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Wild Assault Dev Log #30: Season 2 Adjustment Plan!

[p][/p][p][/p][p]Hello Wild Ones! #TGIF![/p][p]How's it going? We hope you're having fun playing Wild Assault Season 2: Phantom Fracture! We're so glad our weekly dev log is back![/p][p]In this episode, we'll continue to update you on what's been happening in the studio over the past few weeks. Specifically, we want to talk about the survey we released right after Season 2 launched. Without further ado, let's dive into your new season feedback and discuss the adjustments we've made based on the data collected regarding your content preferences![/p][p][/p]
Season 2 Overall Performance & Further Plans
[p][/p][p]First of all, here are the player satisfaction ratings for Season 2, based on the survey results. Thank you to the 2,500+ players who took the survey and shared your thoughts in detail with us![/p][p][/p][h2]Valiant Balancing Satisfaction[/h2][p][/p][p][/p][p][/p][h2]Weapon Balancing Satisfaction[/h2][p][/p][p][/p][p][/p][h2]Mapping Out the Plan[/h2][p][/p][p]By analyzing the recent survey results and having several rounds of internal discussions, we've gradually come up with the following adjustment plan. We'd like to share the details with you and see if you like what we're about to do![/p][p][/p][h3]Valiant Balancing[/h3]
  • [p]Akai Hime[/p]
    • [p]Tactical Ability: Encounter[/p]
      • [p]Survivability: Akai Hime now has 50% damage reduction while stealthed.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Signature Ability: Dark Water Strike[/p]
      • [p]Survivability: Decreased Crock's damage reduction while the ability is active: 80% → 30%.[/p]
  • [p]Erwin - The Entangled[/p]
    • [p]Signature Ability: Unspoken Truth[/p]
      • [p]New Trait: Erwin gains increased movement speed for a short period when the ability is activated.[/p]
  • [p]Hongying - The Medic Angel[/p]
    • [p]Tactical Ability: First Aid Capsule[/p]
      • [p]New Trait: When the First Aid Capsule detects nearby downed allies, it now releases smoke to cover friendly units.[/p]
  • [p]Norman - The Lost Claw[/p]
    • [p]Tactical Ability: Shock Roar[/p]
      • [p]Range Adjustment: Decreased the damage radius of the Shock Roar.[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Ultimate Ability: Repression[/p]
      • [p]CQB Effectiveness: Significantly increased the reload speed of Ryan's Ultimate Ability exclusive weapon, the Sawed-Off Shotgun.[/p]
  • [p]Vladimir - The Righteous Flame[/p]
    • [p]Signature Ability: Field Fort[/p]
      • [p]Ability Cooldown Adjustment: When Vladimir interacts with the Field Fort, his Tactical Ability cooldown is instantly reduced by 60%.[/p]
[h3]Weapon Balancing[/h3]
  • [p]Assault Rifles[/p]
    • [p]Decreased overall hip-fire spread.[/p]
    • [p]Optimized overall gun feel, reducing excessive recoil shake.[/p]
  • [p]DMRs[/p]
    • [p]Decreased overall hip-fire spread.[/p]
    • [p]Slightly decreased MK4's fire rate.[/p]
  • [p]SMGs[/p]
    • [p]Slightly increased SMGs' hip-fire accuracy.[/p]
  • [p]Shotguns[/p]
    • [p]Shotguns are no longer available to Vladimir and Zhenshan.[/p]
    • [p]Slightly reverted Shotgun close-range performance to ensure consistent eliminations for slim body Valiants within 10m and effective damage within 15m (1m≈3.28ft).[/p]
  • [p]Snipers[/p]
    • [p]Adjusted NTW-Proto's damage multipliers for different body parts:[/p]
      • [p]Chest: 1x damage (150)[/p]
      • [p]Upper Stomach: 1x damage (150)[/p]
      • [p]Left/Right Arm: 0.7x damage (105)[/p]
      • [p]Left/Right Leg: 0.7x damage (105)[/p]
  • [p]Weapon Attachments[/p]
    • [p]Overall adjustments have been made to weapon attachment sets and their stats, along with improved descriptions.[/p]
    • [p]Weapon attachments will now influence firearm capabilities in multiple areas, including handling (recoil, minimum and maximum spread, and spread increase rate), firepower (weapon range), and mobility (weapon readiness from sprint to fire and ADS speed). They will provide an overall positive bonus to firearms.[/p]
