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Wild Assault Dev Log #26: What's Coming Next in Development



Hello Wild Ones!

#TGIF! 🎉 Wishing you a joyful weekend ahead! In this episode, we will be talking about our recent development adjustments, while letting you know more about our upcoming new Valiant - Crock! Without further ado, let's get right into it!

1. Improving the Core Gameplay 🎛️


Based on the feedback we've collected up to this point, we've noticed that many of our players have shared suggestions regarding Wild Assault's core combat smoothness. After extensive discussions, the studio decided to shift some of our focus from new content development to core gameplay optimization. After all, what initially drew everyone to Wild Assault was the satisfying combat experience it offers. Therefore, we will prioritize addressing the current pain points in our gameplay mechanics. Now we'd like to briefly introduce the dedicated plan we've come up with for gameplay fluidity improvement.

2. Gameplay Fluidity R&D Brief 📋
  1. Custom modes will be postponed to allow us more time for fine-tuning and polishing.
  2. Another round of comprehensive balance review and adjustment is on the way. We'll also keep you updated on our progress throughout the R&D process.
  3. Gameplay Fluidity Enhancement Plan
    1. The gameplay fluidity enhancement plan will focus on core combat modules, covering 4 key areas:
      1. Basic 3C optimization (Character, Camera, Controls)
      2. Gunfight combat experience optimization
      3. Valiant ability experience optimization
      4. Game map interaction optimization
    2. Our optimization strategy operates on two dimensions:
      1. The responsiveness between input and visual feedback.
      2. The match between input delay and combat rhythm. This means we'll evaluate whether the startup and recovery frames of various actions fit their intended use cases and meet design expectations, adjusting operations that have excessively long startup or recovery times.
    3. Specific optimizations will include many elements such as run-and-gun mechanics, hip fire and ADS transitions, reloading and weapon switching, tactical sprint, ability operations, and more. Most of the content in this plan is expected to meet you all in Season 2.
3. New Valiant: Crock! 🐊


Based on our previous reveal of the 11th Valiant Crock, many of you have already guessed what animal he is. Yes! Crock is our new cold-blooded crocodile warrior, the first reptile ever to join the Wild Assault Valiant lineup! Now we'd like to share Crock's fanart reference and lore with you:

"It's time. Now we play for keeps." - Crock

Whether in the past or present, Crock has always been the ultimate hunter. The only difference now is that his prey has shifted from politicians to soldiers.

His exceptional combat skills and lightning-fast adaptability make him unstoppable on every mission. Even the most secure defense systems crumble before him like paper. His talents quickly earned him a reputation as the organization's most sought-after assassin, with high-priority and challenging contracts flooding in one after another.

However, he gradually lost interest through countless "mind-numbingly boring" assignments, until he insisted on quitting and found himself on the organization's hit list. The experience of fighting other trained killers in life-or-death battles reignited his desire for combat. Compared to defenseless politicians, skilled opponents offered far more excitement and challenge.

After effortlessly escaping the assassin organization's pursuit, he received an offer from the Desolate Legion. This time, he accepted with genuine enthusiasm......




4. Ongoing Optimizations 🛠️
  1. Optimized system RAM usage performance during gameplay.
  2. Updated deployment screen. Added RMB menu functionality to Valiant and weapon options.
  3. Jack's Q ability now attaches to the enemy's skeleton upon hit instead of the capsule, preventing the projectile from appearing to float in mid-air after impact.

Read more: Capsule and Skeletons | Unreal Engine 5.5 Documentation

Upcoming Bug Fixes 🐞
  1. Fixed an issue where players couldn't interact with the kite crafting desk after reconnecting from network disconnection.
  2. Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.
  3. Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.
  4. Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.
  5. Fixed an occasional issue where firing one shot would unexpectedly trigger automatic weapon reloading.
  6. Fixed an issue where Ryan's ultimate ability became unavailable for an entire match when triggered by launching a melee attack near the end of a reload progress while his ultimate is activated.




We can't wait to hear your thoughts on the major core gameplay optimization and new Valiant Crock in the comments! Do let us know what you think! Hope you enjoy the weekend's fun in Wild Assault! Good hunting! 🫶🫡


Combat Cat Studio

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Wild Assault Early Access May 29 Hotfix Patch Note

Hello Wild Ones!

A hotfix is rolling out on May 29, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note



[h2]Bug Fixes[/h2]
  1. Fixed an issue where Zhenshan's Q ability could not reload the current magazine after being activated.




