][p][/p][p]01 Key Balance & Combat Adjustments[/p]
  • [p]Regarding Akaihime (Fox) Adjustments. We’ve received detailed feedback about Akaihime’s perceived overperformance (particularly concerning slide-melee, rocket jumping, and skill cooldown mechanics).[/p]
    • [p]Response: Your analysis is highly professional! We’ve cross-referenced these suggestions with our internal adjustment plans. Here’s a preview: adjustments for Akaihime are coming soon, including balance changes to her skill mechanics. Stay tuned![/p]
  • [p]Other Balance Feedback[/p]
    • [p]AN94 Recoil Optimization: Some players reported that the first two shots of the AN94 feel overly random, causing missed shots. We’ve logged this and are scheduling adjustments to ensure more consistent gunplay.[/p]
    • [p]Medic Scoring: To address the low scoring efficiency of support roles, we recently adjusted Erwin’s (Cat) scoring mechanics. Further iterations will follow to ensure supportive contributions are properly quantified.[/p]
  • [p]Ultimate Charge Logic Clarification[/p]
    • [p]Mechanics Note: Many players feel that different Valiants charge their Ultimates at different rates. This is by design—we set charge requirements based on each Valiant’s characteristics and intended strength (e.g., the difference between Akaihime and Norman).[/p]
[hr][/hr][p]02 Game Experience & Core Optimizations[/p]
  • [p]No “Superpowers”: Anti-Cheat in Progress[/p]
    • [p]Regarding Macros & Rapid-fire Tools: We’re continuously monitoring behaviors that disrupt fair play, including macro usage, rapid-fire scripts, and aim-assist exploits.[/p]
    • [p]Our Commitment: Rest assured, we will continue to issue bans based on abnormal data and player reports. Even attempts at violation will be penalized. Maintaining a fair competitive environment is our bottom line.[/p]
  • [p]Map & Interaction Fixes[/p]
    • [p]No More Getting Stuck: We’re investigating and fixing geometry issues—such as rocks in Mountain Point D, snow piles on Snow map, and small bumps in Bay—that cause characters to get caught, using coordinates provided by the community.[/p]
    • [p]Skill Description Corrections: Discrepancies between skill demonstration videos/text and actual effects (e.g., Jack’s wallhack) will be updated soon to avoid confusion.[/p]
    • [p]UI Improvements: Issues like the character panel blocking map clicks in the deployment interface, as well as requests to resize the deployment map, have been added to our optimization list.[/p]
[hr][/hr][p]03 Future Content Preview[/p]
  • [p]New Modes & Gameplay[/p]
    • [p]PVE Mode Info: The “monster-hunting” mode many have asked about is in development. What we can share now: it will be a squad-based mode that heavily emphasizes role (class) specialization.[/p]
    • [p]Custom Room Upgrades: We’re working on adding more adjustable parameters (e.g., faction-based skill/HP adjustments, weapon fire rate) to give custom games more flexibility.[/p]
    • [p]Talent System Plans: Inspired by your “class specialization” suggestions, we’re designing a talent system to create skill differentiation, allowing the same hero to branch into distinct playstyles.[/p]
  • [p]Winter Surprises & Cultural Merch[/p]
    • [p]Christmas Skins: Yes! New holiday-themed skins will be released during the festive season. Our art team says they “really love these outfits,” and we hope you will too![/p]
    • [p]Theme Song: Will Wild Assault have its own theme song? The answer is: we’re working on it![/p]
[hr][/hr][p]04 Community & Communication[/p]
  • [p]Regarding Promotion[/p]
    • [p]We fully understand how player activity affects the overall game experience. Beyond routine promotion at key update milestones, we sincerely invite every Valiant to help us spread the word—whether through awesome highlight clips, creative fan works, or word-of-mouth recommendations. Your support means everything to us.[/p]
  • [p]Communication Channels[/p]
    • [p]If you encounter any bugs or have great ideas, feel free to reach out via Discord DMs (contact Leo or the official CombatCat account). While we may be too busy developing to vlog about our daily studio life, we read every piece of feedback carefully.[/p]
[hr][/hr][p]05 Anthea’s Optimization Needs Your Voice![/p]
  • [p]Don’t forget to check out the new in-game survey! Any feedback on “Snow Leopard—Anthea”—whether about her grapple mechanics, visual model, or balance—can be shared directly with the dev team through the survey. We’ll carefully review and evaluate every response, and we look forward to crafting a better Anthea together with you![/p]
[hr][/hr][p]Final Words:[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you for your ongoing companionship and patience. The world of Wild Assault is more vibrant because of you. If you have more ideas or thoughts, feel free to share them in the comments. See you next time! 👋[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault: 40% OFF Limited-Time Winter Sale begins Dec 18 at 10:00!