[p][/p][h2]Other Things We've Learned from the Survey[/h2][p][/p][p]From the survey results, we can see that many players have high expectations for the following new features:[/p]
  • [p]Custom lobbies are very much anticipated by half of the survey takers. We're starting related R&D soon while carefully considering the potential player base fragmentation issues you've raised.[/p]
  • [p]PvE is also in the plan! Please rest assured that Wild Assault's core game modes will continue to evolve. We also plan to introduce more casual game modes to enrich your experience in the future.[/p]
  • [p]Customized UX: It looks like many survey takers are also interested in Valiant Customization, Valiant Interaction Experiences (petting WHEN?), and the Steam Workshop, etc. Your wish is our command! Related R&D is already in progress![/p]
  • [p]Performance Optimization & Bug Fixes: Of course! These are always ongoing tasks for us. We'll share more details with you once we make progress.[/p]
[p][/p]
Ongoing Optimizations
[p][/p][h2]Bot Performance Overhaul[/h2][p][/p]
  • [p]Comprehensive overhaul for bot performance, including but not limited to:[/p]
    • [p]Improved Pathfinding[/p]
    • [p]Enhanced Combat Logic[/p]
    • [p]Balanced Difficulty Scaling[/p]
[p][/p][h2]Attachment System Refinement[/h2][p][/p]
  • [p]Further improvements to:[/p]
    • [p]Categorization[/p]
    • [p]Statistical Clarity[/p]
    • [p]Performance[/p]
    • [p]Capabilities[/p]
    • [p]Description Texts[/p]
[p][/p]
Upcoming Bug Fixes
[p][/p][h2]Valiant Ability Fixes[/h2][p][/p]
  1. [p]Vladimir[/p]
    1. [p]Fixed an issue where Vladimir's Field Fort could block vision in certain situations.[/p]
    2. [p]Fixed an issue where Vladimir's Field Fort could not be interacted with right after deployment.[/p]
  2. [p]Uly[/p]
    1. [p]Fixed an issue where continuously attempting to activate Uly's Signature Ability while his Ultimate Ability is activated would cause the burrow entrance to disappear and his Tactical Ability to be incorrectly buffed.[/p]
    2. [p]Fixed an issue where switching to Ulymobile view after Uly activates his Tactical Ability, then turning sharply and repeatedly switching between Uly's view and Ulymobile's view, would cause the Ulymobile view direction to become inconsistent with the Ulymobile's travel direction.[/p]
[p][/p][h2]Map & Environment Fixes[/h2][p][/p]
  1. [p]Fixed an issue with redundant collision in some areas of Target C in The Crescent Bay.[/p]
  2. [p]Fixed an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.[/p]
[p][/p][h2]Gameplay, System & UI Fixes[/h2][p][/p]
  1. [p]Fixed an issue causing incorrect achievement pop-up triggers.[/p]
  2. [p]Fixed an issue where bots could unreasonably turn 180 degrees and eliminate enemies behind them under certain circumstances.[/p]
  3. [p]Fixed an issue where non-squad members could hear squad voice chat.[/p]
[p][/p][p]That's all for this episode! As always, don't forget to leave comments and talk to us about the things you care about the most! We hope you enjoy a nice weekend, and we'll see you in the next one! 🫶[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 17 Hotfix Patch Notes

[p]Greetings Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 17. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p][h2]Optimizations[/h2][p][/p][h3]Abilities[/h3]
  1. [p]Ability Casting Improvements:[/p]
    1. [p]Improved the casting smoothness for Akai Hime, Crock, Hongying, Jack, Marquez, and Ryan's Tactical Abilities.[/p]
    2. [p]Improved the casting smoothness for Marquez and Norman's Signature Abilities.[/p]
    3. [p]Improved the casting smoothness for Crock's Passive Ability.[/p]
[h3]Game Modes[/h3]
  1. [p]Deathmatch and Random Deathmatch: \[New] Added a pre-game lobby before the match starts.[/p]
[h3]User Interface & Experience[/h3]
  1. [p]Adjusted Akai Hime's Ultimate ability text description.[/p]
  2. [p]Improved the Project Sextans' stats page VFX.[/p]
  3. [p]Optimized the data tracking logic for the Achievement System.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p][h3]Character Abilities & Mechanics:[/h3]
  1. [p]Akai Hime:[/p]
