Wild Assault Visual Art Showcase: Operation Mojave
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Dev log #1
Hello the wild ones! We are glad to announce that our Wild Assault developer's log -
Wild Assault Weekly - is officially here! In the first episode of Wild Assault Weekly development log, let's focus on
map optimization!
We've received a lot of feedback and suggestions regarding map bugs and optimization during the alpha test in May 2024. We've already begun further polishing Operation Mojave starting last month. Now let's take a closer look at some of the
optimization highlights!
Guardrail Optimization
In the alpha version, some guardrails could block bullets and negatively affected players' shooting combat experience. Now, we've optimized all guardrails and related objects on the map. Those objects won't dampen your mood anymore!

Control Point C Stairs Adjustment
Many players have reported getting stuck when passing through the stairs at Control Point C (as shown in the GIF). Now we've adjusted related objects on the map to ensure a smoother experience. Additionally, we have made adjustments to other objects besides the stairs shown below. Feel free to try it out yourself in the beta version later and let us know what you think!

Mantling Over Objects
During our alpha test, many players reported that it was unclear which objects on the map could be mantled. This issue did affect the overall gameplay experience.
To fix it, we have added barbed wire to objects that cannot be mantled, making it clearer to players which objects are obviously non-mantleable. Now you won't be frustrated by repeatedly jumping at certain objects only to find you can't mantle over them! Here's an example:

Map Vegetation Adjustment
In Operation Mojave, there are some fixed shooting combat locations that alpha testers should be familiar with. Based on your feedback, we found that some non-bullet-penetrable vegetation in these locations affected the shooting experience, making the overall combat feel less smooth.
We have now adjusted the vegetation in these areas, and we believe players will enjoy a smoother combat experience in the beta test! Another example here:

Even More
These are some of the major optimizations and adjustments we've been working on for Operation Mojave. Map optimization is an ongoing process, and we'll keep you updated on our latest developments!
In the upcoming episodes of Wild Assault Weekly, we'll share our latest work on new features, characters, balance adjustments, weapons and much more! Stay tuned on our social media channels!
As always, feel free to join our Discord and share your insights with us! Our Discord moderators will be hosting community game nights—come join the fun!
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