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Treasure Hunters - Artifact Spesifications, Item Texts and Icons

[p]Hello again, Dear Adventurers,[/p][p][/p][p]As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours. You can check it out here:[/p][p][/p][p]https://magarajam.com/game/caretaker[/p][p][/p][p]Right after the game jam I'm back to work. Here are some of the implementations I made this week. [/p][p][/p][h3]Artifact Spesifications:[/h3][p]Now some of the artifacts have their own effects agains the player this way I made carrying them more fun. [/p][p][/p][p]Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning. [/p][p][/p][p]Carrying the obsidian mirror will highly decrease your sight and invert your controls.[/p][p]The volcanic rock will heat up and damage you every few seconds.[/p][p][/p][p][/p][h3]Item Names, Infos, Icons:[/h3][p]I've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)[/p][p][/p][p][/p][p]With that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs. [/p][p][/p][h2]Lastly, don't forget to wishlist the game:[/h2][p][dynamiclink][/dynamiclink][/p][p][/p]