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Minor Update v0.23.3 Released

We have another round of fixes and enhancements for you today. Reported issues with Time Trial, Scenario, and Campaign end screens have been resolved, and Vulkan received a series of stability improvements.

On the Launcher side, a fix has been applied to the verification tool's file removal process, and we also addressed several issues with Vehicles, World Editor, and UI.

Thank you so much to everyone who took the time to report issues and share feedback!

[h2]Vehicles[/h2]
  • Bruckell LeGran
    • Fixed wagon rear signal lamps not disabling their glowMaps when breaking
  • Gavril H-Series
    • Fixed population of derby config
  • Gavril Roamer
    • Fixed population of derby config
  • Ibishu Pigeon
    • Fixed single-sided mesh for I4 engine accessory belt
    • Fixed mesh bindings of upper door mirror bracket
  • Ibishu Wigeon
    • Fixed single-sided mesh for I4 engine accessory belt
  • Common
    • Global tweak to BeamLimitDamp of vehicle engine mount beams
[h2]UI[/h2]
  • Fixed an issue with the license plate regeneration button
  • Fixed broken end screens for Time Trials, Campaign, and some Scenarios
  • Fixed not being able to disable shadows when Lighting Quality is set to Lowest
  • Fixed an issue with CPU-bound computers that resulted in CEF being overloaded with requests and data. This resulted in several seconds of delay in the user interface
  • Improved the frame rate dependency of the in-game HTML interfaces to be half the game's speed (30 fps max for now), allowing the game additional hardware resources
[h2]Game Engine[/h2]
  • Stability fixes for Vulkan rendering
  • Fixed Borderless mode in Vulkan
  • Fixed inverted reflections in vehicle mirrors if graphics setting for Texture is set to Low
  • Fixed bug where beamLongBound and beamShortBound got reset to 1 if set to 0 in jbeam (Nonzero values were unaffected)
[h2]Camera[/h2]
  • Fixed an issue with path camera not playing in some scenarios and campaigns
[h2]Launcher[/h2]
  • Fixed verification tool removing critical game files due to letter case sensitivity
  • Fixed verification tool deleting unknown files without moving them to the backup location first
[h2]Traffic[/h2]
  • Implemented loading screen while loading traffic vehicles from the radial menu
  • Fixed traffic spawning way too close to the player vehicle (especially in Bus Routes mode)
  • Tweaked traffic parameters in Bus Routes mode

[h2]World Editor[/h2]
  • Flowgraph
    • Fixed errors in the Distance Between node
  • Fixed an issue where the World Editor could not be opened due to missing files
  • Fixed issue with the vehicle engine audio debug tool where it was not possible to change any values
  • Fixed an issue where objects being set as "hidden" would be unhidden when loading a level
  • Fixed a crash when editing a hidden decal road
  • Fixed several crashes when importing, adding, or deleting terrain blocks
  • Fixed an issue where decal roads couldn't be selected sometimes
  • The transform gizmo will be hidden now if the object doesn't have the respective field for it
[h2]Misc[/h2]
  • Bus Routes
    • Fixed Utah bus lines using incorrect route
  • Track Builder
    • Fixed editor breaking sometimes