Workstation Rebalance, Dungeons Disabled, and more ⚖️ Koltera 2 Patch 1.5
[p]I want to start off with saying this will be a pretty significant patch. All workstations have been rebalanced in a few different ways. Many recipe costs have been nerfed. Durations have shifted around. Experience curves now increase for the most part as you progress in a workstation (versus many recipes giving 2xp/second). There's still going to likely be tuning to better consider the resources being inputted, but I think this will put everything in a more stable place to work off of in the future.
As a side note, when reading the XP/Sec changes, this is just the result of duration and experience changes. I made some items much quicker to craft to help with bottleneck issues, such as coal.
While I'd love to have refunded the differences on things already crafted, there is no historical data to cleanly be able to do that. But there should be a lot more stability going forward and hopefully these changes make crafting more accessible.
I've also disabled the Dungeon and the resources around it for now. The costs to get there were outrageous (level 90 in a few gathering skills) and the mechanic was a expedition+ style mechanic. I want to deliver something fun and engaging in a different way after all the hard work to get to it. I have ideas to repurpose the current dungeon mechanic into a more active way to gain experience early and a few various loot items. I'll need some time to implement those systems.
Lastly, T4/T5/T6 creatures had outrageous costs, so I was able to rebalance those to be much more in line with the curve I am aiming at. Dungeons being disabled do not stop you from getting to the end game now as well.
Here are the patch notes:
- Disabled Dungeon Key crafting for now
- Disabled Dungeon mechanic for now, so that I can rework it completely
- Swapped Dungeon Dust digging activity with key fragment, to make dungeon rune crafting accessible earlier
- Swapped Memory orb exploring activity with geode, to make dungeon rune crafting accessible earlier
- Renamed Dungeon rune to Chronicle Rune
- New descriptions for many workbench items
- Added confirmation popup when upgrade in the awaken tree to avoid accidentally upgrading
- Changed awaken tree tooltip text sizing to be bigger
- Changed max flower level to 6
- Fixed issue where task board wasn't utilizing items from digging, farming, or fishing...
Recipe Changes (There MAY be inaccuracies in these somewhere with how much was changed)
Planks
- Log cost changed 16 -> 4
- XP/Sec changed 2 -> 1.125
Leather
- Hide cost changed 16 -> 4
- XP/Sec changed 2 -> 1.25
Bucket
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.5
Water Bucket
- Water Vial cost changed 4 -> 2
- XP/Sec changed 2 -> 1.125
Bowl
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.75
All Pure Essences
- Raw Essence cost changed 1000 -> 512
- XP/Sec changed 2 -> 5
Helmet
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3
Chestplate
- Bar cost changed 512 -> 32
- XP/Sec changed 8 -> 3
Boots
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3
Armor Set
- Planks cost changed 128 -> 16
- XP/Sec changed 1 -> 2
Type Stones
- Pure essence cost 64 -> 4
- XP/Sec changed 1 -> 5
- Level requirement changed 70 -> 65
Dungeon Rune
- Dungeon Dust cost changed 128 -> 32
- Stone cost changed 128 -> 64
- Memory Orb cost changed 128 -> 32
- XP/Sec changed 3 -> 4
- Level requirement changed 80 -> 60
Infinity Stone
- Type Stones cost changed 16 -> 1 each
- Added Night-Shard cost of 64
- XP/Sec changed 4 -> 8
- Level requirement changed 90 -> 80
Coal
- All Wood cost changed 16 -> 4
- XP/Sec changed 2 -> 1
All Bars in Furnace
- Ore cost changed 32 -> 16
- XP/Sec changed across most
- Sell costs changed across most
Cooked Meat
- XP/Sec changed 2 -> 0.5
- Sell value 5 -> 2
Flour
- Leather cost changed 4 -> 2
- XP/Sec changed 2 -> 1.625
- Sell value 20 -> 25
- Removed water bucket from cost
Cooked Fish
- XP/Sec changed 2 -> .75
- Sell value 5 -> 3
Spices
- Thyme, Basil, and Rosemary changed 8 -> 2
- XP/Sec changed 2 -> 3
- Sell value 300 -> 110
Cooked Meat Chunks
- Cooked Meat changed 8 -> 4
- XP/Sec changed 2 -> 1
- Sell value 45 -> 10
Cheese
- XP/Sec changed 2 -> 1.25
- Sell value 115 -> 125
Veggie Mix
- XP/Sec changed 2 -> 1.75
- Sell value 100 -> 15
Meat Stew
- Cooked Meat Chunks changed 8 -> 4
- Spices changed 2 -> 1
- XP/Sec changed 4 -> 3
- Sell value 500 -> 235
Bread
- Flour changed 4 -> 2
- Sell value 300 -> 125
Cheeseburger
- Bread changed 1 -> 2
- XP/Sec changed 2 -> 2.5
- Sell value 500 -> 380
Canned Food
- Main Food changed 1 -> 8
- XP/Sec changed 2 -> 2.75
- Sell value 150 -> 125
Cooked Crab
- XP/Sec changed 2 -> 3
- Sell value 30 -> 25
Carrot Cake
- Xp/Sec changed 2 -> 7
- Sell value 350 -> 600[/p]
As a side note, when reading the XP/Sec changes, this is just the result of duration and experience changes. I made some items much quicker to craft to help with bottleneck issues, such as coal.
