1. Treasure Hunters
  2. News
  3. Couch Co-op Fest Update

Couch Co-op Fest Update

Hello again, this update took way too longer than I expected. Tho I believe it was worth the wait. Treasure Hunters will be participating in the Couch Co-op Fest and I'm planning to keep the Demo as it is after the Fest. But will be updating the game every single day and post weekly updates.

Also, from now on Playway S.A. will handle the publishing of the Treasure Hunters ːsteamhappyː

Let's get to the new Features.

[h2]FEATURES:[/h2]
  • Recoded movement and parkour mechanics from scratch.
    Like literally from scratch. (Now even in high ping conditions client are able to travel through dungeons smoothly)
  • New Proximity and Walkie Talkie Voice Chat! ːsteammockingː
  • Rework on whip again.
    Now you can climb up and down with the whip. Added new sounds, new swinging effects, few whip physics, new movement.
  • Increased the overall brightness of the dungeon.
    And added a post processing filter.
  • Added journal to inform players at the beginning.
  • Added ready button for clients. (Players will need to be ready to start the game) ːsansː
  • Added treasure disappear chance
  • Added pot break SFX
  • And more stuff I don't even remember I added


[h2]BUG FIXES:[/h2]
  • Fixed lobby shop not refreshing when first joining as a client.
  • Fixed lobby players not showing up.
  • Fixed spectator UI not spawning on Server.
  • Fixed player not interacting with enemy ragdolls.
  • Can't pick up main artifact bug on client is fixed.
  • Item disappear bug when laggy client picking up is fixed.
  • Dungeons don't spawn on lagging clients bug is fixed
  • Fixed pot pickups
  • Fixed interaction text bugs
  • Client item icon bug when picking up an item for the first time is fixed
  • Sliding fixes
  • Dropping treasure bug in client bug is fixed
  • Fixed game name and icon for the windows.