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




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Emergency Server Maintenance Notification

Dear Wild Ones,

We have identified an issue that has caused server data sync abnormalities, which could lead to players’ item acquisition status being affected. To ensure a fair gaming experience, we will perform emergency maintenance starting at 2 AM PT, May 28. The process is expected to last approximately 1 hour.

We apologize for the inconvenience and appreciate your patience.
Thank you for your support!

Combat Cat Studio




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Wild Assault Early Access May 28 Hotfix Patch Note


Cover Art by Berry ❤️

Hello Wild Ones!

A hotfix is rolling out on May 28, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]Weapon & Attachment Balancing[/h2]
  1. PKP Machine Gun
    • Adjusted PKP base damage: 25 → 23.
    • Optimized bullet damage falloff curve, slightly reducing mid to long-range bullet damage.
  2. Heavy Bipod Attachment
    • Recoil reduction while crouched & stationary: 50% → 40%.
    • Removed the +5% accuracy bonus while crouched & stationary.
    • Accuracy penalty while moving: -30% → -20%.

[h2]Optimizations[/h2]
  1. Optimized friendly collision for better combat flow experience.
  2. Optimized collision for stairs and related objects in The Crescent Bay.

[h2]Bug Fixes[/h2]
  1. Fixed an issue where the weapon model would disappear after respawning, caused by repeatedly switching between primary and sidearm weapons on the deployment screen while holding a sidearm when knocked down.
  2. Fixed an issue where Zhenshan could destroy the kite crafting desk using his E ability.
  3. Fixed an issue where Uly, when joining a match mid-game, incorrectly displayed burrowing VFX and an abnormal kite model without using the E ability.
  4. Fixed an issue where players could still interact with the kite crafting desk after being revived and dropping their kite.
  5. Fixed an issue where a Valiant would get stuck in a downed state after being knocked down and disconnecting, preventing redeployment upon reconnection.




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




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Wild Assault Dev Log #25: Weekly Status Update



Hello Wild Ones!

As promised, here comes the new dev log for this week. We'll be addressing the major community concerns about the new content this week, along with the latest updates on optimizations and bug fixes.

About the Akai Hime - Haru Silk Series


As part of the Kit Carnival event, we released the Haru Silk Series cosmetics, which sparked major discussions among the community. First, we'd like to extend a huge thanks to the Wild Ones who've already supported us by making a purchase. We hope you're enjoying the series!

Since its release, we've been carefully monitoring community discussions and feedback. We recognize that the pricing for this series didn't meet our community's expectations, and we understand the various concerns this has raised.

During this early access phase, our team is exploring appropriate monetization strategies. This process is necessary, but we admit our current approach has not been fully refined. We are genuinely sorry for any inconveniences this might have caused. Our sincere apologies!

We earnestly invite you to collaborate with us in finding a balanced model that both sustains Wild Assault's development and ensures players can experience and enjoy the content we've poured our hearts into. Our studio's commitment remains unchanged: transparent communication and continuous improvement based on the community's preferences!

Therefore, after carefully evaluating your feedback and our development plan, we are announcing the following adjustments:
  1. Lower the pricing for related items and bundles, and apply this reduced pricing to subsequent content of the same level quality.
  2. Revised pricing for the Haru Silk series items will be effective after the update at 3 AM PT on May 23:
    1. Haru Silk Bundle: Reduced permanently from 3,080 to 2,180 Beast Coins (30% reduced).
    2. Akai Hime - Haru Silk: Reduced permanently from 1,840 to 1,150 Beast Coins (37% reduced).
    3. VS_VAL - Haru Silk: Reduced permanently from 1,300 to 800 Beast Coins (38% reduced).
    4. Haru Silk Squad Animation: Reduced permanently from 620 to 500 Beast Coins (19% reduced).
    5. Haru Silk Avatar and Valiant Card: Reduced permanently from 310 to 200 Beast Coins (35% reduced).
  3. For Wild Ones who purchased the above items before this price adjustment, we will issue Beast Coins refunds before 3 AM PT, May 29.
  4. Akai Hime - Haru Silk leg hair adjustment: Your feedback has been heard! We will continue to monitor community input and implement improvements accordingly.
About Limited-Time Deathmatch Mode


[h2]Addressing Concerns About Splitting Playerbase[/h2]

WA Conquest and WA Raid are Wild Assault's primary modes. We will continue to focus on and refine large-scale battleground game modes, continuously optimizing the player experience and introducing new content.

The two new Deathmatch modes we're introducing are designed as alternative modes to enrich players' overall game experience. We will periodically release similar modes and event-based modes. However, our core gameplay modes will maintain their primary status.

