Block Factory Playtest Update #1
Hello everyone!
We have now released our first major update for the Block Factory playtest. This update is shaped by the feedback and suggestions you’ve shared on Feature Upvote (our public board). It brings a number of major changes to the game thanks to the insights we’ve gathered since the playtest began!
Invites have been sent to all who have applied to participate, don’t forget to request access if you haven’t already!
Save files have been wiped and all progress has been reset.
Check out the full changelist here:
[h3]New content[/h3]
[h3]User Interface & Usability Improvements[/h3]
[h3]Machine & Conveyor Mechanics[/h3]
[h3]Upgrades & Machines[/h3]
[h3]Bug Fixes & Performance[/h3]
Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update!
We have now released our first major update for the Block Factory playtest. This update is shaped by the feedback and suggestions you’ve shared on Feature Upvote (our public board). It brings a number of major changes to the game thanks to the insights we’ve gathered since the playtest began!
Invites have been sent to all who have applied to participate, don’t forget to request access if you haven’t already!
Save files have been wiped and all progress has been reset.
Check out the full changelist here:
[h3]New content[/h3]
- New level: Dinner
- New figurines:
- Tuna Sushi
- Omelette Sushi
- Egg
- Tuna Sushi
- New machines:
- Rounder. Use a Rounder to modify pieces and give them a smooth finish.
- Bleacher. Paint any block white without dyes.
- Burner. Paint any block black without dyes.
- Double Cutter. This machine allows you to keep both sides of a cut figure, enabling recycling of materials. It must be unlocked through the Upgrades Menu.
- Rounder. Use a Rounder to modify pieces and give them a smooth finish.
[h3]User Interface & Usability Improvements[/h3]
- The tutorial now has a button to better guide you through the steps.
- Added visual Hotkeys throughout the UI to help you navigate the game with more ease.
- If you click on the side panel "Complete Diorama" when you deliver all the figurines, it will now open the Diorama Window instead of centering the Diorama on screen.
- Added a Top View (Hotkey "T") feature to give a new perspective to the game, letting you see all machines properly without them hiding behind others.
- Dragging the camera with the mouse will now more accurately keep the floor under the mouse in place.
- Camera rotation now follows your mouse instead of setting a constant rotating speed.
[h3]Machine & Conveyor Mechanics[/h3]
- Machine speed is now represented in Units Per Second (u/s) to calculate optimal machine placement more easily.
- Most machine speeds have been tweaked to align with Piece and Dye Dispensers output speeds (1 u/s).
- Conveyors now behave more smoothly.
- Conveyors auto-connect to machines and other conveyors when placed adjacent to them.
- Teleporters now have a brief delay when receiving a piece for the first time, matching the time it takes a conveyor to move that piece from TP-input to TP-output.
- Subsequent pieces are teleported at the same rate as a conveyor (4 u/s).
- When making a big selection, the Machine Actions menu now appears on screen, even if the selection area was previously off-screen.
[h3]Upgrades & Machines[/h3]
- The Upgrade System of the Island Menu has been improved with the following changes:
- Added visual representation for each unlockable machine.
- Easier navigation and understanding of the upgrade section.
- Upgrade costs have been tweaked so you can upgrade more items.
- Added visual representation for each unlockable machine.
[h3]Bug Fixes & Performance[/h3]
- Fixed several reported minor bugs and softlock issues.
Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update!