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Fatal Claw Update Notice (v0.9.175)

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[/p][p][/p][p]Hello, Explorers![/p][p]To kick off 2026, we’ve rolled out a new update to push the game’s overall polish to the next level. Along with a brand-new system, this patch focuses on improving gameplay flow and exploration experience.[/p][p]Check out the highlights below![/p][p][/p][hr][/hr][p][/p][h3]🛠️ Update Details[/h3][p]1. New System: Skill Fusion[/p][p]This update introduces the Skill Fusion system that lets you combine Engraved Skills to create Fusion Skills with new properties.[/p][p]- You can select up to 5 Engraved Skills to fuse.[/p][p]- Results vary based on the order of skills. Even with the same skills, changing the arrangement counts as a different combination.[/p][p]- The Skill Fusion feature unlocks after obtaining the Combinator through a specific event.[/p][p]- If a fusion Formula does not exist, the fusion fails and Kannics are consumed.[/p][p]Each Fusion Skill has a unique attack style and use, designed to expand your build options.[/p][p]Hints for Formulas are naturally placed throughout exploration, so be sure to take a closer look at your surroundings.[/p][p][/p][p]2. Jack’s Room BGM Improvements[/p][p]We've improved the tone and arrangement of the BGM to better capture the atmosphere of Jack’s Room.[/p][p]This track is also provided as free-to-use audio for platforms like YouTube and other social media channels.[/p][p]Feel free to use it in gameplay videos, Shorts, reviews, and other content![/p][p][/p][p]3. Key Guide and Popup Text Improvements[/p][p]We've refined key guides and tutorial pop-ups shown during gameplay.[/p][p]We've also updated wording for clearer information and improved timing so guidance feels more natural in context.[/p][p][/p][p]4. Journal Updates[/p][p]We've added new exploration elements and story content to certain sections of the Journal.[/p][p][/p][hr][/hr][p][/p][p]We hope these new changes bring more variety to your builds and uncover new, fun discoveries during your adventures.[/p][p]Fatal Claw is currently aiming for a full 1.0 release in 2026, and we’ll continue expanding content and improving overall quality.[/p][p]We’ll also be sharing a development roadmap soon to give you a clearer view of what’s ahead.[/p][p]Your Early Access feedback is an important reference as we plan future updates. Whether it’s something you loved or something you’d like to see improved, please feel free to share your thoughts anytime.[/p][p]We hope you have an exciting year of exploration with Fatal Claw in 2026.[/p][p]Happy New Year, and thank you as always![/p][p][/p][p][/p][p]
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Event Winner Announcement 🎉

[p][/p][p]Hello, Explorers![/p][p]Thank you for participating in the Fatal Claw's Early Access Feedback Event. 🙏[/p][p]Your feedback has been a great source of strength for our development team, and we have selected 3 individuals who provided particularly impressive feedback.
[/p][hr][/hr][p][/p][h3]🏆 Feedback Event Winners[/h3]
  • [p]🥇 MrPenguin[/p]
  • [p]🥇 Zygoelliptical[/p]
  • [p]🥇 Drakoniid [/p]
[p][/p][h3]🎁 Reward[/h3][p]- Steam Gift Card (Worth 10,000 KRW)[/p][p][/p][hr][/hr][p][/p][p]Winners will be individually notified via comments on their feedback posts.[/p][p]The feedback received through this event will be actively reflected in future updates and balance adjustments. [/p][p][/p][p]Your participation is the greatest driving force in completing Fatal Claw together. Let's continue to share your opinions and create a better experience! 💪 [/p][p][/p][p]Thank you.[/p]

🐈‍⬛Fatal Claw's 2025 Roundup: Building a Foundation Together with You

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Hello, Explorers![/p][p]As we reach the final stretch of 2025, we’d like to take a moment to look back on the year.[/p][p]The excitement we felt when we first introduced ourselves through the Steam Community in January has grown into something we’ll never forget. This culminated in our Early Access launch in November. For us, 2025 truly feels like a miracle.[/p][p]From the dev logs we wrote late into hot summer nights to our Kickstarter campaign and G-STAR in the fall, and finally the Early Access updates this winter, none of this journey would have been possible without you.[/p][p]In today’s post, we’d like to share everything we pushed through together in 2025 and the promises we’re making as we step into 2026.[/p][p][/p][hr][/hr][p][/p][h3]👣 2025 Fatal Claw Timeline[/h3][p]We prepared to meet you, and once we did, we ran forward with one goal in mind: to build the game with your voices in it.
