Treasure Hunters: Prologue - v1.2 Update YOU CAN PLAY LATEST VERSION FREE HERE
[p]Hello Dear Adventurers,[/p][p][/p][p]In this update, I mostly reworked everything related to clients. Most of the objects used to work server side so clients used to wait for a bit of time to get a feedback from anything. With this update most of the gears, items, mechanics etc. works client sided. So clients will get an instant feedback even if they have very high pings. [/p][p][/p][h3]Also you can play the prologue for free here:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p]Here are the changes I made in this update:[/p][p]FEATURES:[/p]
- [p]Added a more clear tutorial[/p]
- [p]Ranged Enemies will miss by chance if is lightened by a flashlight (for example, you can point a flashlight at a mosquito to miss when they shoot)[/p]
- [p]Random treasures spawn system by specified rarity[/p]
- [p]Lever has two notifications for cooldown and for stuck.[/p]
- [p]Inspectable Paper better rotation (F*CKING FINALLY)[/p]
- [p]High Ping Warning for clients[/p]
- [p]Players spawn blood particles when get damaged[/p]
- [p]Less report noise call from footsteps[/p]
- [p]Fixes on enemies' hearing settings[/p]
- [p]Now the overall treasure value for a dungeon is multiplied by the DungeonGrowth OverallTreasureValue
- (TileAmount/ExpectedTileAmount)[/p]
- [p]Hit Feedback Client side[/p]
- [p]InspectableItems are now client sided[/p]
- [p]Yohu's Heart is client sided (Full release)[/p]
- [p]Artifact Holder picking up is client sided [/p]
- [p]Door Opening Effects are client sided [/p]
- [p]Coffin opening is client sided [/p]
- [p]Halucination Objects are now Works client sided[/p]
- [p]Incenses Work client sided[/p]
- [p]Openable secret chambers now work client sided[/p]
- [p]Drain now Works client sided (Full release)[/p]
- [p]Glowing Button now Works client sided (Full release)[/p]
- [p]Holdable Valve now works client sided (Full release)[/p]
- [p]Pickupable objects disappears immedieately for clients before spawning in their hand. (Faster Feedback)[/p]
- [p]Blowing Dart only works for client bug is fixed (Full release)[/p]
- [p]Flashlight now works client sided [/p]
- [p]Rarity Detector turkish characters are missing[/p]
- [p]Rarity Detector now works client sided[/p]
- [p]Dropping Objects are now client sided (faster feedback right after pressing G)[/p]
- [p]Gun hitbacks are now client sided.[/p]
- [p]Switching Items now works on client side[/p]
- [p]Main artifact doesnt count at the end bug is fixed[/p]
- [p]Removed "Change mesh" object from game[/p]
- [p]Pushing a player without kicking them bug is fixed.[/p]
- [p]Enemies interact with keys bug is fixed.[/p]
- [p]Sack can duplicate items bug.[/p]
- [p]Friends button doesnt work after a friend join bug is fixed.[/p]
- [p]Spectator ui text fixed.[/p]
- [p]Weird animation while picking up animation while crouching is fixed.[/p]
- [p]Picking up animation on client doesnt work[/p]
- [p]While crouching and sliding, not falling of edges bug is fixed[/p]
- [p]Fixed seeing head while swimming[/p]
- [p]Fixed flame traps not working sometimes[/p]
- [p]Fixed moving logs in DeathRun room (in full release)[/p]
- [p]Mirrors turning slower on low fps bug is fixed[/p]
- [p]Internet connection pop up, bux is fixed[/p]
- [p]Squeezer trap going through the wall bug[/p]
- [p]Weird gates in lava pit room is fixed[/p]