Treasure Hunters - New Hall Events & 10 Dungeons
[p]Hello Dear Adventurers,[/p][p][/p][h3]New Hallway Events:[/h3][p]In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game. [/p][p]
[/p][h3]All 10 Dungeons:[/h3][p]I implemented every dungeon in the game, their enemies, artifacts etc. Still haven't written their lores but I will do that soon. (The names are just placeholders)[/p][p]
[/p][h3]PlayFab analytics:[/h3][p]I implemented an analytics system so that I can watch you anytime. [/p][p]
[/p][p]And of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game. [/p][p][/p][h3]Features:[/h3]
- [p]Enemies can be stunned [/p]
- [p]Spider will be stunned if you hold a flashlight while it is crawling on the ceiling[/p]
- [p]Dungeon unlocking system[/p]
- [p]Item balances[/p]
- [p]Synchronizations of the traps and moving platforms[/p]
- [p]Shining effect on treasure[/p]
- [p]Stun effect when a player or enemy is stunned[/p]
- [p]Much more sensible dungeon collapsing time[/p]
- [p]Dungeon Walls not loading (not sure if it is fixed, I'll test it very carefully)[/p]
- [p]Pots disappear when they are picked up[/p]
- [p]Bridge being build bug [/p]
- [p]Coop rooms spawns for singleplayer[/p]
- [p]Whip weird visual bug[/p][p][/p]