[h2]About Limited Availability[/h2]

The reason for limited availability of the new game modes is to provide the best possible gameplay experience for everyone. Since these modes require a certain player base, we've chosen the two time slots with the highest concurrent player counts.

This approach is also intended to prevent player fragmentation that could compromise the gameplay quality. We have received your feedback regarding the limited availability, and we appreciate it! We will continuously adjust the availability based on player engagement with these two new modes, and we welcome your further suggestions!

Regarding Map Balance


Following our previous weekly update discussing the Valiant and weapon balance, our next critical task is optimizing the balance of game modes and maps. We've noticed that players frequently discuss balance issues between attacking and defending sides in the WA Raid mode.

We plan to collect community feedback through a survey in the near future, and ultimately combine this input with backend data to assess potential balance adjustment strategies. At present, we'll address the specific concerns raised about The Crescent Bay.

Through active player feedback and backend data monitoring, we've discovered that the first area of The Crescent Bay in WA Raid is critically unbalancing gameplay. The win rates for attacking and defending sides in this area have reached an alarming 3:7 ratio. We have already identified the primary issue: an unreasonable cover structure on a key pathway that has caused significant player data clustering.

Simultaneously, we will further optimize the structure design of the first area, addressing the defensive line-of-sight advantage that players have highlighted. Our goal is to provide both sides with a more comfortable and engaging combat experience. We are currently conducting internal testing for these structural modifications and will soon deliver the updated design for community review.

Similarly, we are optimizing the final combat area. Although it has met our initial design expectations for creating intense confrontations between both sides, it's clear that in this "final sprint," the two sides are not starting on equal footing. Even after brutal game points elimination, the attacking side finds it extremely difficult to break through the seemingly impenetrable defensive line. We will slightly reduce the defending side's advantages while preserving the current gameplay experience, aiming to deliver a more intense and thrilling attack-defense dynamic.

Weekly Update Changelog May 23


[h2]Optimizations[/h2]
  1. Haru Silk series pricing adjustment.
  2. Higher drop rate for Kite Dye.

[h2]Bug Fixes[/h2]
  1. Fixed an issue where Valiants cannot melee attack when equipped with a weapon with clip capacity modification attachments.
  2. Fixed an issue where players cannot interact with the kite crafting desk located in the B2 area of The Crescent Bay.
  3. Fixed an issue where the dye item quantity does not refresh when the item count is zero and the item is not an initial item.
  4. Fixed an issue where the bleeding out mechanism didn't work in the Deathmatch mode on The Crescent Bay.


Key Ongoing Optimizations
  1. Friendly Collision Optimizations
  2. Camera Positioning Fix (Preventing camera clipping into solid objects)
  3. Aiming Indicator Being Blocked by Friendlies
  4. Battle Pass System Overhaul Addressing Community's FOMO Concerns
  5. Optimization Plan for PKP
Upcoming Bug Fixes
  1. When a player is being revived by Hongying and the revival is interrupted, the revive state abnormally persists, preventing Erwin from subsequently reviving the player.
  2. In high-latency scenarios, deployment screen displays incorrectly due to unsynchronized variables.
  3. Players have a chance of getting stuck underground when deploying in C1 area of The Ricky Mountains (WA Raid).
  4. Players can occassionally be attacked by enemies before deployment.
  5. Issue with Erwin's Q ability revive not functioning under high-latency.
  6. When a player disconnects mid-match and gets knocked down, they're unable to redeploy after reconnecting, essentially being stuck in a downed state.
  7. Performance stuttering and frame drops during gameplay.
  8. After reloading an empty M88 clip, the weapon unexpectedly fires an incorrect number of rounds.
  9. The issue where Uly's burrowing VFX is incorrectly displayed when his E ability isn't activated.
  10. Zhenshan's Q ability cannot reload the weapon when current bullet load count is 0. It can only reload the weapon when current bullet load count is not 0.
Current Development Status
  1. The 11th Valiant: Ability effects and numerical adjustments in live combat are currently underway.
  2. New Map for Season 2: Overall structure has been completed. We're now refining details for objects and obstacles.
  3. Customized Game Mode: The studio is brainstorming ideas for player-customized game modes. Feel free to share your wisdom!
  4. Season 2 events: We are currently designing a summer-themed event and optimizing rewards and player experiences. Stay tuned!


Feel free to let us know what you think in the comments! Thank you all again and hope you enjoy a lovely weekend! 🫶🫡


Combat Cat Studio

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