[p]Hello Wild Ones![/p][p]It's time for Wild Assault Dev Log. This week, we’re unveiling a highly anticipated highlight—the development progress of a
new map![/p][p][/p][h3]
Overall Progress: Final Phase Initiated[/h3][p]As of yesterday, the fifth map has completed its
basic packaging and officially entered the final
testing and polishing stage! This means
Wild Assault is about to welcome another strategic battlefield.[/p][p]True to our promise, each map aims to deliver a
distinct combat experience. From early maps emphasizing "open-world exploration," "terrain-based tactics," "multi-level platform combat," to "linear assault rhythms," this time—
vertical terrain tactics will be the core soul of the new map![/p][p][/p][h3]
Theme & Core Mechanics: Vertical Warfare in the Snowy Mountains[/h3][p]Valiant will venture into
high-altitude snowy mountains, battling amidst icy cliffs, harsh winds, and treacherous terrain.[/p][p]
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[/p][p]
Core Gameplay:[/p][p]•
Vertical Terrain Advantage: Height differences will be key to attack/defense—holding high ground can suppress enemies but may also expose you to multi-directional assaults.[/p][p]•
Multi-Route Design: The map offers numerous attack and flanking paths, enriching tactical choices and demanding tighter team coordination.[/p][p]•
Environmental Interactivity: Rock walls, snowdrifts, and natural cover can be used for tactical evasion or surprise attacks.[/p][p][/p][h3]
Zone Breakdown: Three Zones, Three Rhythms[/h3][p]
Zone A[/p][p]
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•
Terrain Features: Uneven ground + natural rock cover[/p][p]•
Tactical Positioning:[/p][p]•Pre-point area: Dense cover, ideal for ambushes and tactical maneuvering[/p][p]•Point core: Frontal combat hotspot, high-intensity clashes guaranteed[/p][p]•
Ideal for: Teams skilled in terrain utilization and mid-range suppression[/p][p][/p][p]
Zone B[/p][p]
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•
B1 (Urban Zone): Flat terrain, building clusters, suited for street fights and rapid rotations.[/p][p]•
B2 (Canyon Zone): Narrow,隐蔽, complex terrain, emphasizing squad ambushes and stealth.[/p][p]•
Key Mechanics:[/p][p]•Dual-point parallel design—attackers must split forces or focus assaults[/p][p]•Defenders can counter via multiple flanking routes[/p][p]•
Note: Attackers have more route options but face longer rotations and higher decision-making costs.[/p][p]
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[/p][p]
Zone C[/p][p]•
Design: Compact area, narrow passages, ultra-short engagement distances[/p][p]•
Pace:
High-frequency combat, prone to tug-of-war situations where victories are decided in seconds[/p][p]
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[/p][p]That's all, join us again next week! We hope you enjoy a nice weekend.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:
https://x.com/WildAssaultGame[/p][p]Discord:
https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]