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Dev log #5



Hardcore mode is for those who want to play a more difficult game.
You can select it after watching the ending of the game, and the changes are explained in the screenshots.



In hardcore mode, manual saves are not possible, and your game will automatically save every morning.



In addition, saving and autosaving are disabled in Hardcore mode.
The Hardcore-only save slot is located in the far right corner.



In hardcore mode, you'll see an icon in the upper right corner of the screen to let you know you're in hardcore mode.

Reached 1000+ Wishlists!



Thanks to a lot of support during Steam Next Fest, my game's wishlist has reached 1000.

Thank you to everyone who added to our wishlist! I'll make a great game for you!

Have a great day!

EGA LULZ!!! 16-COLOR LIVE DRAWING SHOW!



For Steam Next Fest, I am hosting a live show on June 16, 2024 from 12:00AM to 03:00AM KST(June 15, 2024 from 08:00AM to 11:00AM PST) where we'll be drawing using only 16 colors.

What I'll be drawing is a source that will actually be used in the game.Stay tuned for the full release to see where this will be used! EGA saves the world!!!



[h2]P.S.[/h2]

I apologize. Because of connection to the Steam streaming server was unstable, I was disconnected about an hour and a half into the broadcast. I finished the drawing in the remaining 30 minutes, and this is the result. Thanks to everyone who watched the stream.

Steam Next Fest is here!



Starting June 10th (PST), Steam Next Fest is here. Time To Live will be participating in Steam Next Fest! Check out our gameplay videos, download the trial, and have fun!

If you have any questions, suggestions, or bug reports about the game, please leave them in the discussions and I'll read and answer. Please note that I'll be sleeping while you're awake(because of the time difference), so I won't be able to answer questions in real time. Thank you.

Dev log #4

Deciding what to order for a long weekend is a big deal. If you have a roommate, it's even harder if they don't have the same tastes as you. Why not order for both of them? What if you can't afford it? After all, it's more efficient to have one menu.

The food ordering battle is something you can do every weekend. Before, there was nothing to do on the weekends except work part-time, come home and relax(if it wasn't raining), but now you can order delivery. This helps her manage her stress and likability. Of course, you can choose not to, and there's no penalty - it's your choice.

If you like the same food as her, you can order delivery and be done with it, but if you have different tastes, you'll have to fight for it. I've implemented this system like a card game, and this is the minigame going to introduce.


The first important thing is to choose your food, which you can do by clicking on the food pictures on the flyer. There are 7 foods: Jajangmyeon, Jjampong, Tteokbokki, Hamburger, Pizza, Sushi, Salad, and Jokbal.


Each food has eight different cards.

The cards are categorized into six attributes: taste, quantity, value, time, health, and fancy.

'Taste' is a kind of wild card, which can beat any attribute. The rest of the attributes have a recursive relationship: amount -> fancy -> health -> time -> cheap -> amount.



Observe what food she chooses, predict what attributes it has, and play your card!

If you win, you get to eat the delivery of your choice. If you lose, you'll have to order the delivery she wants. Good luck!

(Food ordering battle is not included in the demo version)