Hotfixes for v0.32 Released
Greetings everyone,
We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
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[h2]v0.32.5[/h2] (July/23, 2024)
[h2]Game Engine[/h2]
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[h2]v0.32.4[/h2] (July/11, 2024)
[h2]Game Engine[/h2]
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[h2]v0.32.3[/h2] (July/10, 2024)
[h2]Vehicles[/h2]
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[h2]v0.32.2[/h2] (May/23, 2024)
[h2]Vehicles[/h2]
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[h2]v0.32.1[/h2] (Apr/24, 2024)
[h2]Vehicles[/h2]
[h2]World Editor[/h2]
[h2]Render[/h2]
We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
[hr][/hr]
[h2]v0.32.5[/h2] (July/23, 2024)
[h2]Game Engine[/h2]
- This release implements more security improvements. Please update as soon as possible
 - Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed
 
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[h2]v0.32.4[/h2] (July/11, 2024)
[h2]Game Engine[/h2]
-  Fixed a crash when using the native Linux port
 
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[h2]v0.32.3[/h2] (July/10, 2024)
[h2]Vehicles[/h2]
- ETK I-Series
- Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series
 
 
 
 - Updated lights
 
 - Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series
 - Props
- Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation
 
 
- West Coast, USA
- Fixed missing road/curbs mesh at fuel station near player garage
 - Fixed canal water
 - Adjusted tunnel light bleed
 - Fixed waypoints and enhanced AI flow in different areas
 - Updated Shuffleboard logistics computer screen
 - Fixed different decalroads layering issues and materials
 - Fixed different normal errors on some meshes
 - Fixed some mesh collisions
 - Deleted some materials duplicates
 
 - Italy
- Fixed texture stretch on sidewalk
 - Deleted old test mesh
 
 - Common
- Updated some old files version
 
 
- Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
 
- Added input mapping for Turtle Beach Velocity-one Race
 
- This release implements security improvements. Please update as soon as possible
 - Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder
 
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[h2]v0.32.2[/h2] (May/23, 2024)
[h2]Vehicles[/h2]
- Autobello Piccolina
- Fixed wrong model years on Baja Extreme configuration
 - Fixed incorrectly placed right mirror origin
 
 - Bruckell Bastion
- Fixed wrong cargobox strap deform groups on rear seats
 
 - Bruckell LeGran
- Fixed trunk opening/closing issues with some spoilers
 
 - Civetta Scintilla
- Fixed seat cargo load box syntax error
 
 - ETK 800-Series
- Improved stability of widebody doors to match the normal doors
 
 - ETK I-Series
- Improved stability of mirrors
 
 - Gavril D-Series
- Added log straps
 - Fixed issues with logs clipping with bed when high log diameter set
 
 - Gavril T-Series
- Added lights to headache rack
 - Removed the ability to remove interior completely
 - Fixed mixer controls not working when default ignition state in settings is Off
 - Fixed duplicate stock ECU
 
 - Hirochi Aurata
- Added cargo load box support
 
 - Hirochi SBR4
- Added seat cargo boxes
 
 - Ibishu BX-Series
- Added remaining parts to derby configs
 - Fixed duplicate flexbodies in sport intake
 - Fixed dynamic decals not working on aftermarket parts
 - Fixed brake booster position on LHD/RHD dashboards
 - Fixed some issues in the engine bay
 - Implemented improvements for arcade mode shift point
 - Implemented cooling improvements
 - Fixed steering breaking too easily with some 14x8 wheels
 - Fixed typo in rear bumper trim
 
 - Ibishu Hopper
- Fixed headlight flares position
 - Added seat cargo boxes
 
 - Ibishu Pigeon/Wigeon
- Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)
 
 - Soliad Lansdale
- Fixed wrong lettering on 3.8 SE AWD (A) configuration
 - Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic
 
 - Common
- Off-road lights
- Fixed some offroad roof light props being inverted
 
 - Simplified traffic cars
- Fixed duplicate triangles on some cars
 
 
 - Off-road lights
 - Trailers
- Converted all trailers to use the new landing gear system from log trailer
 - Fixed missing weight info in UI
 - Fixed inverted landing gear control key bindings
 - Container Trailer
- Stiffened 40ft bogie
 
 - Flatbed trailer
- Fixed console warnings on short trailer with steel coil
 - Fixed rear 20t steel coil spinning when loaded on some configurations
 - Reduced bogie autocoupling radius to prevent damage related to another issue
 - Fixed wrong light prop positions on 32ft variant
 
 - Log Trailer
- Reduced maximum allowed log length to prevent issues with clipping and breaking straps
 
 - Tanker Trailer
- Fixed wrong kingpin height on long variant
 - Fixed default config not existing
 
