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Treasure Hunters News

Four is a Party Demo & Arachnophobia Mode

Hello adventurers. We will be featured in the Four is a Party Steam sale organized by the Daedalic Ent. So I came this week with a new big update.

New Features:

Added ARACHNOPHOBIA MODE. Please don't judge me for the new mesh.. ːsteamhappyː

Added Maps Selection
Added another MAP (currently one without creatures and one with creatures)

Whip has a segsy sounds now ːsteammockingː
Whip resolution increased, looks more realistic now


Bug Fixes:

  • Fixed light going through walls ːsafehouseː
  • Wrong main artifact fee for client is fixed
  • Main artifact mesh bug for client is fixed
  • Fixed whip related bugs
  • Fixed invite button sound
  • Fixed still getting hit after death
  • Pause menu not showing up after death is fixed
  • Fixed going directly to lobby, going to end adventure screen now
  • Fixed sword sound too mentally(?)


Demo Bug Patch

New Features:

  • Added force to ragdolls after dying
  • Light intensities adjusted, the dungeon is more illuminated
  • Added particle to mosquito projectile exploding
  • Main menu image is changed


Bug Fixes:

  • Fixed mesh spawning in rooms on clients
  • Looking through walls by leaning down is FINALLY FIXED ː2018bestawardːːsteamhappyː
  • Jump input wasting stamina while trying to jump in the air
  • Treasures doesn't interact with enemy collisions anymore
  • Fixed key sound bug
  • Fixed crouching while in the air
  • Fixed going lightspeed while crouching -sonerwalking- bug ːsansː
  • Fixed gravity f** up after vaulting
  • Disable looking around while vaulting



Swords Update

CRESCENT DEMO V2 UPDATE

Hello, Demo v2 update is now live. Here are some of the changes I've made.

-Swords are now not only a collectable treasures but also a deadly weapon spawned in the dungeons that you can use

-Enemies turn into ragdolls after they die

-New Main Menu Color Palette

Bug fixes:
-Fixed speed reduce not affecting when you catch on spider web while crouching
-Made crouch animation slower so it is now more smooth
-Made changes on voice chat (still work in progress)
-Fixed some of the enemy particles
-Fixed bandage not affecting right after used
-Tweaked player surrounding light
-Fixed pick up prompt not disappearing if someone else takes the item
-Fixed vaulting collision issues