[p][/p][p]Happy Holidays, Wild Ones! ❄️[/p][p]The Steam Winter Sale is officially underway! This is the perfect time to join the battlefield—don't miss this annual opportunity to jump in.[/p][p]🔥 Limited-Time Offer Details:[/p]
  • [p]Discount: 40% OFF[/p]
  • [p]Duration: Dec 18, 2025, 10:00 AM – Jan 5, 2026, 10:00 AM (PT). The sale lasts for 18 days![/p]
[p]If you or your friends have been on the fence, now is the best moment to clear that wishlist![/p][p]✨ Upcoming Content Teaser: Our dev team is working full speed on the upcoming festivities and the new version![/p]
  • [p]🎄 Christmas Events: Holiday-exclusive skins are coming soon.[/p]
  • [p]🚀 Season 4 (S4): A brand new journey and an even more intense battlefield await you.[/p]
[p]Thank you for your support, and see you on the battlefield[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access December 18 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PT on December 18. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌Christmas Celebration Part 2: "Christmas Fantasy"[/h3][p]Santa is delivering early! Log in to the game now to claim Jack's new Christmas skin for free![/p]
  • [p]⏰ Start Time: December 18th at 02:00 AM PT[/p]
  • [p]🎁 Rewards: Check in for a total of 7 days to receive the "Christmas Hunter" series Avatar, Calling Card, and the exclusive Jack - Christmas skin for free![/p]
[p][/p][h3]New Content Preview: New Valiant "Anthea" Test in Custom Rooms[/h3]
  • [p]New Valiant: Snow Leopard - Anthea[/p]
    • [p]A brand-new Assault character, now available in Custom Mode for early access.[/p]
  • [p]⏰ Test Period: Dec 18, 02:00 AM PT - Jan 1, 00:00 AM PT[/p]
  • [p]🧪 How to Participate:[/p]
    • [p]Create or join any \[Custom Room][/p]
      • [p]In the deployment screen, you will be able to see and select the Valiant "Anthea".[/p]
  • [p]Feedback Collection:[/p]
    • [p]This test aims to gather data and suggestions. If you encounter bugs or feel the handling needs adjustment during your experience, please provide feedback through official channels to help us polish the version![/p]
[h3]▌Year-End Sprint! Double Boosts Activated[/h3]
  • [p]Event Preview: Valiant Weekend, Heating Up Training![/p]
    • [p]⏰ Time: Dec 18, 23:00 - Dec 21, 23:00 (PT)[/p]
    • [p]🎯 Content: During the event, all Valiant Mastery/Proficiency gain is increased to 150%![/p]
    • [p]Whether you are practicing new heroes or mastering your main characters, this is the perfect time. Don't miss out![/p]
  • [p]Event Preview: Battle Pass Sprint![/p]
    • [p]⏰ Time: Dec 18, 23:00 (PT) - Jan 01, 00:00 (PT)[/p]
    • [p]🎯 Content: During the event, Battle Pass XP gain is increased to 150%![/p]
    • [p]New and veteran players, don't miss this final sprint stage to claim the ultimate Beast Coin rewards![/p]
[h3]▌HUD Optimization[/h3]
  • [p]New Crosshair Status Indicator: Added a HUD indicator around the crosshair to display the duration of Ultimate Abilities. You can now intuitively track the remaining time of your Ultimate right in the center of the screen without taking your eyes off the action.[/p]
[p][/p][h3]▌Bug Fixes[/h3]
  • [p]Fixed an issue where Vladimir's (Bear) tactical ability cooldown was abnormal.[/p]
[p][/p][p]The Christmas events continue to unfold with more surprises to be revealed soon. Stay tuned[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #49: Q&A on Key Content in the Current Version3

[p]Hello Wild Ones![/p][p][/p][p]It’s time for another edition of Wild Assault Dev Log. Recently, we’ve received a massive amount of passionate feedback from the community, specifically regarding AI logic, Valiant balance, and the matchmaking experience. We have evaluated these issues one by one and scheduled them for development. Here are our concentrated answers to the key questions from this period:[/p][p][/p][p]🛠️ Part 1: Core Experience & BOT Optimization (Top Priority)[/p][p]We’ve seen all your complaints about "Brainless BOTs" and "God-Mode BOTs"![/p]
  • [p]Regarding BOT "Acting" and "AimBOTting":[/p]
    • [p]We are aware of the extreme experience where current BOTs "pretend not to see you, then suddenly spin 180 degrees and lock onto your head." There is also a huge gap in difficulty between high-level BOTs (like the Bear) and low-level BOTs (like the Cat).[/p]
    • [p]Response: The dynamic balance is indeed imperfect. BOT optimization is officially on the schedule. We will adjust the AI's accuracy mechanism to prevent "aimBOT" behavior that unfairly targets high-skill players. We will also fix the intensity gap between different characters (e.g., teaching the Cat BOT to use skills to revive teammates).[/p]
  • [p]Regarding BOT Rescue Logic:[/p]