[/p][p]🌱 Q1: Our first hello, full of excitement[/p][p]January: Steam Community opened, and we began sharing development updates[/p][p]
☀️ Q2 - Q3: Time spent building through communication[/p][p]We refined the heart of the game, shared development progress transparently, and prepared for the moment we promised.[/p][p]April - June: Dev Notes #1-#3[/p][p]July - August: Dev Sketches and interviews[/p][p]September: Dev Sketch #3, demo release, and Kickstarter launch[/p][p]
🍁 Q4: Into the world and into the challenge[/p][p]We met players around the globe, began our promised Early Access journey, and continued shaping the game toward completion.[/p][p]
October:[/p][p]- Participated in Steam Next Fest and held a Speedrun Challenge[/p][p]- Kickstarter reached 222% of the funding goal (Huge thanks to 708 backers!)[/p][p]
November:[/p][p]- Attended G-STAR 2025 (hands-on demos and in-person feedback)[/p][p]- 🎉 Early Access officially launched on November 18[/p][p]- Emergency hotfixes for early stabilization (v0.9.81 and v0.9.87)[/p][p]
December:[/p][p]- Three rounds of feedback events & developer feedback review sessions[/p][p]- Major Update #1 (v0.9.121) and #2 (v0.9.150)[/p][p][/p][hr][/hr][p][/p][h3]🛠️ 2025 Update Focus[/h3][p]About 40 days after Early Access launched, we used your feedback as our compass to guide large-scale improvements across the game. Rather than simply fixing bugs, we focused on solving the root causes of issues that disrupted the play experience.[/p][p]Here are some of the key improvements we actively worked on and implemented:
[/p][p]1️⃣ Accessibility & Difficulty: Making sure “hard” never feels unfair[/p][p]Behind the feedback about the game being difficult, we saw the real pain points: unreasonable traps and punishing save point placement.[/p][p]- New difficulty options: Added an option that removes damage from retriable traps, reducing frustration during repeated attempts.[/p][p]- Save point expansion (Stone of Immortality): Added more Stones in Ashen Valley and moved some to more visible locations.[/p][p]- Monster & trap placement improvements:[/p][p]1) Reworked stressful monster/trap placements in Ashen Valley, Elord Castle, Moss Cave, and more.[/p][p]2) Reduced monster difficulty in Ashen Valley and Elord Castle.[/p][p]3) Boss balance adjustments: Tuned down Ortrinde and Irbes, and improved visibility.[/p][p]
2️⃣ Comfort & Convenience: Keeping exploration flowing[/p][p]We took feedback about slow movement and unfriendly systems seriously, and reworked key features to better respect your time.[/p][p]- Major overhaul of the Stone Warp (travel) system:[/p][p]1) You can now travel not only via Stones of Immortality but also through Vanrion’s Gates.[/p][p]2) Travel restrictions between Stones of Immortality across regions have been removed.[/p][p]3) Shortened Kisha’s travel motion time and improved the interface.[/p][p]4) New Journal system: Added a Journal to record your journey and revisit story beats.[/p][p]- Shop & economy balancing:[/p][p]1) Lowered prices at major NPC shops, including Ainjaff, Mark, and Helena.[/p][p]2) You can now purchase key items such as Output Circuitry and Vanrion's Dimension Link right from the start of the game.[/p][p]3) Expanded functional explanations in item and skill descriptions.[/p][p]- UI/UX details:[/p][p]1) Added confirm/cancel pop-ups when using consumables (like Vanrion’s Dimension Link).[/p][p]2) Fixed map focus issues when entering the world map and shortened Vanrion’s Gate arrival animation time.[/p][p]3) Improved access so you can change skills in Carox even when you’re not at a Stone of Immortality.[/p][p]
3️⃣ Action & Combat: Stylish action without the sluggishness[/p][p]We took to heart the feedback that early combat could feel stiff and that skills were hard to use. We restructured things so the fun doesn’t only arrive after heavy progression.[/p][p]- Silver Claw baseline buffs:[/p][p]1) Increased the default Photoenergy amount from 1 slot to 2 slots.[/p][p]2) Boost Dash (trap penetration) and Silver Protection (brief invincibility after using Blink) are now provided by default.[/p][p]- Control responsiveness improvements:[/p][p]1) Dash cancel during attacks: You can now cancel attack animations and dash immediately.[/p][p]2) Instant glide: Removed the startup delay so gliding activates right away.[/p][p]3) Pogo (downward attack) stabilization: Adjusted fall speed for consecutive use and removed unnecessary restrictions when hits don’t connect, smoothing combo flow.[/p][p]- Skill usefulness upgrades:[/p][p]1) Buffed Crescent Blade so it can pierce piles of Kannics.[/p][p]2) Improved Automata: Escort attack range and fixed a missing first-hit damage issue.[/p][p]3) Added a skill that restores Photoenergy when you defeat enemies with Blink.[/p][p]