    1. [p]Fixed an issue where Akai Hime's Tactical Ability would not take effect under high network latency.[/p]
  2. [p]Crock:[/p]
    1. [p]Fixed an issue where Crock's Tactical Ability's aiming indicator did not indicate the tomahawk's actual landing point when cast near a wall.[/p]
    2. [p]Fixed an issue where Crock's ability aiming indicator remained visible after being knocked down.[/p]
    3. [p]Fixed an issue where Crock's Tactical Ability dealt incorrect damage.[/p]
    4. [p]Fixed an incorrect animation for Crock that occurred when activating his Signature Ability, then holding Q to activate his Tactical Ability, and then entering Tactical Sprint.[/p]
  3. [p]Erwin:[/p]
    1. [p]Fixed an issue where Erwin could still activate Tactical Sprint while her Tactical Ability was active, leading to abnormal running animations.[/p]
    2. [p]Fixed an issue where Erwin's Tactical Ability could incorrectly link to teammates when jumping during a Tactical Sprint.[/p]
  4. [p]Marquez:[/p]
    1. [p]Fixed an issue where Marquez's Ultimate Ability was incorrectly blocked by nearby objects.[/p]
  5. [p]Uly:[/p]
    1. [p]Fixed an issue where Uly's Ultimate Ability did not grant damage reduction while burrowing.[/p]
  6. [p]Vladimir:[/p]
    1. [p]Fixed an issue where Vladimir incorrectly gained buffs when interacting with his own Field Fort.[/p]
[h3]User Interface & System:[/h3]
  1. [p]Fixed a logic error in the Black Ledger Event Page's task status updates.[/p]
  2. [p]Fixed an issue where the Achievement System incorrectly counted destroying enemy deployables towards kill statistics.[/p]
  3. [p]Fixed a missing discount information description for the Akai Hime - Haru Silk Bundle.[/p]
  4. [p]Fixed an issue where ammo count incorrectly increased when interacting with an Ammo Crate near the end of the M88's reloading animation.[/p]
  5. [p]Fixed an issue where the new friend request notification did not display when a player has pending friend requests.[/p]
[p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 8 Hotfix Patch Notes

[p]Cover Art by Berry.[/p][p][/p][p]Hello Wild Ones,[/p][p]We will be performing a live update at 4 AM PT on July 8. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized descriptions for Crock's abilities and codename, standardizing in-game text.[/p]
[p][/p]
Bug Fixes
[p][/p]
  • [p]Fixed the incorrect faction information displayed on the deployment screen for Impel Sandbar.[/p]
  • [p]Removed several Neutral Items drop locations that have caused match imbalance on Impel Sandbar in WA Conquest mode.[/p]
  • [p]Fixed an issue where the "Equip" button for default weapon cosmetics incorrectly disappeared on the weapon details page.[/p]
  • [p]Fixed an issue where bots exhibited abnormal slow movement while aimed down sights in the combat area.[/p]
  • [p]Fixed incorrect description text in the top-left corner of the Season 1 Advanced Battle Pass unlock screen.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 7 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 7. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized the Achievement System user interface based on community feedback.[/p]
  • [p]Optimized the VFX and animation for Project Sextants' Match Results and Stats.[/p]
  • [p]Optimized the text description for Marquez's class and talent.[/p]
[p][/p]
Bug Fixes
[p][/p][h2]Valiant Specific Issues[/h2][p][/p]
  • [p]Fixed an issue where the number of players between the two factions was too unbalanced in matchmaking.[/p]
  • [p]Fixed a rendering error for Marquez's hair model.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed an issue where Akai Hime's Q Ability would display an incorrect aim indicator when instantly cast in high-latency.[/p]
  • [p]Fixed an issue where Crock's Passive Ability could be triggered by his Q Ability hitting enemy deployables.[/p]
  • [p]Fixed an issue where Marquez's E Ability had an incorrect, shorter throw distance and would frequently stick to walls unintentionally.[/p]
[p][/p][h2]UI and Display Issues[/h2][p][/p]
  • [p]Fixed the Valiants' incorrect fur display on the Best Squad screen (match results).[/p]
