Hotfixes for v0.33 Released
Greetings everyone,
We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:
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[h2]Vehicles[/h2]
[h2]Levels[/h2]
[h2]Gameplay[/h2]
[h2]User Interface[/h2]
[h2]Early Preview: Career Mode[/h2]
[h2]AI & Traffic[/h2]
[h2]Virtual Reality[/h2]
[h2]Game Engine[/h2]
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[h2]Vehicles[/h2]
[h2]World Editor[/h2]
[h2]User Interface[/h2]
[h2]User Interface[/h2]
[h2]Early Preview: Career Mode[/h2]
[h2]Game Engine[/h2]
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[h2]Vehicles[/h2]
[h2]Early Preview: Career Mode[/h2]
[h2]Game Engine[/h2]
We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:
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v0.33.3
(October/07, 2024)[h2]Vehicles[/h2]
- Gavril T-Series
- Fixed cabover extended cab frame cab mounts not working correctly on the rear
- Fixed cabover cape console warnings
- Fixed exhaust attach nodes clipping with cape
- Fixed wrong breaking behavior for conventional 8 inch exhaust stacks
- Fixed wrong node groups on rear twin steer tires
- Fixed cabover extended cab frame cab mounts not working correctly on the rear
- Gavril MD-Series
- Fixed wrong name of rear final drive in parts selector
- Fixed extended cab exhaust Jbeam not fitting shape
- Fixed wrong node position on square roll bar lights
- Fixed chicken light positions
- Renamed headlight bezel color and grille color slots for clarity
- Fixed rear demountable rim wheels not breaking off correctly
- Fixed tanker upfit not working in career if installed manually
- Fixed stretcher getting stuck in rear wheels
- Fixed wrong name of rear final drive in parts selector
- Gavril D-Series
- Fixed wrong node position on square roll bar lights
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Fixed D10 cargo load box instability
- Fixed wrong node position on square roll bar lights
- Gavril H-Series
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Fixed wrong spare tire height on most frame variants
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Gavril Bluebuck
- Fixed rear suspension having no wheels if added manually
- Fixed rear differential having no final drive if added manually
- Fixed rear suspension having no wheels if added manually
- Hirochi SBR4
- Fixed license plate clipping on custom rear bumper
- Fixed license plate clipping on custom rear bumper
- Cherrier FCV
- Fixed floppy steering column
- Fixed rear doors not breaking off correctly
- Fixed floppy steering column
- Ibishu BX-Series
- Fixed outdated name displayed in career
- Fixed parcel shelf rigidifier collision
- Fixed LED light bar Jbeam issues
- Fixed Nomi GTT wing wobble caused by missing beams
- Made V8 exhaust slots make sense
- Made battery location depend also on the chosen engine
- Fixed race shifter on stock interior clipping through hole
- Fixed Track (M) configuration having no clutch pedal
- Fixed outdated name displayed in career
- ETK 800-Series
- Fixed 270 speed limiter price typo
- Fixed sedan trunk load name typo
- Fixed way too big population on Knallhart config
- Fixed 270 speed limiter price typo
- ETK K-Series
- Fixed 270 speed limiter price typo
- Fixed 270 speed limiter price typo
- ETK I-Series
- Fixed drift steering instability with big rims combined with negative offset
- Fixed drift steering instability with big rims combined with negative offset
- Soliad Wendover
- Fixed wrong exhaust on Junkhana config
- Fixed hardcoded license plate text on Junkhana config
- Fixed manual shifter console warnings
- Fixed manual shifter not being available on police center console
- Fixed wrong exhaust on Junkhana config
- Soliad Lansdale
- Fixed wobbly trunk boxes
- Fixed wobbly trunk boxes
- Burnside Special
- Fixed speedo needle on chopped body
- Fixed speedo needle on chopped body
- Ibishu Pigeon
- Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use
- Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use
- Ibishu Covet
- Fixed some lights breaking when they shouldn’t
- Fixed some lights breaking when they shouldn’t
- SP Rockbasher
- Fixed wrong rotation direction of front right CV joint
- Fixed wrong rotation direction of front right CV joint
- Simplified Traffic Vehicles
- Fixed mismatched wheel on parked ETK 800
- Adjusted LeGran wheel offset to closer match normal version
- Improved stability of Ibishu BX-series rear end jbeam
- Fixed Grand Marshal name spelling mistake
- Improved UVs and material assignment on Ibishu BX-series
- Fixed Lansdale foglight using wrong material
- Tweaked taxi skins to closer match their normal counterpart’s shade of yellow
- Improved windshield damage material
- Improved cargobox texture quality
- Fixed mismatched wheel on parked ETK 800
- Props
- Metal Ramp
- Fixed missing config thumbnail
- Fixed missing config thumbnail
- Large Tire
- Converted thumbnails to jpg
- Converted thumbnails to jpg
- Bales
