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Torches & Dungeon Update

Hello everyone I've implemented some features about dungeon generation, torches and net code. And as always fixed some bugs.

About the net code, I reduced outgoing bandwith from 19 KB/s to 8 KB/s (in short you'll have less ping) and I'm still working on it.
I will spend next week working completely on net code. Also I might bring some good news aswell.

Features:
  • Torches are pickupable and can be used as a portative light source. Also if you are holding a torch while passing through a spider web you won't be slowed and the web will burn
  • I've added a new trap in the Quetzalcoatl's dungeon. I won't spoil it go and check it out. Also the new ones are on the way
  • Added ivies on the halls, the dungeon is now a good looking dude
  • Added pebbles around the dungeon
  • Added special treasure hall walls
  • Kill feedback to player UI
  • Added "Pot" treasures, they have a value but if you break them you might find something even more valuable (maybe, maybe not)


Bugs:
  • Fixed spikes has flat shading and their UVs
  • Fixed wall arrow distance
  • Tweaked enemy hit sfx
  • Fixed spider groom from distance bug
  • Client picked up item bug is fixed



You might encounter some bugs with this update, please don't forget to report them from the main menu.