While I'd love to have refunded the differences on things already crafted, there is no historical data to cleanly be able to do that. But there should be a lot more stability going forward and hopefully these changes make crafting more accessible.
I've also disabled the Dungeon and the resources around it for now. The costs to get there were outrageous (level 90 in a few gathering skills) and the mechanic was a expedition+ style mechanic. I want to deliver something fun and engaging in a different way after all the hard work to get to it. I have ideas to repurpose the current dungeon mechanic into a more active way to gain experience early and a few various loot items. I'll need some time to implement those systems.
Lastly, T4/T5/T6 creatures had outrageous costs, so I was able to rebalance those to be much more in line with the curve I am aiming at. Dungeons being disabled do not stop you from getting to the end game now as well.
Here are the patch notes:
- Disabled Dungeon Key crafting for now
- Disabled Dungeon mechanic for now, so that I can rework it completely
- Swapped Dungeon Dust digging activity with key fragment, to make dungeon rune crafting accessible earlier
- Swapped Memory orb exploring activity with geode, to make dungeon rune crafting accessible earlier
- Renamed Dungeon rune to Chronicle Rune
- New descriptions for many workbench items
- Added confirmation popup when upgrade in the awaken tree to avoid accidentally upgrading
- Changed awaken tree tooltip text sizing to be bigger
- Changed max flower level to 6
- Fixed issue where task board wasn't utilizing items from digging, farming, or fishing...
Recipe Changes (There MAY be inaccuracies in these somewhere with how much was changed)
Planks
- Log cost changed 16 -> 4
- XP/Sec changed 2 -> 1.125
Leather
- Hide cost changed 16 -> 4
- XP/Sec changed 2 -> 1.25
Bucket
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.5
Water Bucket
- Water Vial cost changed 4 -> 2
- XP/Sec changed 2 -> 1.125
Bowl
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.75
All Pure Essences
- Raw Essence cost changed 1000 -> 512
- XP/Sec changed 2 -> 5
Helmet
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3
Chestplate
- Bar cost changed 512 -> 32
- XP/Sec changed 8 -> 3
Boots
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3
Armor Set
- Planks cost changed 128 -> 16
- XP/Sec changed 1 -> 2
Type Stones
- Pure essence cost 64 -> 4
- XP/Sec changed 1 -> 5
- Level requirement changed 70 -> 65
Dungeon Rune
- Dungeon Dust cost changed 128 -> 32
- Stone cost changed 128 -> 64
- Memory Orb cost changed 128 -> 32
- XP/Sec changed 3 -> 4
- Level requirement changed 80 -> 60
Infinity Stone
- Type Stones cost changed 16 -> 1 each
- Added Night-Shard cost of 64
- XP/Sec changed 4 -> 8
- Level requirement changed 90 -> 80
Coal
- All Wood cost changed 16 -> 4
- XP/Sec changed 2 -> 1
All Bars in Furnace
- Ore cost changed 32 -> 16
- XP/Sec changed across most
- Sell costs changed across most
Cooked Meat
- XP/Sec changed 2 -> 0.5
- Sell value 5 -> 2
Flour
- Leather cost changed 4 -> 2
- XP/Sec changed 2 -> 1.625
- Sell value 20 -> 25
- Removed water bucket from cost
Cooked Fish
- XP/Sec changed 2 -> .75
- Sell value 5 -> 3
Spices
- Thyme, Basil, and Rosemary changed 8 -> 2
- XP/Sec changed 2 -> 3
- Sell value 300 -> 110
Cooked Meat Chunks
- Cooked Meat changed 8 -> 4
- XP/Sec changed 2 -> 1
- Sell value 45 -> 10
Cheese
- XP/Sec changed 2 -> 1.25
- Sell value 115 -> 125
Veggie Mix
- XP/Sec changed 2 -> 1.75
- Sell value 100 -> 15
Meat Stew
- Cooked Meat Chunks changed 8 -> 4
- Spices changed 2 -> 1
- XP/Sec changed 4 -> 3
- Sell value 500 -> 235
Bread
- Flour changed 4 -> 2
- Sell value 300 -> 125
Cheeseburger
- Bread changed 1 -> 2
- XP/Sec changed 2 -> 2.5
- Sell value 500 -> 380
Canned Food
- Main Food changed 1 -> 8
- XP/Sec changed 2 -> 2.75
- Sell value 150 -> 125
Cooked Crab
- XP/Sec changed 2 -> 3
- Sell value 30 -> 25
Carrot Cake
- Xp/Sec changed 2 -> 7
- Sell value 350 -> 600[/p]