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Wild Assault Early Access July 17 Hotfix Patch Notes

[p]Greetings Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 17. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p][h2]Optimizations[/h2][p][/p][h3]Abilities[/h3]
  1. [p]Ability Casting Improvements:[/p]
    1. [p]Improved the casting smoothness for Akai Hime, Crock, Hongying, Jack, Marquez, and Ryan's Tactical Abilities.[/p]
    2. [p]Improved the casting smoothness for Marquez and Norman's Signature Abilities.[/p]
    3. [p]Improved the casting smoothness for Crock's Passive Ability.[/p]
[h3]Game Modes[/h3]
  1. [p]Deathmatch and Random Deathmatch: \[New] Added a pre-game lobby before the match starts.[/p]
[h3]User Interface & Experience[/h3]
  1. [p]Adjusted Akai Hime's Ultimate ability text description.[/p]
  2. [p]Improved the Project Sextans' stats page VFX.[/p]
  3. [p]Optimized the data tracking logic for the Achievement System.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p][h3]Character Abilities & Mechanics:[/h3]
  1. [p]Akai Hime:[/p]
    1. [p]Fixed an issue where Akai Hime's Tactical Ability would not take effect under high network latency.[/p]
  2. [p]Crock:[/p]
    1. [p]Fixed an issue where Crock's Tactical Ability's aiming indicator did not indicate the tomahawk's actual landing point when cast near a wall.[/p]
    2. [p]Fixed an issue where Crock's ability aiming indicator remained visible after being knocked down.[/p]
    3. [p]Fixed an issue where Crock's Tactical Ability dealt incorrect damage.[/p]
    4. [p]Fixed an incorrect animation for Crock that occurred when activating his Signature Ability, then holding Q to activate his Tactical Ability, and then entering Tactical Sprint.[/p]
  3. [p]Erwin:[/p]
    1. [p]Fixed an issue where Erwin could still activate Tactical Sprint while her Tactical Ability was active, leading to abnormal running animations.[/p]
    2. [p]Fixed an issue where Erwin's Tactical Ability could incorrectly link to teammates when jumping during a Tactical Sprint.[/p]
  4. [p]Marquez:[/p]
    1. [p]Fixed an issue where Marquez's Ultimate Ability was incorrectly blocked by nearby objects.[/p]
  5. [p]Uly:[/p]
    1. [p]Fixed an issue where Uly's Ultimate Ability did not grant damage reduction while burrowing.[/p]
  6. [p]Vladimir:[/p]
    1. [p]Fixed an issue where Vladimir incorrectly gained buffs when interacting with his own Field Fort.[/p]
[h3]User Interface & System:[/h3]
  1. [p]Fixed a logic error in the Black Ledger Event Page's task status updates.[/p]
  2. [p]Fixed an issue where the Achievement System incorrectly counted destroying enemy deployables towards kill statistics.[/p]
  3. [p]Fixed a missing discount information description for the Akai Hime - Haru Silk Bundle.[/p]
  4. [p]Fixed an issue where ammo count incorrectly increased when interacting with an Ammo Crate near the end of the M88's reloading animation.[/p]
  5. [p]Fixed an issue where the new friend request notification did not display when a player has pending friend requests.[/p]
[p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 8 Hotfix Patch Notes

[p]Cover Art by Berry.[/p][p][/p][p]Hello Wild Ones,[/p][p]We will be performing a live update at 4 AM PT on July 8. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized descriptions for Crock's abilities and codename, standardizing in-game text.[/p]
[p][/p]
Bug Fixes
[p][/p]
  • [p]Fixed the incorrect faction information displayed on the deployment screen for Impel Sandbar.[/p]
  • [p]Removed several Neutral Items drop locations that have caused match imbalance on Impel Sandbar in WA Conquest mode.[/p]
  • [p]Fixed an issue where the "Equip" button for default weapon cosmetics incorrectly disappeared on the weapon details page.[/p]
  • [p]Fixed an issue where bots exhibited abnormal slow movement while aimed down sights in the combat area.[/p]
  • [p]Fixed incorrect description text in the top-left corner of the Season 1 Advanced Battle Pass unlock screen.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 7 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 7. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized the Achievement System user interface based on community feedback.[/p]
  • [p]Optimized the VFX and animation for Project Sextants' Match Results and Stats.[/p]
  • [p]Optimized the text description for Marquez's class and talent.[/p]
[p][/p]
Bug Fixes
[p][/p][h2]Valiant Specific Issues[/h2][p][/p]
  • [p]Fixed an issue where the number of players between the two factions was too unbalanced in matchmaking.[/p]
  • [p]Fixed a rendering error for Marquez's hair model.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed an issue where Akai Hime's Q Ability would display an incorrect aim indicator when instantly cast in high-latency.[/p]
  • [p]Fixed an issue where Crock's Passive Ability could be triggered by his Q Ability hitting enemy deployables.[/p]
  • [p]Fixed an issue where Marquez's E Ability had an incorrect, shorter throw distance and would frequently stick to walls unintentionally.[/p]
[p][/p][h2]UI and Display Issues[/h2][p][/p]
  • [p]Fixed the Valiants' incorrect fur display on the Best Squad screen (match results).[/p]
  • [p]Fixed an issue where an incorrect number was displayed below the Beast Coins icon on the Battle Pass unlock screen.[/p]
  • [p]Fixed an issue where the leaderboard content did not match the selected title/type.[/p]
  • [p]Fixed an issue where player avatars that were already unlocked became unexpectedly locked.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 4 Hotfix Patch Notes