4️⃣ Stability: Fixing critical issues fast[/p][p]We prioritized bugs that broke immersion and tracked them down aggressively.[/p][p]- Progress blockers fixed: Resolved issues where bosses wouldn’t transition phases or where map transitions caused abnormal jump height issues.[/p][p]- Critical bug fixes:[/p][p]1) Fixed an infinite BGM loop in flashback scenes.[/p][p]2) Fixed duplicate revive animations and missing hit sounds during the Giant Guardian chase.[/p][p]3) Prevented out-of-bounds escapes and unintended map entry using skills like Carbo’s Fangs.[/p][p]4) Removed invisible walls in Elord Castle and fixed background flickering.[/p][p][/p][hr][/hr][p][/p][h3]💌 Looking Ahead to 2026[/h3][p][/p][p][/p][p]If 2025 was the beginning, then 2026 will be the year we move toward completion.[/p][p]
Over the past two months, we've checked every single piece of feedback you’ve sent and used it to keep improving the game.[/p][p]
If the recent updates made you feel that “the game is clearly better than it was at launch” or that “the devs are really listening and communicating,” please consider taking a moment to leave a Recommended review on the Steam store page.[/p][p]
Your positive reviews and encouragement become a trustworthy signpost for players who are still deciding whether to join the adventure.[/p][p]
Above all, they’re the strongest motivation for our team to keep pushing updates throughout 2026.[/p][p]Of course, we welcome criticism humbly. But if you’ve liked the direction of our changes and effort, we’d truly appreciate your support.[/p][p]
\[2026 Roadmap][/p][p]We’re working hard on a detailed 2026 Development Roadmap, including the features we briefly mentioned before: sub-quests, skill crafting, additional costumes, and more. We’ll be back soon with more updates.
[/p][p]Thank you sincerely for spending 2025 with Kisha. From all of us at NDEV GAMES, Happy New Year!
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🐈‍⬛Fatal Claw's Feedback Review Time! Part 2

[p]Hello, Explorers![/p][p]Since our first feedback review, we’ve received a ton of thoughtful suggestions through Discord, the Steam Community, reviews, and more. Thanks to your passionate support, Fatal Claw is evolving into a better game day by day.[/p][p]Today, we’d like to share how your voices shaped the recent v0.9.121 and v0.9.150 updates, and what we’re planning next.[/p][p]Check out the changes we’re making together! 🛠️[/p][p][/p][hr][/hr][p][/p][h3]✅ Already fixed and applied (v0.9.121 – v0.9.150)[/h3][p]Based on your reports, we quickly addressed issues that were hindering a smooth gameplay experience. This time, we also made major adjustments to the core balance of combat and exploration.[/p][p][/p][p]1. Pogo (Downward Attack) bounce improvements (v0.9.121)[/p][p]We reviewed feedback that the pogo bounce, one of the key mechanics for both combat and movement, felt unstable.[/p][p]- We've addressed this issue by correcting the reduced height when repeatedly stomping enemies and adjusting the timing to sync correctly, making pogo bounces more stable and consistent.[/p][p]🗣️ Feedback from: RaphaelT, 斯基, Luca, kuvrilkhem, AU, and Creako[/p][p][/p][p]2. Combat and dodge balance adjustments (Blink invincibility / now provided by default) (v0.9.150)[/p][p]We implemented many requests regarding dodge performance (invincibility frames).[/p][p]- We'll now provide the Silver Protection ability (brief invincibility after Blink) by default, which previously required skill tree investment.[/p][p]You can now weave through incoming attacks and dodge strategically from the early game.[/p][p]🗣️ Feedback from: andyvanh, Luca, Demajen, RaphaelT, and Y.C.[/p][p][/p][p]3. Save point (Stone of Immortality) placement improvements (v0.9.150)[/p][p]We addressed feedback that long gaps between save points made exploration feel too punishing.[/p][p]- Added more Stones in Ashen Valley, a high-difficulty area, and moved poorly visible Stones to more noticeable locations to reduce exploration fatigue.[/p][p]🗣️ Feedback from: andyvanh, ssysu0307, Y.C., and 杰克霜精花茶[/p][p][/p][p]4. Difficulty balance tuning and new options (v0.9.150)[/p][p]- Reduced monster density and detection range in high-fatality sections, including Ashen Valley.[/p][p]- Added a difficulty option that lets you explore without taking trap damage, so you can focus on traversal with less stress.[/p][p]🗣️ Feedback from: kuvrilkhem, Батя твоего бати, Drakoniid, and jiggilowjow[/p][p][/p][p]5. Physics and quality-of-life improvements (v0.9.121 / v0.9.150)[/p][p]- Physics: Reduced the bouncing distance of Gems. (Vrei)[/p][p]- Text/Guidance: Extended the on-screen duration of dialogue during Vanrion’s Sanctuary scenes (AquaCatt), and added skill key guides (GAMICK).