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  3. 🐈‍⬛Fatal Claw's Feedback Review Time! Part 3

🐈‍⬛Fatal Claw's Feedback Review Time! Part 3

[p]Hello, Explorers![/p][p] [/p][p]Last week, we introduced the Engraved Skill Fusion system through the v0.9.175 update, and quickly reflected your feedback into the game with the subsequent v.0.9.183 hotfix. [/p][p] [/p][p]Today, we'd like to walk you through the changes included in our first update of the new year, the issues fixed based on your reports, and the topics we're actively reviewing.[/p][p] [/p][p]Check out the changes we're making together! 🛠️[/p][p][/p][hr][/hr][p][/p][h3]✅ Recent updates and applied changes [/h3][p]These are the changes applied through the v0.9.175 update and v0.9.183 hotfix.[/p][p] [/p][p]1. New Systems and Content Enhancements (v0.9.175)[/p][p]- Engraved Skill Fusion System: Reflecting requests from users who wanted to fuse their own skills, we added a system to create new skills by fusing Engraved Skills.[/p][p]- Enhanced Exploration Elements: To deepen immersion, we added new Journal stories and improved the background music in Jack's Room.[/p][p] [/p][p]2. System Stabilization and Bug Fixes (v.0.9.183 Hotfix)[/p][p]- Fixed Engraved Skill Fusion Interface: We urgently fixed a critical issue reported by Inwol, perdix, and others where the interface would freeze or malfunction when attempting fusion.[/p][p]- Fixed progression block after defeating Ortrinde: We fixed the issue reported by Demionix where the Carox interface wouldn't open after defeating the boss, ensuring the game flow isn't interrupted.[/p][p][/p][hr][/hr][p][/p][h3]🛠️ Planned improvements and ongoing work[/h3][p]The development team has reviewed your feedback and is working on fixes targeting the next patch.[/p][p] [/p][p]1. Improved Visibility of Threats:[/p][p]- queistion pointed out that purple poison traps are hard to distinguish from the background, making it unclear whether it's safe to step on.[/p][p]- We agree that visibility in that area is insufficient, and we will improve the visuals so that threats are clearly recognizable.[/p][p] [/p][p]2. Ortrinde Boss Fight Camera Issues:[/p][p]- yourhalf01 reported an issue where the camera focus shifts incorrectly when staying airborne using 'Blink + Attack Downward' during the boss fight.[/p][p]- We apologize for the inconvenience caused by the camera angle. We are working on fixes to ensure a stable field of view.[/p][p] [/p][p]3. Elord Castle Arena Error:[/p][p]- We identified the issue reported by Riyshn where the Arena battle near the Grand Square in Elord Castle would not trigger under certain circumstances.[/p][p]- This will be prioritized to ensure smooth and uninterrupted exploration.[/p][p] [/p][p]4. Terrain Stuck Issues and Physics-related Bugs:[/p][p]- We confirmed reports from Vrei and Diffidence regarding getting stuck in specific terrain blocks in Ashen Valley, as well as trap-related issues.[/p][p]- Thank you for the detailed location reports; we will identify the causes and fix them.[/p][p][/p][hr][/hr][p][/p][h3]🤔 Topics for deep consideration[/h3][p]These are topics suggested by users that are being discussed in depth within the development team.[/p][p] [/p][p]1. Expanded Mouse Support[/p][p]- Since the start of the new year, Legs and many others have requested the ability to attack or interact with the UI using the mouse, rather than relying solely on the keyboard.[/p][p]- We recognize that interest in mouse support is higher than we initially expected. That said, we are currently reviewing the technical scope and overall usefulness, whether basic functionality, such as assigning attacks to mouse buttons, is sufficient, or if deeper support (such as UI interaction or Blink direction control) should be considered.[/p][p] [/p][p]2. Saving Engraved Skill Fusion History[/p][p]- shapeshifter340 suggested keeping a record of successful and failed skill fusion attempts.[/p][p]- The core design intent of this system is to emphasize the joy of discovery through exploration. Since testing every possible combination is not realistically feasible, we believe it's more meaningful to enhance the hints players discover through exploration, rather than simply providing a complete list of failed attempts. That said, we'll continue to consider additional ways to improve convenience and usability.[/p][p][/p][hr][/hr][p][/p][p]Beyond this, the development team carefully reviews every piece of feedback you share and discusses it thoroughly internally. We plan to incorporate your suggestions step by step, while carefully considering the overall flow and balance of the game. [/p][p]Your opinions are the most important factor in this process.[/p][p] [/p][p]Please continue to share your thoughts freely, and we hope to improve the quality of Fatal Claw together.[/p][p] [/p][p]Thank you.[/p][p]
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