[p]Cover Art by Berry ❤️ [/p][p][/p][p]Greetings, Wild Ones![/p][p][/p][p]Wild Assault Season 2 launched on July 3! Since the new season began, we've been closely collecting feedback from our community. Some of the issues reported were addressed in a hotfix earlier on July 4.[/p][p][/p][p]Regarding the balance adjustments that many of you cared about, we promised in the Producer's Letter that balance tuning would be an ongoing process, continuously adjusted based on your gameplay experience. After a quick, focused discussion among our studio members, we will be implementing some weapon and Valiant balance adjustments in today's update. A comprehensive adjustment targeting attachments will follow later.[/p][p][/p][p]We will be performing a live update at 9:30 AM PT on July 4. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Patch Notes
[p][/p][h2]Valiant Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Akai Hime[/p]
    • [p]Departure[/p]
      • [p]Overall slide speed increased by 30%.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Tomahawk![/p]
      • [p]Adjusted flight speed: 80m/s → 65m/s[/p]
      • [p]Adjusted damage from 180 → 150[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Reckless Charge[/p]
      • [p]Increased charge speed after initial acceleration by 30%.[/p]
      • [p]Increased maximum turn speed during charge by 20%.[/p]
[p][/p][h2]Weapon Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Ryan's Ultimate Ability Weapon: Reduced vertical recoil.[/p]
  • [p]SMGs: Reverted spread adjustments, adjusted damage decay.[/p]
    • [p]M-10[/p]
      • [p]Maximum Spread: 0.07 → 0.03[/p]
      • [p]Distance Damage Decay Coefficient: 0-15m (1), 15m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PPSH-45[/p]
      • [p]Maximum Spread: 0.07 → 0.027[/p]
      • [p]Bullet Velocity 340m/s - >512m/s[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
    • [p]SMG5[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-20m (1), 20m-30m (0.6), 30m+ (0.5)[/p]
    • [p]M-90[/p]
      • [p]Maximum Spread: 0.05 → 0.026[/p]
      • [p]Distance Damage Decay Coefficient: 0-22m (1), 22m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PS-29[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
  • [p]Shotguns: Reverted damage decay adjustments.[/p]
    • [p]Home Defender[/p]
      • [p]Pellet Count: 9 → 11[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
    • [p]M88[/p]
      • [p]Pellet Count: 9 → 12[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
  • [p]Assault Rifles[/p]
    • [p]Increased overall hip-fire spread.[/p]
  • [p]DSV[/p]
    • [p]Damage Decay Coefficient: 0-50m (1), 50m-60m (0.86), 60m+ (0.8)[/p]
[p][/p][h2]Optimization[/h2][p][/p]
  • [p]Addressed the high CPU usage issue.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue where Akai Hime could launch infinite slides after activating her Ultimate ability.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed abnormal Steam Achievement issues.[/p]
  • [p]Fixed an issue where cumulative count achievements would stop counting if a player joined mid-match.[/p]
  • [p]Fixed an issue where Crock's default weapon, the AKS, was abnormally locked.[/p]
  • [p]Fixed a client crash that occurred when Crock's Tomahawk hit Vladimir's Field Fort.[/p]
[p][/p][p]We're also actively working on continuous optimizations and bug fixes. To really hone in on the core issues and ensure we're hearing all of your valuable input, we'll soon be launching a player survey. This survey will cover the most talked-about concerns and will be sent out to everyone, helping us gather your feedback and suggestions in a more comprehensive and organized way. Your responses will directly guide our next steps and adjustments.[/p][p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Season 2 Twitch Drops Are Back!

[p][/p][p][/p][p]Get ready, Wild Ones! As Wild Assault Season 2: Phantom Fracture kicks off, we're bringing back Twitch Drops! Watch Wild Assault streams on Twitch, support your favorite streamers, and earn fantastic rewards![/p][p]
[dynamiclink][/dynamiclink][/p]
  • [p] Event Duration: [/p]
    • [p]Starts: 5 PM PT, July 3 [/p]
    • [p]Ends: 11 PM PT, July 27[/p]
  • [p]Twitch Drops Rewards:[/p]
    • [p]Watch 15 minutes: Weapon XP Card II[/p]
    • [p]Watch 30 minutes: Weapon XP Card III[/p]
    • [p]Watch 60 minutes: KUG - Mercenary Weapon Cosmetic[/p]
    • [p]Watch 90 minutes: SMG5 - Mercenary Weapon Cosmetic[/p]
  • [p]How to Participate: For full event details and instructions on how to link your accounts and claim rewards, please visit the official event page: https://act.wildassault.com/web/twitchdrop/index.html#/[/p]
[p]More exclusive events designed for content creators are coming soon. Stay tuned! 🫡[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]