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Hotfixes for v0.34 Released

Greetings everyone,

We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below:

[hr][/hr]
v0.34.2
(December/17, 2024)

[h2]Vehicles[/h2]
  • Autobello Stambecco

    • Fixed conflicting beacon light colors when different colored beacons were equipped at the same time
  • Bruckell Nine

    • Added front hotrod license plate
    • Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio
    • Fixed painted front shocks not being painted
    • Fixed several configurations having wrong traffic roles
    • Fixed right base pickup turn signal not working correctly
    • Tweaked strength of roof rack, luggage rack, and cargo box load
  • ETK 800-Series

    • Fixed a mesh issue on sedan widebody doors
    • Fixed the Rollcage clipping the headliner
  • Gavril MD-Series

    • Fixed floating police light bar
  • Gavril T-Series

    • Fixed air suspension not working
  • Gavril Roamer

    • Fixed grille flashers not working
  • Ibishu BX-Series

    • Fixed a mapping issue on tube front frames
  • Common

    • Fixed broken Alder Vulcan wheels
    • Minor consistency improvements in several info.json files
  • Simplified Traffic Vehicles

    • Fixed several configs using incorrect horns
[h2]Levels[/h2]
  • West Coast, USA

    • Fixed many terrain spikes along the central freeway
    • Rebuilt exit/merge ramp near Belasco City Garage - improved visibility and drivability around the corner
    • Rebuilt exit ramp at West end of the highway - improved visibility and drivability around the corner
    • Adjusted AI paths to better follow freeway
    • Fixed and updated duplicated materials
    • Adjusted audio filtering near tunnel exit, it no longer bleeds into the side road beside the tunnel
    • Various forest and decal road tweaks and cleanup
[h2]User Interface[/h2]
  • Improved Main Menu scaling on small screens
  • Vehicle Configurator

    • Improved the layout in the parts tree, now it’s more compact
    • Adjusted colors and transparency
    • Fixed the case when multiple dropdowns can be opened simultaneously
    • More settings are now shown in popover, with a saved state for selected preferences
    • Updated the options section for better responsiveness with different translations
    • Improved the gamepad support
  • Added an option to limit input field’s decimals (used in Drag Race bracket mode)
  • Fixed some rally bindings being shown too high in the Controls menu
  • Tweaked message and fixed broken link shown on the repository menu when failing to connect to the Mod Repository
[h2]Gameplay[/h2]
  • Fixed being able to use teleport to camera [F7] action during drift missions
  • Fixed bus stop assets clipping in Gridmap V2 drift missions
  • Drag Race AI opponents will now use 100% throttle (was some 98% before)
[h2]Early Preview: Career Mode[/h2]
  • Fixed an issue where the vehicle would stay partly damaged when restarting a mission
  • Added a year range “1975-1987” to the Travel Trailer for minor Career Mode improvement
[h2]Virtual Reality[/h2]
  • Improved support under Monado runtime on Linux


[hr][/hr]
v0.34.1
(December/12, 2024)

[h2]Vehicles[/h2]
  • Bruckell Nine

    • Fixed right taillight turn signal wiring not working on some bodies
    • Fixed roof tack cargo load box being under the car
    • Fixed missing license plate slot on roadster body
    • Removed window trim option from chopped pickup as it doesn't work
    • Improved names for painted suspension components to make career parts menu less confusing
    • Fixed several typos
    • Adjusted range of flathead v8 rev limiter
    • Lakebed Jalopy: changed final drive ratios
    • Fixed incorrect production years
    • Fixed ignition system being removeable on I4 engine
  • ETK I-Series

    • Fixed broken headlights
    • Fixed wrong colors of police flasher flares
  • ETK 800-Series

    • Fixed positions of light bar accessories
  • Soliad Wendover

    • Fixed deformation on spawn
  • Simplified Traffic Vehicles

    • Fixed inverted normals on ETK 800 wagon interior
[h2]Levels[/h2]
  • East Coast, USA

    • Fixed floating trees in the east
  • West Coast, USA

    • Fixed traffic spawning in track/drag area
[h2]Gameplay[/h2]
  • Drag Race

    • Fixed dial times not being set properly for bracket racing
    • Fixed an edge-case for the bracket race win condition
    • Fixed vehicles sometimes spawning the wrong way around before the race
    • Added the dial time info to the timeslip
    • Fixed the timeslip history screen not working when nothing has been recorded yet
  • Experimental early preview of the new Rally Mode

    • Fixed an issue with rally pacenotes sometimes displaying a corner icon in straight segments that contain any warning
    • Improved rally pacenotes in SS Fastello-Norte and SS Howler Pass
    • Fixed an issue with rally pacenotes sometimes missing for users who had previously customized their UI apps while using the AI Pacenotes mod
[h2]User Interface[/h2]
  • Fixed issue where closing the mirror adjustment menu would always lead to the tuning menu, even in career
  • Fixed cargo box weights not showing up in the tuning menu
[h2]Input & Force Feedback[/h2]
  • Fixed the Recovery key [Insert] not working from some menus, such as Parts selector, Career tutorial and others
  • Fixed vehicle specific actions and common vehicle actions triggering from the same button press
  • Fixed an issue where the map could activate the seat adjustment on exit
[h2]AI & Traffic[/h2]
  • Fixed the awareness of traffic cars that are on two roads of different heights
  • Fixed spawning traffic after playing a replay file from main menu
  • Fixed flickering of AI vehicles during replay
[h2]Game Engine[/h2]
  • Fixed a crash when game runs without GPU driver for Vulkan
  • Fixed missing logs when certain errors lead to a program shutdown

Vintage Ventures in BeamNG.drive v0.34

Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details.

[h2]NEW VEHICLE: Bruckell Nine[/h2]
Headlining this season's lineup is the Bruckell Nine, a highly anticipated pre-war vehicle. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality.

[previewyoutube][/previewyoutube]

The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities.

The vehicle debuts with a heap of customization options that cater to both period-appropriate and modern applications. These include a hot rod and restomod parts, glass tint, and mechanical components. While factory variants retain the unique characteristic quirks and "janky" handling of a 1930s vehicle, modernized configurations bring smoother handling with advanced suspension and wheel upgrades, ideal for racing enthusiasts or those looking to test speed limits.

With this release we're also expanding the lighting system to simulate the gradual illumination of vintage halogen bulbs. This improvement introduces smooth transitions when turning headlights on and off, rather than toggling them instantly. For now, this feature is exclusive to the Nine, complete with a slight dimming effect during engine startup.

[previewyoutube][/previewyoutube]

[h2]New Parts, Tweaks, and Fixes[/h2]
But the holiday fun doesn't stop there! The Gavril Grand Marshall is getting a new widebody kit called the Slider, paired with a distinctive livery not likely to be seen on a big American sedan, it's tuned to take corners in style. The Drag configuration also benefits from several new aftermarket parts, sound tuning, and fixes for known issues.

For our law enforcement enthusiasts, we've upgraded police configurations across the board! We've expanded options to include police, undercover, emergency beacon lights, light bars, and flashers on vehicles that lacked them. Older police models now include antennas and halogen flashers, and some have gained new interior controls for beacon lights and light bars. The modern light bar now features selectable flash patterns, glass colors and accessories, as well as better optimization.

We didn't stop there - fixes, tweaks, and updates were applied to a variety of vehicles, including Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, and T-Series, the Ibishu BX-Series, and the Soliad Wendover, among others. Dive into the release notes for the full details!

[h2]West Coast, USA Improvements[/h2]
On the environment side, several areas on West Coast, USA received another round of polish.

The Belasco Motorsports Park has been updated with a revamped parking lot and surroundings, along with a brand-new gravel off-road course adjacent to the track. Additional off-road sections have been introduced near the start of the mainland bridge, along with further optimizations on off-road areas throughout the map.



Bus shelters have been redesigned to better align with the aesthetics of the maps on Italy, West Coast, East Coast, Utah, and Jungle Rock Island. These shelters also feature updated bus route map textures.



Other improvements include memory optimizations and various updates to roads, forest, terrain, decalroads, AI decalroads and collision meshes, and more.

[h2]Gameplay[/h2]
Drift enthusiasts, there's a new way to challenge your skills! No need to commit to a full Drift Challenge - we've added seven Freeroam Drift Zones in West Coast, USA!

As you explore the map, keep an eye out for blue road signs signifying drift zones. Start drifting near a sign to activate the system, which tracks your high scores and sets goals for you to beat. Then, drift all the way to the next sign and rack up points to complete the challenge!

We've also revamped the drift scoring system - instead of being time-based, it's now distance-based, so slower drifts will no longer provide better rewards than faster drifts over the same distance.

For drag racing, we've introduced a new precision-based challenge: Dial Racing. Set your target time before the race starts and aim to get closer to it than your opponent without overshooting. On top of that, we've improved automatic opponent selection and added a history feature which allows you to review past results.

[previewyoutube][/previewyoutube]

Three new challenges join the missions lineup: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island.



Alongside these additions, we've implemented a number of fixes and quality-of-life improvements across the gameplay systems. Most major challenges now have an updated UI with new start, end, and detail screens. The "Move to Start" feature replaces countdowns across many missions, and time-of-day settings can now be customized for select missions.

[h2]New in World Editor: Biome Tool[/h2]
For the map makers among you, we're excited to unveil the new Biome Tool, designed to streamline your workflow. By utilizing mask controls and adjustable parameters, it allows you to populate the map with diverse foliage elements effortlessly. Using the Biome Tool, you can do in minutes what used to take days!

[previewyoutube][/previewyoutube]

We've also improved the Resource Checker's UI, and added the ability to see how materials are used within the map. And last, but certainly not least, we've added a work in progress edit mode for the Traffic Manager, which will allow you to easily place and control traffic vehicles, props, and signals, complete with save-and-load functionality for your traffic layouts.

Naturally, there's so much more packed into this release than we've covered so far. Other changes include improvements for AI and traffic, reworked electrics handling, new and tweaked sounds, progress on our experimental Linux support, updates for the JBeam debugging and visualization tools, and fixes for a wide range of bugs and crashes.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.33 Released

Greetings everyone,

We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:

[hr][/hr]
v0.33.3
(October/07, 2024)

[h2]Vehicles[/h2]
  • Gavril T-Series

    • Fixed cabover extended cab frame cab mounts not working correctly on the rear
    • Fixed cabover cape console warnings
    • Fixed exhaust attach nodes clipping with cape
    • Fixed wrong breaking behavior for conventional 8 inch exhaust stacks
    • Fixed wrong node groups on rear twin steer tires
  • Gavril MD-Series

    • Fixed wrong name of rear final drive in parts selector
    • Fixed extended cab exhaust Jbeam not fitting shape
    • Fixed wrong node position on square roll bar lights
    • Fixed chicken light positions
    • Renamed headlight bezel color and grille color slots for clarity
    • Fixed rear demountable rim wheels not breaking off correctly
    • Fixed tanker upfit not working in career if installed manually
    • Fixed stretcher getting stuck in rear wheels
  • Gavril D-Series

    • Fixed wrong node position on square roll bar lights
    • Fixed flatbed/dryvan upfit cargo load box attach beams
    • Fixed D10 cargo load box instability
  • Gavril H-Series

    • Fixed flatbed/dryvan upfit cargo load box attach beams
    • Fixed wrong spare tire height on most frame variants
  • Gavril Bluebuck

    • Fixed rear suspension having no wheels if added manually
    • Fixed rear differential having no final drive if added manually
  • Hirochi SBR4

    • Fixed license plate clipping on custom rear bumper
  • Cherrier FCV

    • Fixed floppy steering column
    • Fixed rear doors not breaking off correctly
  • Ibishu BX-Series

    • Fixed outdated name displayed in career
    • Fixed parcel shelf rigidifier collision
    • Fixed LED light bar Jbeam issues
    • Fixed Nomi GTT wing wobble caused by missing beams
    • Made V8 exhaust slots make sense
    • Made battery location depend also on the chosen engine
    • Fixed race shifter on stock interior clipping through hole
    • Fixed Track (M) configuration having no clutch pedal
  • ETK 800-Series

