1.0.6 - Dragging and moonwalking
Patch 6 is here! I'm hoping I can finally get time to start improving the custom levelpack experience and add Steam Workshop support. No promises on any timeline because I am still prioritizing QoL suggestions, and addressing any points of unintended friction. Hearing your feedback and watching gameplay videos/streams has been very helpful for further improving the game, so keep sending those my way!
Speaking of custom levels, we already have a few community members creating them. Until Steam Workshop is ready, join the Discord to play and share custom levels. As we start to get more, I would like to do some regular streams, say 1-2 times per month, where I play some community levels.
Also I want to give a shout-out to Discord user StarlitEternity who has routed and completed a low% run of the game's "true ending". They managed to reach this ending while only completing 55 levels for a progress of 16.9%. Wow!
Puzzle changes
Misc
Speaking of custom levels, we already have a few community members creating them. Until Steam Workshop is ready, join the Discord to play and share custom levels. As we start to get more, I would like to do some regular streams, say 1-2 times per month, where I play some community levels.
Also I want to give a shout-out to Discord user StarlitEternity who has routed and completed a low% run of the game's "true ending". They managed to reach this ending while only completing 55 levels for a progress of 16.9%. Wow!
Puzzle changes
- Made Moonwalk much easier to solve by moving the red goal. Players were too easily reaching the optional hard levels before realizing that they could just complete and leave the world, so having an easy solution to this early world puzzle will better teach how the meta structure of the game works.
- Moonwalk.Reciprocity now has the walrus start with the spring. Also added an extra tile in the bottom left to make the main deduction a bit easier to spot.
- Added 2 fog columns to Liftoff.Countdown to make one of the early deductions easier.
Misc
- Mouse users can now perform moves using LMB click-drag-release. This is not tutorialized anywhere, but there is feedback in the form of a stretching arrow in the direction of the drag. Some people will like this much more than LMB to select and RMB to move.
- Gameplay setting 'Selection ring' will now also control whether the two different mouse arrows (one for RMB movement and one for LMB drag movement) are displayed.
