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Back to the Grindstone, today we’re hitting you with 0.1.1!

[p][/p][p]Well met by moonlight, dearest Adventurers! We’re back and following on from the Blighted Horizons update, we’re continuing with more fixes and improvements. Another big thank you to all of our Adventurers for the feedback you’ve given to support our journey.[/p][p]Here’s what you can find in today’s Blightstone 0.1.1 Patch![/p][h3]Bug Fixes[/h3]
  • [p]A fix for an issue where Korghul’s hole attack preview would not display correctly[/p]
  • [p]A fix for a bug which would allow Adventurers to obtain two items if you clicked REALLY fast (naughty Adventurers)[/p]
  • [p]A fix for an issue which could freeze the game if a Druid’s pet died while under Guidance[/p]
  • [p]We’ve fixed an issue that would allow some Campfire events to take away Strands of Time or Earthglass Pieces[/p]
  • [p]Fixed an issue which would let you walk all over the rock in the Druid’s clearing (we’ve since given Dwayne some confidence boosting lessons)[/p]
  • [p]Another fix where a house interior could be hollow, and did not provide correct collision mechanics (so entities could just stay there forever - similar fixes were made in other areas such as spikes in Kaelith’s nodes)[/p]
  • [p]A fix for an issue which would cause the Bark Distraction skill description to display Blinded without updating after the skill was upgraded[/p]
  • [p]Fixed an issue where the female shop keeper could not turn right and the male shop keeper could not turn left (he’s not an ambi-turner, but he IS sure there’s more to life than being really, really, ridiculously good looking)[/p]
  • [p]Fixed the dark event bar frame from appearing over the Team screen[/p]
[p]
[/p][h3]Visual Improvements[/h3]
  • [p]We’ve improved Earthglass Crystal visuals for normal and emissive textures[/p]
  • [p]We've fixed cut particles on Mad Villager(s)[/p]
  • [p]We’ve fixed the draw order on the Arcanist illustration when selecting new skills.[/p]
  • [p]We’ve now added fire effect particles to candle assets[/p]
  • [p]We’ve improved Sensor Turret cone effect visuals[/p]
  • [p]We’ve got a fix for explosion visual decals hiding traces[/p]
  • [p]Improved textures for tiny holes in the Blighted Lands[/p]
[p]
[/p][h3]Trace Fixes[/h3]
  • [p]Improved trace visuals so they are correctly positioned at the final impact point or hit location.[/p]
  • [p]Fixed an issue where spawned objects were not detected by Boar interrupting skills and similar abilities (e.g. hunter’s trap)[/p]
  • [p]Fixed an issue where the Dypskar Berserker did not correctly orient its trace or trace targets[/p]
  • [p]Fixed an issue where traced targets could remain marked even after the caster was killed[/p]
  • [p]Fixed an issue where a trace was still calculated when grabbing an entity which would cancel its skill[/p]
  • [p]Improved trace visuals so they are correctly positioned at the final impact point or hit location.[/p]
[p]
That’s all for today but hopefully it helps ease your journey!![/p][p]
Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p]

It’s a large one - Blighted Horizons (update 0.1.0) is available NOW!

