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Hotfixes for v0.31 Released

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:

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[h2]v0.31.3[/h2] (Jan/22, 2024)
[h2]Vehicles[/h2]
  • Bruckell Moonhawk
    • Fixed missing texture on the nosecone on some variants
  • FPU Wydra
  • Gavril Grand Marshal
    • Fixed texture issues on stock right exhaust
  • Gavril Roamer
    • Fixed facelift tailgate not closing after opening
  • Gavril T-Series
    • Fixed ram plow UV issue and increased texture density
    • Fixed cargo load box attachment points on flatbed and box upfits
    • Improved ram plow collision
    • Tweaked FFB and power steering
  • Ibishu Covet
    • Fixed trailer fuel tank meshes being on wrong sides
    • Fixed not showing broken fuel tanks UI message
    • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
  • Ibishu Miramar
    • Fixed Jbeam issues with door mirrors
  • Ibishu Pessima (1988-1991)
    • Fixed carbon fiber hood not closing correctly
  • Ibishu Pessima (1996-2000)
    • Fixed issues with rear seats and fuel cell
  • Wentward DT40L
    • Fixed ram plow being invisible
    • Tweaked power steering
  • Trailers
    • Flatbed trailer
      • Added ability for bogie to latch on the last available position on 48ft trailer
  • Props
    • Cone prop
      • Removed the ability to remove the cone completely in parts selector
[h2]Gameplay[/h2][h2]Input & FFB[/h2]
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
[h2]Missions[/h2]
  • Fixed AI in Sawmill Brawl race mission
[h2]Early Preview: Career Mode[/h2]
  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
[h2]UI[/h2]
  • Vehicle Livery Creator
    • Fixed texture fill layer projection when using a scale value of less than 1.0
    • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
    • Fixed error when trying to open world editor in main menu
    • Fixed error where the tool was referencing a missing shape
    • Fixed the tool writing an empty json file even if no brushes have been created
    • Replaced a nice placeholder skin price with an elite value
    • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
    • World Editor tool: Link in news window now refers to forum thread
    • World Editor tool: Also allow JPG decal textures rather than just PNG files
    • World Editor tool: Fixed the table of contents sorting in the documentation window
[h2]Audio[/h2]
  • Improved compression brake sounds for remastered T-Series
[h2]Game Engine[/h2]
  • Fixed 2 common application crashes


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[h2]v0.31.2[/h2] (Dec/20, 2023)
[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
    • Fixed vented hood type D missed backfaces, missed wheelie bar
  • Burnside Special
    • Fixed #literallyUnplayable front signal flares misalignment by 4cm
  • Civetta Bolide
    • Removed broken powerglow skin
  • Cherrier FCV
    • Fixed no texture gauges with certain part combinations
  • Gavril D-Series
    • Fixed wrong deformGroups on long bed couch straps
    • Fixed wrong name on locking front differential
  • Gavril T-Series
    • Fixed sleeper rear door skin UV on cabover variant
    • Removed rear cab support bar on aero and sleeper, replaced with daycab ones
    • Fixed glow map leak issue on steering wheel
    • Removed spot mirrors AO burn
    • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
  • Ibishu Covet
    • Fixed marker lights not working on trailer body
  • Ibishu Pigeon
    • Fixed the Cargo Load Box description and value
  • Ibishu Pessima
    • Fixed the Sport intake not providing extra power
  • Common
    • Fixed dually square rear wheels receiving no power and spamming console errors
    • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
    • Fixed skidplate wheels not working on any vehicle except Covet
  • Trailers
    • Container Trailer
      • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
      • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
      • Fixed missing wheel breakGroups
      • Improved stability of 40ft container
    • Dry Van Trailer
      • Moved marker lights above the doors to be road legal
      • Fixed bogie rail not handling heavy loads well
    • Flatbed Trailer
      • Fixed brakes still working after wheels broken off
    • Box Utility Trailer
      • Fixed marker lights not working
    • Large Box Utility Trailer
      • Fixed marker lights not working
  • Props
    • Large Cannon Prop
      • Removed collision from rigidifier node which was catching on tall vehicles
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed parking slot in commercial garage area
    • Fixed position of the ON screen in commercial garage office
    • Fixed fence-hoarding mesh
    • fixed bollards, sidewalk and navgraph in Nodeoline fuel station
    • Fixed collision in front of sewerage
    • Fixed gas station signs
  • Derby Arenas
    • Fixed concrete arena spawn point
  • East Coast, USA
    • Fixed spawn points
  • ETK Driver Experience Center
    • Fixed default spawn point
  • Industrial Site
    • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
  • Italy
    • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
[h2]Gameplay[/h2]
  • Fixed some conflicting parking spots in West Coast USA
[h2]Powertrain[/h2]
  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer
[h2]UI[/h2]
  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
  • Fixed Marker icons showing wrongly after switching level sometimes
  • Changed T-Series splitter icons to more fitting ones
  • Decal Editor
    • Fixed projection for path layers in world editor tool
    • Fixed projection for brush stroke layers in world editor tool
[h2]AI & Traffic[/h2]
  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
[h2]Vehicle Editor[/h2]
  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool


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[h2]v0.31.1[/h2] (Dec/15, 2023)
[h2]Vehicles[/h2]
  • Gavril T-Series
    • Removed submarine mode
    • Stabilized rear single axle leaf spring suspension
    • Fixed the driver side sleeper door not opening on cabover sleeper cab
    • Adjusted Spring brake application range
    • Implemented several fixes on the front doors of the Cabover
  • Trailers
    • All semi trailers: adjusted spring brake application range
    • Dry Van: fixed loading ramp on 28 and 53ft variants
    • Container Trailer: Fixed the load weight variables
[h2]UI[/h2]
  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App
[h2]Cameras[/h2]
  • Fixed broken ‘Inertia’ slider for the Driver camera settings
[h2]Early Preview: Career Mode[/h2]
  • Fixed wrongly displayed save message when exiting career mode
[h2]AI & Traffic[/h2]
  • Fixed bug with ScriptAI V-Based Trajectory
[h2]Game Engine[/h2]
  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor