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ZERO PROTOCOL News

Update v. 1.2

[h3]A new, fifth ending has been added![/h3][p]Although ZERO PROTOCOL is a small game, you’ve always been able to finish it with different outcomes. Now there’s one more possible outcome!
[/p][h3]A short description has been added for each ending.[/h3][p]Now, after completing the game, you will see the ending’s title along with its brief description.
[/p][h3]Added the ability to start the game from any previously completed level.[/h3][p]There’s no need to replay the game from the very beginning to unlock new endings — you can now start from any level you’ve already finished.[/p][p]However, due to the specifics of the save system, this option becomes available only after starting a new game. If you’ve already begun a playthrough, levels will only be saved starting from your current save point onward. For example, if before the update you were at the "GREENHOUSES" level, then that’s the earliest level (or any that follow) from which you’ll be able to replay in the future.
[/p][h3]Increased bullet hitboxes.[/h3][p]Many players complained that it was too difficult to hit enemies with weapons. Hopefully, this small change will improve the situation.
[/p][h3]Numpad keys.[/h3][p]It’s now possible to assign numpad keys in the control settings, as well as function keys such as Del, PgDn, PgUp, etc.
[/p][h3]Enemy repositioning.[/h3][p]I’ve changed the placement of some enemies. Now there are fewer spiders ambushing you from corners. At the same time, some levels have received additional enemies.
[/p][h3]Reduced amount of consumables.[/h3][p]Many players felt there were too many medkits, batteries, and so on. Based on your feedback, their number has been slightly reduced.
[/p][h3]Fixed some bugs.[/h3][p]This includes typos in the text, incorrect item spawns, and other minor issues.
[/p][h3]The password for the very first door has been changed![/h3][p]Many experienced players wanted to see a different password there — and now they’ve got it!
[/p][p]Attention! To avoid bugs and critical errors, I recommend starting a new game. However, if you’ve already progressed far enough, it’s better to restart current level.[/p]

A new game in development!



I’m pleased to announce that I’ve been working on a new project for almost half a year!
Waterpunk: Through the Rust is a hardcore top-down shooter with roguelike elements.
Get ready for fast-paced combat, procedural generation, permadeath, and meta-progression.

After the long and challenging development of ZERO PROTOCOL, I wanted to return to roguelikes and delight REPLIKATOR fans once again.
Add the game to your wishlist and stay tuned for updates!

https://store.steampowered.com/app/3859430/

In addition, I am working on updating the ZERO PROTOCOL and hope that I will be able to release it in the fall!

Update v. 1.05

- The problem with rendering on modern AMD RX graphics cards has been solved.
- The "RENDERING MODE" parameter has been removed.
- Added FOV setting.
- Fixed a bug where padlocks became immune to shots after loading the save.
- Added translation into French and German (using ChatGPT).
- Other minor changes and improvements.

Due to significant changes in the game code, the level at which you finished the game last time will be restarted from the beginning.

Update v. 1.04

Please note that if you previously selected an alternative rendering mode in the settings, you will need to do so again after the update.
It is also recommended to restart the current level.


List of changes:
- increased enemy hitboxes, it's easier to hit them now
- you can now load the last save or restart the level from the pause menu
- reduced the number of BB4, boosters and batteries on some levels
- reduced the volume of shots
- shadows are now easier to dodge
- the location of some enemies has been changed
- the last snapshot taken is now visible in the inventory menu
- other minor changes and fixes

I continue to work on making the game better.

Update v. 1.03

In this update, I've worked on improving melee combat:
- increased attack distance
- your hit on the enemy interrupts his attack
- attack speed increased

Please note that if you previously selected an alternative rendering mode in the settings, you will need to do so again after the update.

Other changes:
- electricity now deals damage to enemies
- changed the location of ammunition on some levels (now you will find them before meeting the first enemy)
- added additional instructions for the "bypass card" on the residential floor
- the volume of shots has been reduced
- the jump now consumes stamina
- other minor changes and fixes

I continue to work on making the game better.