[p][/p][p]Greetings, Adventurers! We’ve got a whole heap of changes landing in the Rift today, including some which we know will be welcomed by a lot of you (I’m talking to you, “click to skip the intro”)[/p][p]You’ll find update 0.1.0 live NOW, with a huge number of changes, fixes and tweaks to the world of Blightstone. Jump in now and discover…[/p][p]
[/p][h3]Tweaks We Made Specifically To Stop Annoying Adventurers[/h3]
  • [p]We’ve reduced throw damage - limiting damage that the largest entities (like karantos or the Giant) can do[/p]
  • [p]Intro scenes can be skipped with a single click rather than having to hold down (any time from the UnfinishedPixel logo!)[/p]
  • [p]We’ve added Bandages - lootable in combat and bought at store - which can heal 3 to a Hero or allied follower[/p]
  • [p]We’ve removed “ends turn” from all ally skills so Adventurers don’t accidentally lose AP[/p]
  • [p]The Earthglass Crystal HP has been slightly raised[/p]
  • [p]Crystal Frenzy affected enemies now have a blue visual effect to help you see them easier[/p]
  • [p]The Hunter’s Tame Dog campfire skill has been set to one AP[/p]
  • [p]We’ve added Save Slots - selectable at the main Menu[/p]
[p]
[/p][h3]Final Boss Changes[/h3]
  • [p]We’ve increased Korghul’s life (we can’t have you defeating him THAT easily)[/p]
  • [p]Korghul now summons two demons (one major, one minor) every turn - with increased summoning range[/p]
  • [p]Xander’s Teleport ability no longer adds Hastened (but the teleported entity can be moved anywhere - including holes)[/p]
  • [p]Xander’s Temporal Distortion and Time Split skill damage has been reduced[/p]
  • [p]But to keep balance in all things, his Time Freeze skill range has been increased[/p]
  • [p]We’ve also fixed a bug where Korghul’s Crack (stop sniggering at the back) skill wouldn’t work with pathfinding - so enemies will no longer fall into his crack (stop it) on their own[/p]
[p]
[/p][h3]Final Map Changes[/h3]
  • [p]We’ve increased the length of the Blighted Lands map - now with added paths![/p]
  • [p]We’ve also added three Special Nodes to the Blighted Lands[/p]
  • [p]There is also now a store at the end of the Blighted Lands (that’s a brave store owner!) so Adventurers can spend your gold[/p]
[p]
[/p][h3]The Team Screen[/h3]
  • [p]We’ve improved visuals here[/p]
  • [p]We’ve also added a Dismiss Hero button, enabled when you have more than three Heroes[/p]
  • [p]We’ve added the Use Bandage button to the Team screen - using the new Bandages item to give you the opportunity to heal outside battles and camping[/p]
  • [p]The Team screen is now accessible from stores and the campfire[/p]
[p]
[/p][h3]Tracing Visuals[/h3]
  • [p]We’ve improved enemy tracing visuals to ensure they are easily visible (and look cooler) - for attacks such as boar charges, explosions, Tunnel Driller entrances etc.[/p]
  • [p]We’ve added a further mark to entities within the relevant area, so you can easily see who will be affected by the coming attack[/p]
  • [p]Traces for skills with move now show the exact trajectory of the entity that will perform the action[/p]
[p]
[/p][h3]Improved Information[/h3]
  • [p]We’ve fixed the description for Barrier which was misleading[/p]
  • [p]We’ve added Change Fate and Death Ward uses within the UI[/p]
  • [p]We’ve improved the Dark Event bar appearance to make it clever how much danger you are actually in[/p]
[p][/p][h3]General Fixes[/h3]
  • [p]We’ve fixed Sand Wurm enemies causing a soft lock after attacking twice in a row in the same place[/p]
  • [p]We’ve fixed a memory leak when changing equipment[/p]
  • [p]We’ve fixed the Priest’s Lightfoot Aura skill - which now adds move and damage percentage to all the party for the first turn[/p]
  • [p]We’ve fixed an issue where hovering over a targeted entity would cause visuals to flicker[/p]
[p]
[/p][h3]Checks (and Balances)[/h3]
  • [p]Rune of Speed tweaked to 30%[/p]
  • [p]Rune of Impact tweaked to +20% Critical Chance[/p]
  • [p]Main Menu buttons collider size adjusted[/p]
  • [p]Karantos balancing (increasing life and reducing damage)[/p]
  • [p]Rune of Harmful Motion tweaked - now deals one damage and only affects Heroes’ quicksteps[/p]
  • [p]Priest Purifying Presence tweaked to only affect allies, and now the Priest[/p]
[p]
[/p][h3]Don’t Say We Never Do Anything For You[/h3][p]That’s all we’ve got for you today, but it’s a cart load of tweaks, balances, fixes and additions which we hope helps. We’ve been working against feedback left by Adventurers, and can’t thank you enough for letting us know that you think - it helps us to target these changes to the things which are important to you.[/p][p]
[/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p]

The Cart rolls Again With Patch 0.0.7.

