UI Visual Update & New Ability

[h2]Cyberpunk Visual Overhaul & Trap Mechanics[/h2]
This update introduces significant visual enhancements, new gameplay mechanics, and quality-of-life improvements.
[h2]Visual Enhancements[/h2]
Cyberpunk UI Redesign: The interface has been updated with neon accents, glitch effects to reflect the game’s setting.
[h2]Gameplay Updates[/h2]
New Ability: Bear Trap: Deploy traps and cause enemies to bleed.
Damage-over-Time (DoT) Adjustments: Abilities now apply DoT effects (Bleed, Poison, Electric) even if initial damage is 0.
[h2]Bug Fixes & Optimizations[/h2]
Improved UI transitions.
General performance optimizations and polish.
[h2]Upcoming Feature Preview: Perk Progression System[/h2]
I am pleased to announce the development of a new Perk system, designed to deepen strategic decision-making during gameplay.
[h2]Key Details:[/h2]
In-Run Perk Acquisition: Purchase temporary perks from in-game shops during a run to customize your playstyle.
Strategic Synergies: Perks will interact with existing abilities, damage types, and traps to encourage creative build experimentation.
Roguelike Progression: Unlock persistent upgrades between runs to further refine your tactical approach.
[h2]Goals for the System:[/h2]
Enhanced Replayability: Modular upgrades will diversify viable strategies across playthroughs.
Risk-Reward Balance: Allocate limited resources to perks that align with your immediate challenges or long-term objectives.