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Minor Update v0.19.2 Released



In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.

[h2]Vehicles[/h2]
  • Cherrier Vivace/Tograc
    • Fixed incorrect configuration types for Race and Trackday configurations
    • Fixed an instability of rear differentials on certain circumstances
  • Gavril D-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed Kentarch D30 missing tow hitch
    • Slightly increased IFS halfshaft travel
  • Gavril Roamer
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed missing rear 3-link suspension mounts on extended frames
    • Slightly increased IFS halfshaft travel
  • Gavril H-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed interior cameras
    • Fixed missing rear 3-link suspension mounts on upfit frame
    • Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
    • Slightly increased IFS halfshaft travel
  • Ibishu Pigeon: Fixed naming of intake part for diesel engine
  • Wheel Roller: Added more configurations for "multi" setup for better clarity
  • Common: Fixed missing Texas license plate design
  • Metal Ramp size is now fully adjustable via the tuning menu
    [previewyoutube][/previewyoutube]

[h2][/h2]
  • Metal box size and weight are now fully adjustable via the tuning menu 
    [previewyoutube][/previewyoutube]

[h2]Levels[/h2]
  • Small Island: Fixed LODs and vertex colors issues on clutter objects.

[h2]UI[/h2]
  • Increased range of fog slider in environment menu

[h2]Physics[/h2]
  • Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
  • Fixed game crashing after resetting a burning vehicle

[h2]Multiseat[/h2]
  • Added indication when a multiseat player has not configured any binding in his controller
  • Fixed the first non-xbox gamepad being forcefuly assigned to the same player as the keyboard/mouse player

[h2]Traffic[/h2]
  • Fixed vehicles getting permanently stuck at 0 speed after collisions
  • Tweaked night time values for AI headlights

[h2]Telemetry[/h2]
  • Fixed uploads failing due to not being able to salt/hash

[h2]Input[/h2]
  • Fixed trailer decoupling

[h2]World Editor[/h2]
  • Fixed scenetree scrolling

[h2]Cameras[/h2]
  • Tuned external camera zoom steps