    • Fixed 270 speed limiter price typo
    • Fixed sedan trunk load name typo
    • Fixed way too big population on Knallhart config
  • ETK K-Series

    • Fixed 270 speed limiter price typo
  • ETK I-Series

    • Fixed drift steering instability with big rims combined with negative offset
  • Soliad Wendover

    • Fixed wrong exhaust on Junkhana config
    • Fixed hardcoded license plate text on Junkhana config
    • Fixed manual shifter console warnings
    • Fixed manual shifter not being available on police center console
  • Soliad Lansdale

    • Fixed wobbly trunk boxes
  • Burnside Special

    • Fixed speedo needle on chopped body
  • Ibishu Pigeon

    • Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use
  • Ibishu Covet

    • Fixed some lights breaking when they shouldn’t
  • SP Rockbasher

    • Fixed wrong rotation direction of front right CV joint
  • Simplified Traffic Vehicles

    • Fixed mismatched wheel on parked ETK 800
    • Adjusted LeGran wheel offset to closer match normal version
    • Improved stability of Ibishu BX-series rear end jbeam
    • Fixed Grand Marshal name spelling mistake
    • Improved UVs and material assignment on Ibishu BX-series
    • Fixed Lansdale foglight using wrong material
    • Tweaked taxi skins to closer match their normal counterpart’s shade of yellow
    • Improved windshield damage material
    • Improved cargobox texture quality
  • Props

    • Metal Ramp

      • Fixed missing config thumbnail

    • Large Tire

      • Converted thumbnails to jpg

    • Bales

      • Converted thumbnails to jpg

[h2]Levels[/h2]
  • East Coast

    • Fixed grass popping from asphalt
    • Improved fuel station terrain
  • West Coast

    • Fixed different floating objects
    • Fixed billboard lod on drag strip
    • Fixed holes in island mesh
    • Fixed inconsistencies with toll sign text
    • Fixed terrain spikes
    • Fixed different navgraph decalroads
    • Fixed barriers in the police station parking entrance
    • Fixed island tunnel mesh overlapping with island terrain mesh
    • Fixed the render priority of some decalroads
    • Updated some parking spots position
    • Removed unused waypoints
    • General road art improvements in Spearleaf island
  • Italy

    • Fixed some floating trees
    • Fixed trees growing from pavement
  • Utah

    • Fixed AI jumping in canyon

[h2]Gameplay[/h2]
  • Added a new Drag Timer UI App; Can be used in Freeroam or in missions
  • Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race
  • Fixed bugs regarding staging and lights system for Drag Race
  • Fixed a bug that caused crashes on random vehicle selection for Drag Race
  • Fixed Threshold stars from Drag Race Missions
  • Added new functionalities to the Drag Race Editor in the World Editor
  • Facilities

    • Fixed facilities not displaying trailers properly

[h2]User Interface[/h2]
  • Added option in the radial menu to adjust the mirrors

[h2]Early Preview: Career Mode[/h2]
  • Fixed vehicle/trailer deliveries spawning the wrong way in some places
  • Fixed issue where some parts could not be installed correctly when trying to add them to a vehicle

[h2]AI & Traffic[/h2]
  • Fixed traffic signals data on West Coast USA

    • Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"

[h2]Virtual Reality[/h2]
  • Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working

[h2]Game Engine[/h2]
  • Fixed the in-game repository menu. It will now work correctly when neither Steam client nor Epic Games clients are running
  • Fixed Lua exception when getting the achievement “Kilometer knockoff”
  • Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice
  • Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate


[hr][/hr]
v0.33.2
(September/27, 2024)
[h2]Vehicles[/h2]
  • Gavril MD-Series
    • Fixed reverse light flares
    • Increased the durability of single cab driveshaft
  • Bruckell Moonhawk
    • Fixed drag config blowing up before crossing 1/4 mile
  • Simplified Traffic Vehicles
    • Fixed BX traffic cars reversing backwards at random, usually into the player

[h2]World Editor[/h2]
  • Road Architect Tool
    • Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
    • Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used
    • User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain
    • Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)
    • Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool
    • Convenience Feature: Traffic lights on roundabouts now switched off by default

[h2]User Interface[/h2]
  • Fixed a crash that some users experienced around the first 10 minutes after enablind VR

[h2]User Interface[/h2]
  • Updated official translations

[h2]Early Preview: Career Mode[/h2]
  • Fixed Softlock for cargo screen that can happen rarely
  • Fixed parcel progress not being saved for milestones

[h2]Game Engine[/h2]
  • Fixed application exit after 10000 seconds if it failed to connect to the mod repository



[hr][/hr]
v0.33.1
(September/19, 2024)

[h2]Vehicles[/h2]

  • Gavril MD-Series

    • Added Welded differential option
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Fixed an excessively high engine torque rating

  • Gavril T-Series

    • Fixed an issue where the front tridem tires were using incorrect components for offset
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine

  • Ibishu Miramar

    • Fixed issues with liveries

  • Simplified Traffic Vehicles

    • Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material


[h2]Early Preview: Career Mode[/h2]

  • Fixed an issue where the route would disappear when opening the map during a car jockey delivery
  • Fixed some cases where the vehicle thumbnails would be blurry
  • Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list
  • Improved part inventory performance when installing or removing parts

[h2]Game Engine[/h2]

  • Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub

Haul the Harvest in BeamNG.drive v0.33

As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements.

[h2]NEW VEHICLE: Gavril MD-Series[/h2]
Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights.

This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers.

For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine!

[previewyoutube][/previewyoutube]

[h2]Gavril T-Series Remake Part 3[/h2]
The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features.

Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets?

Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads.

[previewyoutube][/previewyoutube]


[h2]New Vehicle Parts[/h2]
Ibishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props.

And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes.



[h2]West Coast, USA Improvements[/h2]
In the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others.

We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油!



[h2]Missions[/h2]
The missions system is getting a refresh with a range of new challenges!

All single-player Scenarios have been converted into missions and we've thoroughly polished the existing missions, including updates to player vehicles. Additionally, seven brand-new missions have been introduced - the Gavril MD-Series now features a Delivery mission in Italy, a Crawl mission in Johnson Valley, and an Evade mission in East Coast, USA. Italy is getting a Time Trial mission, while West Coast, USA receives two Gymkhana (drift) missions, with another added to the Industrial Site.

A brand-new drag racing system has been implemented, usable both in and outside of missions, with customizable drag race types. We’ve added four new drag missions — two in Gridmap V2 and West Coast. The Drag Practice Mode can be entered in freeroam without any loading screen, just approach the stage line and go! Additionally, drag nodes have been added to the Flowgraph system, enabling the creation of drag missions anywhere.

The Drift mission type has undergone extensive improvements. Scoring and combo systems have been fine-tuned, offering a more balanced and rewarding experience. Several new stunt zones have been added, and now it's also possible to add an unlimited number of stunt zones to Drift challenges. Furthermore, the visibility of stunt zones has been drastically improved with an updated drawing method, resulting in far better drift detection accuracy, especially at low speeds.
[h2]NEW: Road Architect Tool[/h2]
This is a powerful addition to the World Editor which will allow you to procedurally design and configure detailed road networks that integrate with other BeamNG features. With Road Architect Tool, you will be able to sculpt terrain using advanced terraforming tools, lay down a variety of roads and junctions, connect them, and then focus on detail work to customize the road network to your exact specifications. The tool already comes with a variety of ready-to-use objects and materials for your customization needs.

Along with the Road Architect Tool, we've made other fixes to the World Editor, including UI changes, improved tooltips, and a dedicated button for dummy materials cleanup.

[previewyoutube][/previewyoutube]


To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.32 Released

Greetings everyone,

We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:

[hr][/hr]
[h2]v0.32.5[/h2] (July/23, 2024)
[h2]Game Engine[/h2]
  • This release implements more security improvements. Please update as soon as possible
  • Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed

[hr][/hr]

[h2]v0.32.4[/h2] (July/11, 2024)
[h2]Game Engine[/h2]
  • Fixed a crash when using the native Linux port


[hr][/hr]

[h2]v0.32.3[/h2] (July/10, 2024)

[h2]Vehicles[/h2]
  • ETK I-Series
    • Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series

    • Updated lights
  • Props
    • Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed missing road/curbs mesh at fuel station near player garage
    • Fixed canal water
    • Adjusted tunnel light bleed
    • Fixed waypoints and enhanced AI flow in different areas
    • Updated Shuffleboard logistics computer screen
    • Fixed different decalroads layering issues and materials
    • Fixed different normal errors on some meshes
    • Fixed some mesh collisions
    • Deleted some materials duplicates
  • Italy
    • Fixed texture stretch on sidewalk
    • Deleted old test mesh
  • Common
    • Updated some old files version
[h2]Scenarios[/h2]
  • Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
[h2]Input & FFB[/h2]
  • Added input mapping for Turtle Beach Velocity-one Race
[h2]Game Engine[/h2]
  • This release implements security improvements. Please update as soon as possible
  • Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder


[hr][/hr]

[h2]v0.32.2[/h2] (May/23, 2024)

[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed wrong model years on Baja Extreme configuration
    • Fixed incorrectly placed right mirror origin
  • Bruckell Bastion
    • Fixed wrong cargobox strap deform groups on rear seats
  • Bruckell LeGran
    • Fixed trunk opening/closing issues with some spoilers
  • Civetta Scintilla
    • Fixed seat cargo load box syntax error
  • ETK 800-Series
    • Improved stability of widebody doors to match the normal doors
  • ETK I-Series
    • Improved stability of mirrors
  • Gavril D-Series
    • Added log straps
    • Fixed issues with logs clipping with bed when high log diameter set
  • Gavril T-Series
    • Added lights to headache rack
    • Removed the ability to remove interior completely
    • Fixed mixer controls not working when default ignition state in settings is Off
    • Fixed duplicate stock ECU
  • Hirochi Aurata
    • Added cargo load box support
  • Hirochi SBR4
    • Added seat cargo boxes
  • Ibishu BX-Series
    • Added remaining parts to derby configs
    • Fixed duplicate flexbodies in sport intake
    • Fixed dynamic decals not working on aftermarket parts
    • Fixed brake booster position on LHD/RHD dashboards
    • Fixed some issues in the engine bay
    • Implemented improvements for arcade mode shift point
    • Implemented cooling improvements
    • Fixed steering breaking too easily with some 14x8 wheels
    • Fixed typo in rear bumper trim
  • Ibishu Hopper
    • Fixed headlight flares position
    • Added seat cargo boxes
  • Ibishu Pigeon/Wigeon
    • Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)
  • Soliad Lansdale
    • Fixed wrong lettering on 3.8 SE AWD (A) configuration
    • Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic
  • Common
    • Off-road lights
      • Fixed some offroad roof light props being inverted
    • Simplified traffic cars
      • Fixed duplicate triangles on some cars
  • Trailers
    • Converted all trailers to use the new landing gear system from log trailer
    • Fixed missing weight info in UI
    • Fixed inverted landing gear control key bindings
    • Container Trailer
      • Stiffened 40ft bogie
    • Flatbed trailer
      • Fixed console warnings on short trailer with steel coil
      • Fixed rear 20t steel coil spinning when loaded on some configurations
      • Reduced bogie autocoupling radius to prevent damage related to another issue
      • Fixed wrong light prop positions on 32ft variant
    • Log Trailer
      • Reduced maximum allowed log length to prevent issues with clipping and breaking straps
    • Tanker Trailer
      • Fixed wrong kingpin height on long variant
      • Fixed default config not existing
  • Props
    • Logs prop
      • Fixed literally unplayable ™ typo
[h2]Levels[/h2]
  • Johnson Valley
    • Fixed duplicated materials
    • Fixed console warnings
  • Jungle Rock Island
    • Fixed console warnings
  • Common
    • Fixed several bugs on materials and meshes
    • Fixed some decals position
    • Fixed a number of floating objects
[h2]Missions[/h2]
  • Updated prefab for AI Race mission: Wild West Trails
  • Added Finish and Outro camera path elements in the Missions editor for AI Races
[h2]Virtual Reality[/h2]
  • Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
[h2]AI & Traffic[/h2]
  • Made further improvements to the respawn logic
[h2]World Editor[/h2]
  • Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
[h2]Flowgraph Editor[/h2]
  • Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
[h2]Game Engine[/h2]
  • Resource Checker: Fixed issues with false positives when file extension was missing from texture path
[h2]Jbeam[/h2]
  • Fixed component merging
  • Added ability to use components inside calculations (documentation)
  • Added ability to use vec3, quat and concat functions inside calculations (documentation)
  • Improved expression error handling and error messages


[hr][/hr]

[h2]v0.32.1[/h2] (Apr/24, 2024)

[h2]Vehicles[/h2]
  • Bruckell Bastion
    • Fixed trunk not opening with Nomi wing
  • Gavril D-Series
    • Added log loads
  • Gavril H-Series
    • Fixed wrong rear load slot name on extended variant
    • Added log loads
  • Gavril T-Series
    • Fixed cement mixer halogen light deformmaterial
  • Hirochi Sunburst
    • Revised steering geometry to avoid over centering effect when reversing at full lock
  • Ibishu BX-Series
    • Added “Drag” skin
    • Updated “Drag (A)” config
    • Added “Old Paint” skin
    • Added “The Malodorous (M)” config
    • Added bash bars and other derby parts
    • Fixed wrong shifter on street tuned config
    • Moved horn slot to dashboard to fix sound location conflict with shifter
    • Fixed typo in radio blanking plate name
    • Fixed no texture odometer on traffic variants
    • Fixed coupe taillights having no collision triangles
    • Fixed non-centered brake discs with drift suspension
    • Fixed literally unplayable ™ bumper trim
  • Trailers
    • Frameless Dump Trailer
      • Fixed typo in Dump Body Hydraulics part name
    • Log Trailer
      • Fixed typo in short trailer config description
  • Props
    • Logs Prop
      • Lowered minimum length allowed in Tuning menu
  • Common
    • Fixed some typos in description of BX-series
    • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed collision issue in Logistic garage buidling
    • Fixed collision on railway bridge
    • Fixed glass material
  • East Coast, USA
    • Fixed tree eating car
  • Small Island
    • Fixed spiky terrain
  • Common
    • Fixed annotations on all maps
[h2]UI[/h2]
  • Fixed an issue that prevented Steam username to be displayed on license plates
  • Fixed mission markers showing sometimes even when the setting was disabled
  • Increased the size of left panel in Garage
  • Improved Options layout to support long titles from localisation
  • Vehicle selector counter now respects Aux checkbox
  • In old vehicle configuration Tuning, Live updates option now saves its state
  • Icon color and size handling improvements
  • New Vehicle Configuration UI
    • Improved numerical order in dropdowns of Parts selector
    • Implemented filtering on Save&Load when entering a name
    • Fixed an error when switches being interactive when disabled
    • Tuning now respects "hideInUI" parameter
    • Live update option now saves its state in Parts selector and Tuning
    • Parts selector UI improved
    • Save&Load thumbnail checkbox now functional
    • Dropdown built-in search now shows "not found" message
    • Tuning now has everything sorted
[h2]Cameras[/h2]
  • Crash Camera
    • Fixed camera getting triggered by pooled inactive traffic vehicles
    • Lowered cooldown between two triggers of the crash camera
    • Fixed issue where changing the camera reset the cooldown
    • Fixed broken interaction when recovering vehicle while the crash cam is active
[h2]Early Preview: Career Mode[/h2]
  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
[h2]Traffic[/h2]
  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements
[h2]Audio[/h2]
  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”

[h2]World Editor[/h2]
  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
    [previewyoutube][/previewyoutube]

[h2]Render[/h2]
  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window
[h2]Jbeam[/h2]
  • Fixed triangle visualization breaking with “loose tires”