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Cyber Tile News

Cyber Tile — Official Trailer (2025) is live

Check out the new Cyber Tile trailer!


[previewyoutube][/previewyoutube]

Try the free Demo (3 areas, multiple difficulties) and leave a rating to help more players discover the game:

https://store.steampowered.com/app/2846780/Cyber_Tile_Demo/

Wishlist the full game to support development and get notified on updates:

https://store.steampowered.com/app/2832180/Cyber_Tile/

Perk Update & Tutorial Expansion

[h2]Perk Update & Tutorial Expansion[/h2]
[p]This update brings five brand new perks, an expanded tutorial, and a variety of bug fixes and optimizations to further enhance your gameplay experience.[/p]

[h2]New Perks[/h2]
[p]Ghost Cut: All abilities now have 0 base damage but inflict an extra 3 turns of bleeding. Bonus damage effects still apply.

Blood Hunter: Deal +1 extra damage to bleeding enemies.

Toxic Hunter: Deal +1 extra damage to poisoned enemies.

Trapper: When deploying traps, they are now placed both to the left and right, covering a wider area!

Lethal Traps: All traps deal +1 additional damage.
[/p]

[h2]Tutorial Update[/h2]
[p]Thanks to your feedback, the tutorial has been expanded and improved to help new players.

[h2]Bug Fixes & Optimizations[/h2]
[p]General bug fixes for improved stability.
Minor performance enhancements and polish.
Small UI improvements.[/p]

[h3][p]Enjoy experimenting with the new perks![/p][/h3]

Demo 2.0 is out now!

[h2]Demo 2.0 Update: New Level, Enemies, Boss & Abilities![/h2]

Demo 2.0 has arrived, bringing a wave of fresh content, visual upgrades, and gameplay improvements.

[h2]Discover a Whole New Level with 4 new enemies[/h2]
Face off against four unique enemies, each with their own special passive abilities. Outsmart them in battle and unlock their powers for yourself!

[h2]Challenge a New Boss[/h2]
A formidable new boss awaits! Defeat them to claim her exclusive abilities.

[h2]Unlock 7 New Abilities[/h2]
Every enemy and boss you defeat grants you brand new abilities to add to your arsenal. Experiment with different combinations and discover powerful new strategies!

[h2]Ability System Revamp[/h2]
  • You can now equip up to 6 abilities at once.
  • Sell abilities in the shop area for 10 gold each to make room for new ones.
  • Your equipped abilities can never exceed 6—choose your favorites carefully!

[h2]Visual Enhancements & Post-Processing[/h2]
Enjoy improved visuals and new post-processing effects that bring the world to life. The game looks better than ever!

[h2]Bug Fixes & Quality of Life Improvements[/h2]
  • General bug fixes for a smoother, more stable experience.
  • UI and visual polish for a cleaner look.
  • Gameplay tweaks for better balance and fun.


[h2]Thank You![/h2]
Your feedback and support have been crucial in shaping this update. Jump in, try out all the new content, and let us know what you think. More updates are on the horizon!

Perk System Update & Quality of Life Improvements

[h2]Perk System Update & Quality of Life Improvements[/h2]
A major new update is here, introducing a dynamic perk system, a new merchant, and a host of gameplay and UI enhancements!

[h2]New Feature: Perk System[/h2]
Perk Merchant: Encounter a new merchant during your runs, offering powerful perks in exchange for currency. Customize your playstyle on the fly and adapt to each run’s unique challenges.

Available Perks:
  • Backstabber: Deal 1 extra damage when attacking from behind.
  • Agile Stance: Your first turn-around action each turn is free.
  • Saboteur: Enemies deal 1 extra damage to each other.
  • Critical Strike: Abilities have a 33% chance to deal double damage.


[h2]Bug Fixes[/h2]
  • Fixed an issue where the Bear Trap ability would sometimes not appear.
  • Bear Trap now works with all overtime effects and can be swapped during runs without issues.
  • Addressed several minor bugs and visual glitches.
  • Minor UI visual updates for a smoother experience.


[h2]Quality of Life Changes[/h2]
  • Phantom Dash and Bear Trap are now part of your starter kit—no need to purchase them separately (subject to change for full release).
  • New players now skip the lobby phase and jump straight into the action.
  • Tweaked sound effects for a more polished audio experience.
  • Music now plays in a random order, keeping each run feeling fresh.


[h2]What’s Ahead[/h2]
We’re just getting started! Here’s a glimpse at what’s coming soon:

  • Possible demo extension with more content to explore.
  • Additional perks to further expand your tactical options.
  • Continued polish and improvements based on your feedback.


Thank you for playing and supporting the game!

UI Visual Update & New Ability


[h2]Cyberpunk Visual Overhaul & Trap Mechanics[/h2]
This update introduces significant visual enhancements, new gameplay mechanics, and quality-of-life improvements.

[h2]Visual Enhancements[/h2]
Cyberpunk UI Redesign: The interface has been updated with neon accents, glitch effects to reflect the game’s setting.

[h2]Gameplay Updates[/h2]
New Ability: Bear Trap: Deploy traps and cause enemies to bleed.
Damage-over-Time (DoT) Adjustments: Abilities now apply DoT effects (Bleed, Poison, Electric) even if initial damage is 0.

[h2]Bug Fixes & Optimizations[/h2]
Improved UI transitions.
General performance optimizations and polish.

[h2]Upcoming Feature Preview: Perk Progression System[/h2]
I am pleased to announce the development of a new Perk system, designed to deepen strategic decision-making during gameplay.

[h2]Key Details:[/h2]

In-Run Perk Acquisition: Purchase temporary perks from in-game shops during a run to customize your playstyle.

Strategic Synergies: Perks will interact with existing abilities, damage types, and traps to encourage creative build experimentation.

Roguelike Progression: Unlock persistent upgrades between runs to further refine your tactical approach.

[h2]Goals for the System:[/h2]

Enhanced Replayability: Modular upgrades will diversify viable strategies across playthroughs.

Risk-Reward Balance: Allocate limited resources to perks that align with your immediate challenges or long-term objectives.