    • [p]Addressing the issue where BOTs ignore dying teammates or walk away immediately if their rescue attempt is interrupted.[/p]
    • [p]Response: A fix is scheduled. In the future, we will ensure BOTs prioritize responding to player calls for help and commit to the rescue.[/p]
  • [p]Regarding BOT Spawn Privileges:[/p]
    • [p]Addressing the issue in Stronghold/Point Capture modes where BOTs respawn directly on the point, while players respawn far away.[/p]
    • [p]Response: This definitely affects fairness. We will verify and fix this as soon as possible to ensure BOTs do not have "airdrop" privileges.[/p]
  • [p]Regarding BOT Tactical Logic:[/p]
    • [p]Suggestion: BOTs should know how to hide and wait for respawns when their team is wiped out, rather than blindly rushing in to die.[/p]
    • [p]Response: This is a great suggestion. We will research and optimize the BOT's tactical retreat logic.[/p]
[p]⚔️ Part 2: Valiant & Balance Adjustments[/p]
  • [p]🦊 Uly (Meerkat) – Ultimate & Survivability:[/p]
    • [p]Burrow Attack: Players suggested adding "Uppercut" damage when Uly bursts out of the ground during his Ult. Suggestion Accepted! This will increase Uly 's AOE damage and fun factor. We will implement this as soon as possible.[/p]
    • [p]Ultimate ability & Deployment: We are evaluating how to adjust the invincibility frames while burrowing and whether to give players the choice to generate a deployment point (this may be added to settings or talents).[/p]
    • [p]Solo Capability: Although Uly is positioned as a Specialist who relies on teamwork, we are researching ways to give him more room for survival in solo combat.[/p]
  • [p]🐊 Valiant Role Clarification:[/p]
    • [p]Crock(Crocodile): Positioned as a scout who infiltrates the front lines. Core mechanic is vision/wall-hacks.[/p]
    • [p]Uly (Meerkat): Positioned as a tactical expert. Core mechanic is coordinating rotations and stealing points.[/p]
  • [p]🦨 Marquez (Skunk):[/p]
    • [p]The Toxin skill currently has an issue with damage stacking too high. We will evaluate and adjust this so the damage logic matches the poisoning duration.[/p]
  • [p]🔫 Weapon Adjustments:[/p]
    • [p]Shotguns: Currently underperforming (especially on Guardians). Optimization is on the schedule.[/p]
    • [p]AR Distribution: regarding the suggestion to give the KUG and G3 to other Assault roles, we have recorded this and will verify.[/p]
[p]⚖️ Part 3: Matchmaking & System Functions[/p]
  • [p]Matchmaking Transparency:[/p]
    • [p]Addressing concerns about "1v4" or "Newbies vs. Veterans." Our current matchmaking mechanism ensures that the difference in real players between teams at the start does not exceed 2. (However, we cannot currently guarantee against mid-game leavers or network failures).[/p]
    • [p]The game also has a "Newcomer Protection" mechanism (separate matchmaking pools).[/p]
    • [p]The suggestion to make Matchmaking Ratings (MMR) public has been recorded.[/p]
  • [p]Pings & Camera Optimization:[/p]
    • [p]Current pings are hard for teammates to see? Received! We will research clearer ping effects.[/p]
    • [p]Issues with the camera getting stuck on walls and the actual bullet trajectory not matching the crosshair have been added to the optimization pool.[/p]
  • [p]New Features:[/p]
    • [p]Store Convenience: The suggestion to click on currency to jump directly to the store has been recorded (we actually have a similar feature in production).[/p]
    • [p]Mouth Animation: The suggestion for character mouths to move with their voice lines during the results screen has been recorded.[/p]
[p]🚀 Part 4: Future Roadmap (Teasers)[/p]
  • [p]PvE & Roguelite Mode: The PvE content you are looking forward to is moving forward! Suggestions about turning BOTs into special mob units and adding Roguelite gameplay elements align perfectly with our PvE vision.[/p]
  • [p]Custom Rooms: We will further expand custom permissions (e.g., faction settings, modifying skill effects). This is currently being scheduled.[/p]
  • [p]New Skins & Spending:[/p]
    • [p]Every season, there will be skins/items available for direct purchase using BEAST TAG (Free Currency).[/p]
    • [p]Day/Night Cycle and Weather Systems are in the original plan, but it will take some time before they can be implemented.[/p]
[p][/p][hr][/hr][p]Final Words:[/p][p]Thank you all for your continued encouragement and suggestions! That’s all for this week’s Wild Assault Dev Log. The world of Wild Assault is more exciting because of you. If you have more wild ideas or feedback, feel free to leave a message in the comments. See you next time! 👋[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]