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Time To Live News

Bug fix 2025-02-04

- Fixed an issue where the Manage Fish Tank command would not trigger certain events that only occur when APs were consumed.

Bug fix 2025-02-02

- Fixed an issue where progression could be blocked in the police station during the Progamer story.

Bug fix 2025-01-31

- Fixed an issue where if you don't have a computer at home when has the 'Game' item, she won't consume also book items.
- Fixed an issue that would turn any food into a barbecue if you had a grill and coals at home. I like grilled fish.

Time To Live is coming to Steam!



[H3]January 25, 2025 09:00 Pacific Standard Time

January 26, 2025, 02:00 Korea/Japan Time[/h3]

Time To Live is now available

Thank you for your long wait!

Dev log #6 and about the delayed release



It's 2025, and I'm belatedly wishing you a happy new year.

Originally, I planned to release Time To Live at the end of 2024, but I wanted to explain why delaying the release and explain the new system working on.

[h2]1. Why was the release delayed?[/h2]
At the end of 2024, I participated in a few indie game events, and I've been revising the game based on the feedback I got there.

The biggest feedback was that people didn't know what the goal of the game was and that there was nothing to do, so I needed to create more content to do and improve the help.

Also, I had to test and debug the game. During this process, I caught several bugs and made endless adjustments.

[h2]2. How Complete is the Game?[/h2]

The game itself is already complete. What remains now are test plays, bug fixes, and the implementation of new systems.

Here are some examples of the new systems:


[h3]Help Menu[/h3]

The help menu has been greatly improved. It now shows players exactly what they need to do, explains the meaning of the numbers and graphs on the screen, and details the effects of certain items.
I recommend taking a look before you start playing.


[h3]Quests[/h3]

Unless you're on a specific route, you can take on quests every Monday, Wednesday, and Friday. Completing a quest grants a bonus, while failing results in a penalty.


Upon Completing a Quest


Upon Failing a Quest

Rewards and penalties for quests vary depending on the quest itself.


[h3]Leaderboard[/h3]

After clearing the game, your score will be calculated, and you'll be ranked on the leaderboard.
Since it's a single-player game, the leaderboard doesn't hold much significance, but you might as well aim for a high score, right?
(By the way, I put a lot of effort into getting the Steam leaderboard to work through Ren'Py, but unfortunately, I failed. Sorry about that. Calling the Steam API from Ren'Py causes the game to crash.)

Additionally, the build is still undergoing review, so it may take a little more time. But in any case, the game will be released this January! Please look forward to it.

Thank you.