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Blightstone News

Let’s Keep the Cart Rolling - Patch 0.0.4 Lands Today!

[p]Welcome back to the campfire, Adventurers! We’re back today with another update, and we hope it’ll take out some of the bugbears you’ve been facing with Blightstone in the week since we’ve launched![/p][p]This is our third patch for our dark-fantasy turn-based strategy, and it’s been powered by Adventurers just like YOU! We can’t thank you all enough for your support, reviews, constructive feedback and passion! [/p][p]In Update 0.0.4 we’re bringing you:[/p]
  • [p]Alterations to the Save Data to avoid folder access issues[/p]
  • [p]Fixes for another issue which could cause corrupted save data[/p]
  • [p]Another fix for a bug where Druids with Confused status could use the Speak With Animals skill on a beast which had no AP (leaving the game stuck!)[/p]
  • [p]A fix for game crashes while entering a map node (especially during Kaelith encounters)[/p]
  • [p]A fix for an issue that could cause freezing after Sand Wurm attack (after all, they’re Sand Wurms, not Ice Wurms)[/p]
  • [p]A fix for map information appearing on unreachable paths (why would that even be an option?!)[/p]
  • [p]Another map-related fix - where the map information given by thread of Foresight might be lost if you closed the game while on the first node[/p]
  • [p]Another fix for a map-related issue (we’ve essentially hired a cartographer) which would allow multiple map information popups in the same location[/p]
  • [p]Improvements for particle efficiency in the Mountain node of the Priest quest - which will avoid crashes in this area[/p]
  • [p]Optimised particles in the campfire desert scene to make things run much smoother
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[p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p][p]
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Like Brunn to a Free Buffet - 0.0.3 Approaches Fast! (Now)

[p]Well met once more, Adventurers! We have a new patch hitting the Rift today, with some fixes, tweaks and a good telling off for the Sand Worms! Our Mages have been hard at work still behind the scenes as we move into the weekend, and your feedback has been instrumental in letting us know what needs to have a few spells thrown at it.[/p][p]Here’s what you’ll find in Version 0.0.3 - Available NOW![/p]
  • [p]A fix for a bug which would cause a crash if you targeted a pond with lightning damage (what other use is a pond if not for lightning damage?!)[/p]
  • [p]Fixed an issue where Sand Wurms could grab ALL Heroes - meaning there was no way of getting free (they must now leave at least two Heroes free - just in the spirit of fairness)[/p]
  • [p]We’ve fixed the Thread of Purity not correctly countering the Blight obtained while camping[/p]
  • [p]We’ve also fixed Sand Wurms to stop them moving inside each other (stop laughing there at the back) to grab players[/p]
  • [p]Another bug fix where invisible buttons would appear out of place (don’t ask) in the store[/p]
  • [p]We’ve fixed an exploit (naughty Adventurers) which could allow players to get two items while finding treasure[/p]
[p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p]

Patch 0.0.2 is Hitting the Rift NOW!

[p]Adventurers heed the call! We’re back again with more bug fixes, optimisations and improvements - and you should find this available NOW as we drop our Day Two patch, v0.0.2.[/p][p]We’ve got a number of changes incoming, based on bugs and feedback provided by our intrepid Adventurers. We can’t thank you enough for your efforts in playing, reporting and helping us to ensure that Blightstone is the best it can be. Please keep the feedback, reviews and bug reports coming, and our Mages will continue to tinker and improve our world as fast as magically possible.[/p][p][/p][p][/p][p][/p][p]A few things are changing today, including:[/p]
  • [p]A fix for crashing which could occur when enemies used push skills on unmovable entities (like Aeryn’s Wall of thorns)[/p]
  • [p]A fix for a bug that would prevent new unlocked gems from appearing during runs[/p]
  • [p]A fix for a bug that allowed the party to have multiple instances of the same crystal skill (we’ve heard of multi-tasking but come on)[/p]
  • [p]A change that pulls the Druid quest unlock forward by one run - making her a little easier to access and reducing grind[/p]
  • [p]A fix for keyboard command Alt+Enter, to stop this setting incorrect resolution for some users[/p]
  • [p]A fix for a bug that could prevent Thread of Foresight from giving map information at the start of a new map (what's the point in having it, right?)[/p]
  • [p]A fix for a bug that would prevent Thread of Wealth from giving gold when starting a new map[/p]
  • [p]A fix for a memory leak in preview mode which would increasingly slow (and ultimately stall) the adventure[/p]
  • [p]An update for the Group QQ link[/p]
[p]That’s all for the adventure today, folks. Don’t forget to join us on Discord, social media and the steam community (links below) to keep up to date with Blightstone, and deliver the same outstanding feedback.[/p][p]Of course, we love hearing when we’re getting things right - it’s only correct that a Mage needs their ego stroked. But we wanted to also let you know how much we appreciate the constructive feedback you’ve been giving. Especially in Early Access, this is critical for us to improve the game, and make Blightstone an adventure which you can love as much as we do.[/p][p][/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p][p]
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Our First Patch Is Live NOW!

[p]Well met, Adventurers! We’re pleased to say that we’ve been making progress on a few notable issues that have been affecting your journey to the Rift! The biggest of thank yous to all Adventurers who have been taking time to drop feedback, whether that is within Steam reviews, community posts, social media or within the Official Discord.[/p][p][/p][p]Your feedback has been and will continue to be essential to our Early Access adventure. While you still can’t pet the dog (sorry not sorry) there are a number of fixes which we have deployed today in Patch \[0.0.1]:[/p]
  • [p]Fixed an issue that would cause crashing or blockers where the user’s system language was not set to English or Chinese (we basically gave Brunn some language scrolls and told him to get learning)[/p]
  • [p]We’ve lowered Continuum Forge costs to allow faster upgrades and less grinding[/p]
  • [p]Fixed an issue that could cause crashes when using the Dog Bark skill [/p]
  • [p]Fixed a memory leak (slowing the game to the point of being unplayable) caused by materials not being destroyed properly[/p]
  • [p]Fixed another memory leak (with similar effect) caused by remaining in action previews with no input for an extended period[/p]
  • [p]Fixed an issue which would cause the Static Surge or Swift skills to incorrectly consume AP[/p]
  • [p]Fixed an issue where taunting Kaelith would cause her to skip her turn (and we’re not sorry)[/p]
  • [p]Also updated the Resilient status to grant immunity against taunting (they can resist anything… apart from harsh words)[/p]
  • [p]Fixed an issue where the Protective Motion rune was not functioning properly[/p]
  • [p]Fixed an issue where entering a boss fight could display incorrect health values[/p]
  • [p]Fixed an issue where blood effects would incorrectly show over other visuals (sometimes the bleeding is internal, you know?)[/p]
[p]A huge thank you once more to the adventurers joining our ranks for our Early Access adventure. We can’t thank you enough for your time, effort and passion, and we’ll be back with you with another update very soon![/p][p]Thank you, from the Mages at Unfinished Pixel.[/p][p]
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Heed the call, Adventurers, Blightstone is Available NOW in Early access

[p]It’s time to join the fight, Adventurers. Blightstone is out NOW, and we’re calling on all of you to join our heroes, destroy the Blightstone and save the world.[/p][p]Journey into a dark-fantasy turn-based strategy, with unique heroes, roguelike progression, devastating abilities and a varied cast of enemies both of this world and of the next! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Form a Fellowship[/h3][p]Discover unique adventurers, each with their own skills. Take on the enemy with the might of the Brawler. Strategise and attack from a distance with the Hunter. MAster the mystical arts with the Arcanist, and use the forces of nature as the Druid.[/p][p]Each hero comes with their own abilities, but the party is at its most powerful when you think strategically and use them together. Block pathways with the Hunter’s traps or the Druid’s tangled vines. Force enemies together with the Arcanist’s telekinesis and pool-shot them with the Brawler’s charge.[/p][p]Your party must come together if we are to stand any chance of destroying the Blightstone.[/p][p][/p][p][/p][p][/p][h3]Break the Mould[/h3][p]Each hero and enemy has complete freedom on the battlefield. Our adventure uses gridless strategy which allows our party to think tactically to take the fight to the forces of evil.[/p][p]Take or break cover, round corners and push enemies together - a gridless system means freedom to make your own decisions, in battles where your placement is important.[/p][p][/p][h3]Embrace the Environment[/h3][p]It’s not just enemies you’ll have to contend with. Varying weather effects mean your strategies will have to flex as you navigate the path to the rift. [/p][p]It’s not all sunshine, Adventurers. You’ll encounter fog, rain, high winds and other effects which will have an impact on how you perform on the battlefield. From obscured enemy information to enhanced electric effects and even impact on your heroes accuracy - paying attention to the weather is as important as choosing the right skills as part of your strategy.[/p][p][/p][p][/p][p][/p][h3]Roguelike Exploration[/h3][p]Every good fantasy needs a little magic, right? When your heroes finally fall (and they WILL fall), Xander will bring you back for another run at the Rift. Use Threads of Fate to upgrade your party, skills and abilities and unlock further meta progression to make sure you can fight back harder, faster and stronger next time.[/p][p][/p][h3]Adventurers, we need you![/h3][p]Our journey begins in Early Access, which means that our Adventurers are more important to us than ever before! Our adventure is based on your experience, and being part of our journey means having an impact on how our story unfolds. Find us on X (Twitter), Bluesky and Tik Tok to join the conversation, meet fellow Adventurers, and discover new powers and strategies.[/p][p][/p][p]Buy NOW on Steam: [dynamiclink][/dynamiclink][/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p][/p][p][/p]