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Minor Update v0.23.5 Released

We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.

[h2]Game Engine[/h2]
  • Fixed an issue where audio files from content/audio.zip were not accessible in-game
  • Fixed crash while exporting performance graph data to JSON
[h2]Launcher[/h2]
  • Migration will no longer be performed if this is the first run of the game
[h2]AI[/h2]
  • Fixed an issue with scriptAI not moving
[h2]Render[/h2]
  • Fixed materials when using UV1 on normal maps
  • Fixed material's UV animations
[h2]Scenarios[/h2]
  • Fixed traffic respawning when a bus route is restarted
[h2]Replay[/h2]
  • Fixed vehicles sometimes being invisible when playing back replays after a game restart
  • Fixed some replays not working when they had been recorded in certain mod maps
  • Slightly improved logging of the replay system
[h2]World Editor[/h2]
  • Decal Road Editor
    • Fixed some road materials not showing up in the inspector
    • Fixed an issue where duplicating a road in the object tool makes it unselectable in the road editor
    • Disabled regeneration of all decal roads on exit to make exiting faster
    • Improved performance of road editing when the "overObjects" field is set
  • Forest Editor
    • Fixed newly created forest item meshes not being saved
    • Added copy, paste and duplicate to the forest editor
    • Deselect forest brush when switching to "select item" mode
  • Terrain Editor
    • Fixed reload of terrain materials when saving changes to materials
  • Object Tool
    • Improved performance of the object tool by disabling constant "hovered object detection"