Fatal Claw Dev Notes #02

Hello, everyone!
We're back with the second round of our dev notes on Fatal Claw.
As a quick recap of the first dev notes, we shared the inspiration behind Kisha, our choice of the Metroidvania genre, and character design concepts.
This time, we will shed light on how the in-game world was built and how each part of the world was designed with your gameplay experience in mind.
[h3]The Beginning[/h3]
Set in a dark zootopia-like world, the journey begins with the dazzling magic civilization of the ancient Elord Kingdom and its powerful relic at the center—the Stone of Immortality.
This stone could record and restore everything—objects, knowledge, life, even time. But its overwhelming power came with a cost. Twisted creatures began to emerge, corrupted by the stone’s backlash.
To contain the curse, the Elord Kingdom forged a pair of mystical claws. But after a mysterious catastrophe, the kingdom collapsed, and everything was lost, saved only as records inside the Stone of Immortality.
Now, in the present, Kisha awakens alone in an underground lab. From there, his journey begins, uncovering the secrets of the Stone and saving the underground world with its residents.
We spent a lot of time shaping Fatal Claw’s narrative and imagining how we wanted the game to feel.
Though it’s a 2D game, we wanted to bring life to every character and backdrop.
In addition, we wanted to give you the feeling of having just watched an animated film by the time you finish. That’s why we put so much effort into every detail of the world.
Each region has its own theme and vibe—not just visually, but in gameplay too. We designed every area to keep things feeling fresh as you explore.

[h3]Origin Laboratory[/h3]

This is where the game begins, with Kisha waking up here. There’s a life support device that kept him alive, and the sealed doors hint that this lab has been shut off from the outside world for a long time.

[h3]Moss Cave[/h3]

A natural underground cave, untouched and serene. Crystal-clear water and lush plant life give it a mysterious, beautiful vibe.
But be careful—infected plants and unknown creatures lurk within.

[h3]Aurora Village[/h3]

This village was formed by survivors after an unknown event. As the safest area in the game, you can buy items, gather info, and meet new characters here. It's a hub for expanding the story through conversations.

[h3]Kannir Drilling Site[/h3]

A long-abandoned drilling facility set up by someone, though it’s unclear who. What exactly were they trying to extract here?
Idle equipment and leaking gas only deepen the mystery.

When designing new regions, we always try to keep things feeling fresh—If you’ve just seen something natural, the next spot might feel artificial.
After a blue-toned area, you might enter somewhere red. Wide-open spaces are followed by tight, narrow ones. Even just visually, we wanted every area to spark curiosity.
Of course, it’s not just about looks. We’re blending events, combat, and character growth to make sure the game is fun in every way.


That's all for these dev notes. Keep your ear to the ground as we will continue to share what will be coming in store!