[p]Greetings Adventurers! We see the eagle-eyed among you have already spied a little patch heading your way with 0.0.7 landing today! Apologies for the delay on the patch notes but (speaking frankly) I was in the tavern and didn’t really feel like leaving.[/p][p]We’ve got yet more tweaks and changes on this fine Wednesday, and in 0.0.7 Adventurers will be delighted to find:[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]A fix for a bug that would cause heroes with one health point to appear as LEGALLY DEAD when starting combat or camping[/p]
  • [p]A fix for the Dwarf Tunnel Driller’s “Drill In” skill, which leaves gaping holes which (before today) Heroes and enemies would not correctly manoeuvre around[/p]
  • [p]We’ve fixed an issue where damage from Barkskin thorns and bleeding effects could be applied to a nearby ally instead of the intended enemy[/p]
  • [p]Another fix! (who would have guessed) This time for an issue where using Dog Bark on a burning target would apply the Burning status to the dog (whoops)[/p]
  • [p]A fix for a bit in the Korghul boss fight which could cause the enemy turn to freeze in very very VERY specific circumstances*[/p]
  • [p]We’ve fixed a bug which would stop you buying services in stores[/p]
  • [p]A fix for a crash caused by using the Druid’s guidance skill on a dog and then activating the dog’s Guard ability (it’s all getting very specific today isn’t it)[/p]
  • [p]We’ve fixed a bug that could cause you to incorrectly set all entities as targets is you use Epic-tier Speak With Animals and Guidance[/p]
  • [p]We’ve fixed an issue that would cause Korghul’s armour to show incorrectly at the start of battle[/p]
[p][/p][h3]Balancing[/h3]
  • [p]We’ve started to award more Strands of Time for defeating Kaelith and Karantos[/p]
  • [p]We’ve also started to award Strands of Time for defeating Korghul[/p]
  • [p]The Druid can be unlocked on the first tun (with reduction on quest node difficulty)[/p]
[p][/p][h3]Well. Are You not Entertained?[/h3][p]That’s all we’ve got for you today. We hope that these fixes and balances help with your Blightstone journey, but please DO keep the feedback coming - especially if you can deliver within the Discord where the development team are listening to your every word like I should be listening to that tale-teller in the tavern. [/p][p][/p][p]Right. That’s it. I’m going back to the tavern.[/p][p][/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p]
* This could happen to Adventurers on the very rare occasion that  an entity died in a holed zone, created by Korghul, while this was dying, by a Hero or entity that was using a multi-turn skill… Try saying that three times fast.[/p][p]
[/p]

Time to Change Difficulty! Patch 0.0.6 Lands Now!

