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New Difficulties Update

I'm excited to announce a new update that introduces difficulty levels!

[h2]How it works[/h2]

Everyone starts at the "Apprentice" difficulty.
Completing the demo will now unlock the next difficulty tier.

[h2]The Difficulty Levels:[/h2]

Apprentice: Most enemies have their passives disabled.
Specialist: Some enemies have more health, and most passives are enabled.
Operative: Player health is reduced. Even tougher enemies with amplified passives.
Secret Difficulty: Can you reach it?

[h2]Bug Fixes:[/h2]

Resolved issues with wave spawning that caused players to get stuck.
Fixed the timer bug to display the correct run time.
Addressed problems with damage over time effects not working properly.
Corrected the issue of players starting with more skills than intended.

[h2]Polish and Improvements:[/h2]

Various minor polishes to enhance gameplay.