 
 - Props
- Logs prop
- Fixed literally unplayable ™ typo
 
 
 - Logs prop
 
- Johnson Valley
- Fixed duplicated materials
 - Fixed console warnings
 
 - Jungle Rock Island
- Fixed console warnings
 
 - Common
- Fixed several bugs on materials and meshes
 - Fixed some decals position
 - Fixed a number of floating objects
 
 
- Updated prefab for AI Race mission: Wild West Trails
 - Added Finish and Outro camera path elements in the Missions editor for AI Races
 
- Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
 
- Made further improvements to the respawn logic
 
- Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
 
- Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
 
- Resource Checker: Fixed issues with false positives when file extension was missing from texture path
 
- Fixed component merging
 - Added ability to use components inside calculations (documentation)
 - Added ability to use vec3, quat and concat functions inside calculations (documentation)
 - Improved expression error handling and error messages
 
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[h2]v0.32.1[/h2] (Apr/24, 2024)
[h2]Vehicles[/h2]
- Bruckell Bastion
- Fixed trunk not opening with Nomi wing
 
 - Gavril D-Series
- Added log loads
 
 - Gavril H-Series
- Fixed wrong rear load slot name on extended variant
 - Added log loads
 
 - Gavril T-Series
- Fixed cement mixer halogen light deformmaterial
 
 - Hirochi Sunburst
- Revised steering geometry to avoid over centering effect when reversing at full lock
 
 - Ibishu BX-Series
- Added “Drag” skin
 - Updated “Drag (A)” config
 - Added “Old Paint” skin
 - Added “The Malodorous (M)” config
 - Added bash bars and other derby parts
 - Fixed wrong shifter on street tuned config
 - Moved horn slot to dashboard to fix sound location conflict with shifter
 - Fixed typo in radio blanking plate name
 - Fixed no texture odometer on traffic variants
 - Fixed coupe taillights having no collision triangles
 - Fixed non-centered brake discs with drift suspension
 - Fixed literally unplayable ™ bumper trim
 
 - Trailers
- Frameless Dump Trailer
- Fixed typo in Dump Body Hydraulics part name
 
 - Log Trailer
- Fixed typo in short trailer config description
 
 
 - Frameless Dump Trailer
 - Props
- Logs Prop
- Lowered minimum length allowed in Tuning menu
 
 
 - Logs Prop
 - Common
- Fixed some typos in description of BX-series
 - Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
 
 
- West Coast, USA
- Fixed collision issue in Logistic garage buidling
 - Fixed collision on railway bridge
 - Fixed glass material
 
 - East Coast, USA
- Fixed tree eating car
 
 - Small Island
- Fixed spiky terrain
 
 - Common
- Fixed annotations on all maps
 
 
- Fixed an issue that prevented Steam username to be displayed on license plates
 - Fixed mission markers showing sometimes even when the setting was disabled
 - Increased the size of left panel in Garage
 - Improved Options layout to support long titles from localisation
 - Vehicle selector counter now respects Aux checkbox
 - In old vehicle configuration Tuning, Live updates option now saves its state
 - Icon color and size handling improvements
 - New Vehicle Configuration UI
- Improved numerical order in dropdowns of Parts selector
 - Implemented filtering on Save&Load when entering a name
 - Fixed an error when switches being interactive when disabled
 - Tuning now respects "hideInUI" parameter
 - Live update option now saves its state in Parts selector and Tuning
 - Parts selector UI improved
 - Save&Load thumbnail checkbox now functional
 - Dropdown built-in search now shows "not found" message
 - Tuning now has everything sorted
 
 
- Crash Camera
- Fixed camera getting triggered by pooled inactive traffic vehicles
 - Lowered cooldown between two triggers of the crash camera
 - Fixed issue where changing the camera reset the cooldown
 - Fixed broken interaction when recovering vehicle while the crash cam is active
 
 
- Fixed several minor localization issues
 - Fixed tutorial out of bounds check not working properly in some cases
 - You can now “give back” trailers when delivering them
 - Improved delivery screens “locked” messages
 - Fixed milestones breaking the game in some cases
 - Improved Progress and Milestone pages visuals
 - Career Branches Landing UI facelift
 - Made branch skill cards look more clickable with mouse pointer
 - Milestones screen adjustments
 - Career Progress landing adjustments
 - Focus and hover styles update for the career Branch Progress Landing
 
- Fixed wrong calculation for minimum respawn distance
 - Small performance improvements
 
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
 - Reduced volume of “low air pressure alarm”
 
[h2]World Editor[/h2]
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
[previewyoutube][/previewyoutube] 
[h2]Render[/h2]
- Fixed rare crash when using Vulkan renderer
 - Improved behaviour of Vulkan renderer during OOM situations (out of memory)
 - Fixed crash when using Vulkan renderer after minimize the game window
 
- Fixed triangle visualization breaking with “loose tires”