[/p][p]- Economy/Travel: Lowered item prices and simplified Stone of Immortality travel controls. (Drakoniid)[/p][p]- UI: Added a confirmation window for Vanrion's Gate upgrades. (Yadilie)[/p][p][/p][p]6. Bug fixes (v0.9.121)[/p][p]- Fixed issues such as taking damage from spears embedded in walls during the Ortrinde boss fight.[/p][p]🗣️ Feedback from: Drakoniid and MrPenguin[/p][p][/p][hr][/hr][p][/p][h3]🛠️ Planned improvements and ongoing work[/h3][p]These are features and upgrades we’re actively developing for upcoming updates, based on your suggestions.[/p][p][/p][p]1. Sub-quest (Exploration Quest) system[/p][p]We’ve seen a lot of requests for more things to do beyond the main story.[/p][p]In response, we’re planning an exploration quest (sub-quest) system. This will clearly display existing hidden events through a dedicated quest UI and add more world-building stories to the exploration journal to deepen lore and context without affecting the ending.[/p][p]🗣️ Feedback from: RockGod333 and Drakoniid[/p][p][/p][p]2. Skill crafting (improving skill usefulness)[/p][p]We’re addressing feedback that some skills (like barriers, Carbo’s Fangs, etc.) are underused.[/p][p]We’re working on a skill crafting feature where you can combine or enhance skills to create new abilities. This should open up more playstyles and reduce “dead” skills.[/p][p]🗣️ Feedback from: Drakoniid and Y.C.[/p][p][/p][p]3. Platforming difficulty relief tools[/p][p]For difficult platforming sections like the Giant Guardian Chase, we’ve added additional checkpoints to allow difficulty tuning.[/p][p]That said, we’re also considering extra pop-up or alert features when repeated failures occur, including options to skip or receive assistance.[/p][p]🗣️ Feedback from: RockGod333[/p][p][/p][hr][/hr][p][/p][h3]🤔 Topics for deep consideration[/h3][p]These are areas we’re discussing carefully to find the best solution without harming the game’s core fun or balance.[/p][p][/p][p]1. Character costume system[/p][p]We’ve seen requests for customization options, such as changing Kisha’s cloak color.[/p][p]Even in Early Access, you can already swap into alternate outfits (cloaks) through the costume feature.[/p][p]Going forward, we’re considering adding a wider variety of costumes so you can adventure as your own uniquely styled Kisha.[/p][p]🗣️ Feedback from: Luca and MithrilRathalos[/p][p][/p][hr][/hr][p]We're reading every piece of feedback you send, discussing it seriously, and considering it for implementation.[/p][p]Whether it’s a sharp critique or warm encouragement, it all becomes fuel that helps us shape Fatal Claw into the best version it can be.[/p][p]Please keep sharing your thoughts with us through Discord and the Steam Community.[/p][p]Thank you.[/p][p]
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🐈‍⬛ Help Us Complete Fatal Claw! Part 3

[p][/p][p][/p][p]Hello, Explorers![/p][p]With this latest update, we’ve made various improvements across many areas of the game.[/p][p]Since this patch was built from the feedback so many of you shared, we’d love to hear in detail how your experience has changed after this update.[/p][p]Your thoughts help us decide where to go next, so even a single short comment is more than welcome. [/p][p][/p][hr][/hr][p][/p][h3]📋 Join us in completing Fatal Claw! Part 3[/h3][p]1. How to Participate[/p][p]1) Join the official Discord and post in the #feedback channel, or leave a post on the Steam Discussions board.[/p][p]2) Share your thoughts freely based on the topic below. Even quick feedback helps a lot![/p][p]👉 Go to Official Discord[/p][p][/p][p]2. Event Topic[/p][p]Q1. How do you find this improvement update?[/p][p]Tell us anything you noticed, such as what feels more convenient or more fun compared to before, or what feels worse or less comfortable.[/p][p][/p][p]3. Event Reward[/p][p]- 🎁 Steam Gift Card worth 10,000 KRW (3 winners)[/p][p][/p][p]Event details may change depending on circumstances.[/p][p]The 10,000 KRW gift card will be sent in the recipient’s local currency, automatically converted at the time of sending.[/p][p][/p][hr][/hr][p][/p][h3]🗓️ Schedule[/h3][p]1. Event period: Dec. 21, 6:00 PM - Dec. 28, 6:59 AM PST[/p][p]2. Winner announcement: Dec. 29, 6:00 PM PST[/p][p]3. Announcement channel: Official Discord * As with the previous event, selected winners will be guided through the subsequent procedures.[/p][p][/p][hr][/hr][p]Your honest participation is the greatest driving force behind Fatal Claw’s direction.[/p][p]Any feedback is welcome, from simple impressions to moments of excitement and even pain points. [/p][p]Help us build even better updates in the future! 🐾[/p][p]Thank you.[/p][p][/p]