Fatal Claw Hotfix Notice (v0.9.106)
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[/p][p][/p][p]Hello, Explorers![/p][p]This patch includes a variety of updates based on your valuable feedback.[/p][p]Your experiences and suggestions mean a lot to us, and among them, we have implemented the most commonly requested changes first.[/p][p][/p][hr][/hr][p][/p][h3]🔧Fixes[/h3][p]1. The Carox menu will now loop instead of having two distinct ends.[/p][p]2. Added a checkpoint feature in the difficulty settings for the Elord Castle chase.[/p][p]3. Added difficulty settings to the option window on the title screen, along with a message when it is unavailable.[/p][p]4. Shortened the duration of the Skip animation.[/p][p]5. Striking Irbes's clone will no longer restore Mana, healing slots, or Photoenergy.[/p][p]6. The second hit of the upward attack will now land as intended.[/p][p]7. Improved Ortrinde's hit detection:[/p][p]- Fixed an error where the back of her midair vertical strike was incorrectly detected as a hit.[/p][p]- Fixed an error where the effect was still detected as a collision even after the explosion from the midair vertical spear strike had ended.[/p][p][/p][hr][/hr][p][/p][p]
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[/p][p][/p][p]Thank you for your detailed feedback; it helps us shape Fatal Claw into a more seamless experience.[/p][p]We'll continue working hard with all of you to make the game fun and solid! 🔥[/p][p]Thank you.[/p][p][/p][p][/p][p]
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