- Converted thumbnails to jpg
- Converted thumbnails to jpg
- Metal Ramp
[h2]Levels[/h2]
- East Coast
- Fixed grass popping from asphalt
- Improved fuel station terrain
- Fixed grass popping from asphalt
- West Coast
- Fixed different floating objects
- Fixed billboard lod on drag strip
- Fixed holes in island mesh
- Fixed inconsistencies with toll sign text
- Fixed terrain spikes
- Fixed different navgraph decalroads
- Fixed barriers in the police station parking entrance
- Fixed island tunnel mesh overlapping with island terrain mesh
- Fixed the render priority of some decalroads
- Updated some parking spots position
- Removed unused waypoints
- General road art improvements in Spearleaf island
- Fixed different floating objects
- Italy
- Fixed some floating trees
- Fixed trees growing from pavement
- Fixed some floating trees
- Utah
- Fixed AI jumping in canyon
- Fixed AI jumping in canyon
[h2]Gameplay[/h2]
- Added a new Drag Timer UI App; Can be used in Freeroam or in missions
- Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race
- Fixed bugs regarding staging and lights system for Drag Race
- Fixed a bug that caused crashes on random vehicle selection for Drag Race
- Fixed Threshold stars from Drag Race Missions
- Added new functionalities to the Drag Race Editor in the World Editor
- Facilities
- Fixed facilities not displaying trailers properly
- Fixed facilities not displaying trailers properly
[h2]User Interface[/h2]
- Added option in the radial menu to adjust the mirrors
[h2]Early Preview: Career Mode[/h2]
- Fixed vehicle/trailer deliveries spawning the wrong way in some places
- Fixed issue where some parts could not be installed correctly when trying to add them to a vehicle
[h2]AI & Traffic[/h2]
- Fixed traffic signals data on West Coast USA
- Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"
- Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"
[h2]Virtual Reality[/h2]
- Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working
[h2]Game Engine[/h2]
- Fixed the in-game repository menu. It will now work correctly when neither Steam client nor Epic Games clients are running
- Fixed Lua exception when getting the achievement “Kilometer knockoff”
- Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice
- Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate
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v0.33.2
(September/27, 2024)[h2]Vehicles[/h2]
- Gavril MD-Series
- Fixed reverse light flares
- Increased the durability of single cab driveshaft
- Fixed reverse light flares
- Bruckell Moonhawk
- Fixed drag config blowing up before crossing 1/4 mile
- Fixed drag config blowing up before crossing 1/4 mile
- Simplified Traffic Vehicles
- Fixed BX traffic cars reversing backwards at random, usually into the player
- Fixed BX traffic cars reversing backwards at random, usually into the player
[h2]World Editor[/h2]
- Road Architect Tool
- Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
- Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used
- User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain
- Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)
- Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool
- Convenience Feature: Traffic lights on roundabouts now switched off by default
- Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
[h2]User Interface[/h2]
- Fixed a crash that some users experienced around the first 10 minutes after enablind VR
[h2]User Interface[/h2]
- Updated official translations
[h2]Early Preview: Career Mode[/h2]
- Fixed Softlock for cargo screen that can happen rarely
- Fixed parcel progress not being saved for milestones
[h2]Game Engine[/h2]
- Fixed application exit after 10000 seconds if it failed to connect to the mod repository
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v0.33.1
(September/19, 2024)[h2]Vehicles[/h2]
- Gavril MD-Series
- Added Welded differential option
- Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
- Fixed an excessively high engine torque rating
- Added Welded differential option
- Gavril T-Series
- Fixed an issue where the front tridem tires were using incorrect components for offset
- Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
- Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine
- Fixed an issue where the front tridem tires were using incorrect components for offset
- Ibishu Miramar
- Fixed issues with liveries
- Fixed issues with liveries
- Simplified Traffic Vehicles
- Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material
[h2]Early Preview: Career Mode[/h2]
- Fixed an issue where the route would disappear when opening the map during a car jockey delivery
- Fixed some cases where the vehicle thumbnails would be blurry
- Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list
- Improved part inventory performance when installing or removing parts
[h2]Game Engine[/h2]
- Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub