1. BeamNG.drive
  2. News
  3. Minor Update v0.23.1 Released

Minor Update v0.23.1 Released

With today’s minor release we are delivering several fixes to issues identified in version 0.23. We appreciate everyone's feedback and bug reports!

We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change.

In addition, we've addressed a few issues with the launcher, and did minor work on several vehicles, Gridmap V2, UI, and more. You can find the full list of changes below!

We hope you are enjoying these updates. Thank you for your support!

[h3]Vehicles[/h3]
  • ETK 800 Series

    • Added race oil pan to drift configuration
    • Fixed gauge exception on load
  • Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine
  • Gavril T-Series: Fixed node group on the inner front rear left tire
  • Hirochi Sunburst

    • Fixed oilpan refnode position
    • Fixed transparency issue on Sunburst grille badge
  • Ibishu Hopper: Fixed a problem where the wheels tried to connect to the differential directly instead of through half shafts
  • Ibishu Wigeon

    • Fixed the extreme deformation spiking of the front end
    • Fixed front fender flare meshes not disappearing when part removed
  • Ibishu Pigeon

    • Fixed conflicting variables/node names of the bed crate and roof bar crate that caused the crates to weight 10,000kg each and flatten the vehicle
    • Fixed headlight part names
    • Fixed fuel tank part name
    • Fixed mismatched taillight flare color
  • Common: Fixed tire_01i texture


[h3]Levels[/h3]
  • Gridmap V2: Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone
  • Industrial Site: Fixed incorrect collisions with "ind_bld_tin_01_shed_b"


[h3]Game Engine[/h3]
  • Disabling mods after major game updates for safety reasons
  • Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file
  • Fixed precooked imposters not being loaded
  • Fixed rendering artifacts after changing graphics settings to Ultra


[h3]Launcher[/h3]
  • Fixed using wrong system language
  • Fixed Window's ransomware protection being erroneously triggered by a bug


[h3]User Interface[/h3]
  • Fixed the Parts menu closing automatically after every part change in West Coast USA and in Gridmap
  • Fixed an issue with vehicle selection menu classifying official vehicles as mods
  • Improved visualization of coupler spheres when attaching trailers and in other situations


[h3]Editor[/h3]
  • Improved ScriptAI: added time start delay and offset. Also fixed saving of those values. Added Fast Forward mode


[h3]Input[/h3]
  • Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode
  • Fixed vehicle controls sometimes not working after exiting the World Editor


[h3]Artificial Intelligence[/h3]
  • Fixed AI and ScriptAI not being able to move through water


[h3]Scenarios[/h3]
  • Fixed Collect Mountain scenario not resetting properly after completion
  • Fixed sounds not playing correctly after resetting a scenario sometimes
  • Fixed minor UI & text issues in the "Speedy Scramble" scenario