  • [p]Fixed an issue where an incorrect number was displayed below the Beast Coins icon on the Battle Pass unlock screen.[/p]
  • [p]Fixed an issue where the leaderboard content did not match the selected title/type.[/p]
  • [p]Fixed an issue where player avatars that were already unlocked became unexpectedly locked.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 4 Hotfix Patch Notes

[p]Cover Art by Berry ❤️ [/p][p][/p][p]Greetings, Wild Ones![/p][p][/p][p]Wild Assault Season 2 launched on July 3! Since the new season began, we've been closely collecting feedback from our community. Some of the issues reported were addressed in a hotfix earlier on July 4.[/p][p][/p][p]Regarding the balance adjustments that many of you cared about, we promised in the Producer's Letter that balance tuning would be an ongoing process, continuously adjusted based on your gameplay experience. After a quick, focused discussion among our studio members, we will be implementing some weapon and Valiant balance adjustments in today's update. A comprehensive adjustment targeting attachments will follow later.[/p][p][/p][p]We will be performing a live update at 9:30 AM PT on July 4. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Patch Notes
[p][/p][h2]Valiant Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Akai Hime[/p]
    • [p]Departure[/p]
      • [p]Overall slide speed increased by 30%.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Tomahawk![/p]
      • [p]Adjusted flight speed: 80m/s → 65m/s[/p]
      • [p]Adjusted damage from 180 → 150[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Reckless Charge[/p]
      • [p]Increased charge speed after initial acceleration by 30%.[/p]
      • [p]Increased maximum turn speed during charge by 20%.[/p]
[p][/p][h2]Weapon Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Ryan's Ultimate Ability Weapon: Reduced vertical recoil.[/p]
  • [p]SMGs: Reverted spread adjustments, adjusted damage decay.[/p]
    • [p]M-10[/p]
      • [p]Maximum Spread: 0.07 → 0.03[/p]
      • [p]Distance Damage Decay Coefficient: 0-15m (1), 15m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PPSH-45[/p]
      • [p]Maximum Spread: 0.07 → 0.027[/p]
      • [p]Bullet Velocity 340m/s - >512m/s[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
    • [p]SMG5[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-20m (1), 20m-30m (0.6), 30m+ (0.5)[/p]
    • [p]M-90[/p]
      • [p]Maximum Spread: 0.05 → 0.026[/p]
      • [p]Distance Damage Decay Coefficient: 0-22m (1), 22m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PS-29[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
  • [p]Shotguns: Reverted damage decay adjustments.[/p]
    • [p]Home Defender[/p]
      • [p]Pellet Count: 9 → 11[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
    • [p]M88[/p]
      • [p]Pellet Count: 9 → 12[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
  • [p]Assault Rifles[/p]
    • [p]Increased overall hip-fire spread.[/p]
  • [p]DSV[/p]
    • [p]Damage Decay Coefficient: 0-50m (1), 50m-60m (0.86), 60m+ (0.8)[/p]
[p][/p][h2]Optimization[/h2][p][/p]
  • [p]Addressed the high CPU usage issue.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue where Akai Hime could launch infinite slides after activating her Ultimate ability.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed abnormal Steam Achievement issues.[/p]
  • [p]Fixed an issue where cumulative count achievements would stop counting if a player joined mid-match.[/p]
  • [p]Fixed an issue where Crock's default weapon, the AKS, was abnormally locked.[/p]
  • [p]Fixed a client crash that occurred when Crock's Tomahawk hit Vladimir's Field Fort.[/p]
[p][/p][p]We're also actively working on continuous optimizations and bug fixes. To really hone in on the core issues and ensure we're hearing all of your valuable input, we'll soon be launching a player survey. This survey will cover the most talked-about concerns and will be sent out to everyone, helping us gather your feedback and suggestions in a more comprehensive and organized way. Your responses will directly guide our next steps and adjustments.[/p][p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]