[p][/p][p]Dearest Adventurers! Some great news today as, amid bug fixes, tweaks, changes, tinkering and hammering with the Blightstone cart - we are also giving you difficulty options![/p][p]Bow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital![/p][p]Here’s what’s hitting the beaten track in today’s cart-load of patch notes:[/p][p][/p][h3]Gameplay Elements[/h3]
  • [p]All-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a harder run.[/p]
  • [p]Instant Transmission - After finishing a run (including the Prologue) Adventurers will now transition DIRECTLY to Xander’s tower instead of returning to the main menu[/p]
[p]
[/p][h3]Bug Fixes[/h3][p]In addition to those new elements, we’ve got another load of fixes, tweaks and more which are live right now, including:[/p]
  • [p]Fixed FPS limiters which were being ignored by select resolution options[/p]
  • [p]A fix for freezing which could happen after defeating a boss if certain skill triggers were active[/p]
  • [p]A memory-leak fix where characters or equipment were changed[/p]
  • [p]A fix for turrets not correctly receiving Burning status[/p]
  • [p]Sand Wurms will now NOT move through other characters (I feel these Wurms are the bane of my existence. Send help)[/p]
  • [p]Fixed a bug where some wood source objects would be selectable outside of the playable area and cause strange interactions when used as wood sources[/p]
  • [p]We’ve also fixed an issue where some wood sources would appear inside other wood sources, making skills like the Druid’s Splinter Burst hard to use properly.[/p]
  • [p]Fixed a bug where some fallen ladders would not work properly as a wood source for the druid's Splinter Burst skill (lots changing on Splinter Burst today!)[/p]
  • [p]A fix for an issue where armour incorrectly reduced damage taken from certain status effects[/p]
  • [p]We’ve fixed an issue where the Druid’s Speak With Animals still would not apply to the Raging Bear enemy (in fairness, raging bears rarely listen to me, either)[/p]
  • [p]We’ve fixed an issue where corpses could remain floating if an entity died while falling into a chasm[/p]
  • [p]Fixed positions for explosive fruits in Blighted Lands nodes to they are actually usable[/p]
[p]
[/p][h3]Visual Tweaks Balancing Improvements[/h3]
  • [p]Purifying Presence now does NOT trigger at the campfire (this was originally intended to be combat only)[/p]
  • [p]Fixed our Heroes’ spawn position at the store mountain node so they come from one of the mountain paths instead of the precipice[/p]
  • [p]Improved performance when buying items in stores[/p]
  • [p]A new “normal” texture map[/p]
  • [p]A new “emissive” texture map and 3D shadowing to Dpyskar[/p]
  • [p]Fixed a typo in the Priest’s Holy Book item description[/p]
  • [p]Changed the Description for the Druid’s Splinter Burst which was unclear about wood resource usage[/p]
[p][/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p][p]


[/p]

Jump in the Cart, Adventurers… We’ll explain on the way (to 0.0.5)

[p]Greetings from the Rift, Adventurers! I’m stuck here amid Karantos’ evil minions but I am STILL getting news to you (via some magical means, don’t ask. I’m too deep into this now) of our new update - Version 0.0.5![/p][p]Our Mages have been working their staffs off to bring you more bug fixes, crash fixes, tweaks and more, and here’s what you can find in today’s update:[/p]
  • [p]A fix for a bug that would crash the game if you got map information for an unreachable node[/p]
  • [p]A fix for an issue that would stop the Rune of Complete Revival from working properly[/p]
  • [p]Another fix for an issue where grabbing a Demonic Watcher and hitting it could cause the enemy to teleport away while ALSO still being considered “grabbed”[/p]
  • [p]A fix for an issue which was stopping Adventurers from using the Quick step function properly[/p]
  • [p]A fix for a bug that means using the Druid’s Barkskin on a pile of bones could case the world to freeze[/p]
  • [p]A fix for a buggette which gave an additional initial Change Fate from the Thread of Fate[/p]
  • [p]Another Change Fate fix to make sure it still shows after charges are used[/p]
  • [p]Tweaks to ensure that Thread of Rare Skills and Thread of Epic Skills descriptions showed the correct probability increase per level[/p]
  • [p]Fixed a bug which would always show the “Run Completed” message at the end run screen (only a problem if you weren’t completing your runs!)[/p]
  • [p]Fixed an issue with the Priest’s passive barrier gain nor applying properly (just a little bit TOO passive)[/p]
  • [p]A fix for an issue where accuracy reduction previews weren’t displaying correctly if an entity was Blinded[/p]
  • [p]Fixed an issue where dead heroes could still have dialogue after the battle (contrary to popular belief there is no Necromancer)[/p]
  • [p]Another bug fix, to ensure correct damage highlights in previews[/p]
  • [p]A fix to ensure in-game resolution is correct if monitor resolution is changed while windowed[/p]
  • [p]A fix for an issue that would cause combat to consume increasing amounts of memory (oops)[/p]
  • [p]A tweak for the (now correct) pivot position of the Hypskar Turret[/p]
  • [p]A tweak for the skill title position in combat reward pop-ups[/p]
  • [p]New visual holes for waterfalls in the Magic Mushrooms mountain scene (and new tree grass visuals, too)[/p]
  • [p]A change for the textures for tents in the Blighted Lands biome[/p]
  • [p]Improved UI resources, status and damage type icons[/p]
  • [p]Improved quality for store services icons[/p]
[p][/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p][/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p][p]
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