Hotfixes for v0.31 Released
Greetings everyone,
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
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[h2]v0.31.3[/h2] (Jan/22, 2024)
[h2]Vehicles[/h2]
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[h2]v0.31.2[/h2] (Dec/20, 2023)
[h2]Vehicles[/h2]
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[h2]v0.31.1[/h2] (Dec/15, 2023)
[h2]Vehicles[/h2]
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
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[h2]v0.31.3[/h2] (Jan/22, 2024)
[h2]Vehicles[/h2]
- Bruckell Moonhawk
- Fixed missing texture on the nosecone on some variants
 
 - FPU Wydra
- Fixed literallyunplayable™️ typo indescription
 
 - Gavril Grand Marshal
- Fixed texture issues on stock right exhaust
 
 - Gavril Roamer
- Fixed facelift tailgate not closing after opening
 
 - Gavril T-Series
- Fixed ram plow UV issue and increased texture density
 - Fixed cargo load box attachment points on flatbed and box upfits
 - Improved ram plow collision
 - Tweaked FFB and power steering
 
 - Ibishu Covet
- Fixed trailer fuel tank meshes being on wrong sides
 - Fixed not showing broken fuel tanks UI message
 - Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
 
 - Ibishu Miramar
- Fixed Jbeam issues with door mirrors
 
 - Ibishu Pessima (1988-1991)
- Fixed carbon fiber hood not closing correctly
 
 - Ibishu Pessima (1996-2000)
- Fixed issues with rear seats and fuel cell
 
 - Wentward DT40L
- Fixed ram plow being invisible
 - Tweaked power steering
 
 - Trailers
- Flatbed trailer
- Added ability for bogie to latch on the last available position on 48ft trailer
 
 
 - Flatbed trailer
 - Props
- Cone prop
- Removed the ability to remove the cone completely in parts selector
 
 
 - Cone prop
 
- Refueling now ignores fuel tanks with the “Air” type
 - Fixed literallyunplayable™️ typo in CentalHospital bus line
 
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
 
- Fixed AI in Sawmill Brawl race mission
 
- Fixed issue where some part slots could be missing from the part shopping menu in some cases
 - Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
 
- Vehicle Livery Creator
- Fixed texture fill layer projection when using a scale value of less than 1.0
 - Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
 - Fixed error when trying to open world editor in main menu
 - Fixed error where the tool was referencing a missing shape
 - Fixed the tool writing an empty json file even if no brushes have been created
 - Replaced a nice placeholder skin price with an elite value
 - World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
 - World Editor tool: Link in news window now refers to forum thread
 - World Editor tool: Also allow JPG decal textures rather than just PNG files
 - World Editor tool: Fixed the table of contents sorting in the documentation window
 
 
- Improved compression brake sounds for remastered T-Series
 
- Fixed 2 common application crashes
 
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[h2]v0.31.2[/h2] (Dec/20, 2023)
[h2]Vehicles[/h2]
- Autobello Piccolina
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
 - Fixed vented hood type D missed backfaces, missed wheelie bar
 
 - Burnside Special
- Fixed #literallyUnplayable front signal flares misalignment by 4cm
 
 - Civetta Bolide
- Removed broken powerglow skin
 
 - Cherrier FCV
- Fixed no texture gauges with certain part combinations
 
 - Gavril D-Series
- Fixed wrong deformGroups on long bed couch straps
 - Fixed wrong name on locking front differential
 
 - Gavril T-Series
- Fixed sleeper rear door skin UV on cabover variant
 - Removed rear cab support bar on aero and sleeper, replaced with daycab ones
 - Fixed glow map leak issue on steering wheel
 - Removed spot mirrors AO burn
 - Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
 
 - Ibishu Covet
- Fixed marker lights not working on trailer body
 
 - Ibishu Pigeon
- Fixed the Cargo Load Box description and value
 
 - Ibishu Pessima
- Fixed the Sport intake not providing extra power
 
 - Common
- Fixed dually square rear wheels receiving no power and spamming console errors
 - Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
 - Fixed skidplate wheels not working on any vehicle except Covet
 
 - Trailers
- Container Trailer
- Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
 - Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
 - Fixed missing wheel breakGroups
 - Improved stability of 40ft container
 
 - Dry Van Trailer
- Moved marker lights above the doors to be road legal
 - Fixed bogie rail not handling heavy loads well
 
 - Flatbed Trailer
- Fixed brakes still working after wheels broken off
 
 - Box Utility Trailer
- Fixed marker lights not working
 
 - Large Box Utility Trailer
- Fixed marker lights not working
 
 
 - Container Trailer
 - Props
- Large Cannon Prop
- Removed collision from rigidifier node which was catching on tall vehicles
 
 
 - Large Cannon Prop
 
- West Coast, USA
- Fixed parking slot in commercial garage area
 - Fixed position of the ON screen in commercial garage office
 - Fixed fence-hoarding mesh
 - fixed bollards, sidewalk and navgraph in Nodeoline fuel station
 - Fixed collision in front of sewerage
 - Fixed gas station signs
 
 - Derby Arenas
- Fixed concrete arena spawn point
 
 - East Coast, USA
- Fixed spawn points
 
 - ETK Driver Experience Center
- Fixed default spawn point
 
 - Industrial Site
- Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
 
 - Italy
- Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
 
 
- Fixed some conflicting parking spots in West Coast USA
 
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
 - Improved low air pressure parking brake behavior
 - Improved starter- and shutoff-sound handling for engines with large inertia
 - Added additional T-Series splitter and center diff input actions for use with specialized input hardware
 - Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
 - Improved high idle turbo behavior
 - Fix coupler logic error that prevented the container from releasing from its trailer
 
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
 - Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
 - Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
 - Fixed Marker icons showing wrongly after switching level sometimes
 - Changed T-Series splitter icons to more fitting ones
 - Decal Editor
- Fixed projection for path layers in world editor tool
 - Fixed projection for brush stroke layers in world editor tool
 
 
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
 
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool
 
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[h2]v0.31.1[/h2] (Dec/15, 2023)
[h2]Vehicles[/h2]
- Gavril T-Series
- Removed submarine mode
 - Stabilized rear single axle leaf spring suspension
 - Fixed the driver side sleeper door not opening on cabover sleeper cab
 - Adjusted Spring brake application range
 - Implemented several fixes on the front doors of the Cabover
 
 - Trailers
- All semi trailers: adjusted spring brake application range
 - Dry Van: fixed loading ramp on 28 and 53ft variants
 - Container Trailer: Fixed the load weight variables
 
 
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
 - Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
 - Fixed issue where player could get stuck in garage mode in WCUSA
 - Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
 - Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
 - Added Vehicle Vicinity App

 
- Fixed broken ‘Inertia’ slider for the Driver camera settings
 
- Fixed wrongly displayed save message when exiting career mode
 
- Fixed bug with ScriptAI V-Based Trajectory
 
- Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor