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BeamNG.drive News

Minor Update v0.21.3 Released


We’ve got a big batch of small changes coming your way! Let’s go over the fixes for tire vibrations, vehicle improvements, translations, and more.
[h2]Vehicles[/h2]
  • Bruckell LeGran
    • Fixed duplicate shifter meshes
    • Fixed temperature gauge
  • ETK 800
    • Fixed license plate clipping
  • Gavril D-Series
    • Added adjustable Woodcrate and Woodplanks loads
    • Improved bed structure: better collision and more stable with heavy objects
    • Increased Desert Truck suspension link strength
    • Decreased Desert Truck IFS maximum steering axle (fixed wheel clipping into lower arm)
    • Fixed Desert Truck fuel cell breaking easily on frontal impacts
    • Fixed dually fender flare signals
    • Fixed bed cover mesh breaking too easily
    • Fixed off-road rear sway bar inverting
  •  Gavril H-Series
    • Added adjustable Woodcrate and Woodplanks loads
    • Added roof basket
    • Fixed off-road rear sway bar inverting
  • Gavril Roamer
    • Fixed offroad rear bumper position
    • Fixed off-road rear sway bar inverting
  • Hirochi SBR
    • Updated configuration descriptions
  • Ibishu Covet
    • Fixed collision triangle breakGroup leak
  • Vivace/Tograc:
    • fix ECS and TCS lights blinking instead of staying on when using disabling electronics mode
  • Common
    • Fixed positions of Hirochi TurboFan and Ibishu Dish hubcaps

[h2]AI[/h2]
  • Improved the ability to pass oncoming traffic in narrow roads

[h2]Physics[/h2]
  • Fixed tire vibration at ~35 Kmh, that happened with certain vehicles, due to contact patch resonance effects

[h2]Game Engine[/h2]
  • Fixed bug in Lua Virtual Input that would cause it to not emit received events

[h2]Scenarios[/h2]
  • Fixed the Riverbed Race scenario for Rocky Start campaign, in which there was a missing coupler

[h2]UI[/h2]
  • Updated translations for Korean, Portuguese (Brazil), and Portuguese (Portugal)
  • Added ‘Experimental’ warning message to the triple screen option


Full list of changes can be found in the official Dev blog.

Minor Update v0.21.2 Released



Today we prepared another small batch of fixes related to the release of v0.21. Most notably, the issue with Force Feedback has been addressed. Unfortunately, this is linked to the Remote Control App fix, which had to be reverted. We will investigate and restore functionality of the Remote Control App in a future hotfix. 

Smaller fixes have been implemented to reported issues with UI, vehicles, and audio. Full list of changes can be found in the official Dev blog.

Minor Update v0.21.1 Released



Today's minor update is bringing a number of fixes to issues related to the release of v0.21.

Replay system and game closing should behave normally now. We also fixed issues with several vehicles and levels; introduced improvements to the Smart Recovery system, World Editor, and game localization.

Full list of changes can be found in the official Dev blog. As always, we are grateful for your feedback and reports!

The 2020 Winter Release - BeamNG v0.21



Today we're here to spill some much-needed hot news to your screens with the release of version 0.21! Featuring a complete Jungle Rock Island map renovation, bringing new locations to explore and a myriad of updated roads for that sunny winter getaway, as well as revamped vegetation and a brand-new waterfalls zone.

If a tropical paradise isn't up your alley, you'll be happy to hear that West Coast USA received an improvement pass, including multiple new locations and the addition of two new roads - City and Highway Tunnels.

The long-awaited Gavril D-Series Remaster Part 2 is finally here with updated interiors, lights, revised configurations, and several new D45 variants. This isn't all for the D-Series, however, hold on to your pedals because the D-Series Prerunner & Crawler models are now available and ready to conquer anything you throw at them (or them into).

We've also improved our tire model with new tire-ground contact physics. This has slashed long standing limitations in rolling resistance, high speed grip, and cambered tire behavior. With all tires retuned to take advantage of these changes, our vehicles are handling better than ever.

Last but not least, we've polished official localization for the languages listed below; for more information on how to provide feedback and report issues, please keep an eye on the official Discord server.
  • Spanish (Spain)
  • French (France)
  • Japanese (Japan)
  • Korean (South Korea)
  • Portuguese (Brazil)
  • Portuguese (Portugal)
  • Russian (Russia)
  • Chinese – Simplified
  • Chinese – Traditional

As always, we would like to thank everyone for your continuous feedback, suggestions, and bug reports! We hope you enjoy the update and wish you Happy Holidays!

Highlights
  • Jungle Rock Island Remaster
    [previewyoutube][/previewyoutube]
  • West Coast USA Improvements
    [previewyoutube][/previewyoutube]
  • Gavril D-Series Remastered Part 2
    [previewyoutube][/previewyoutube]
  • Gavril D-Series Prerunner & Crawler
    [previewyoutube][/previewyoutube]

For the full changelog please visit our Dev Blog.

Minor Update v0.20.2 Released



Today’s minor update brings a number of fixes to the audio system, vehicles, and levels, and official translations for Spanish, French, Japanese, Korean, Portuguese, Russian and Chinese (more info will be shared on the official forums).

As always, we are grateful for everyone’s feedback!

[h2]Vehicles[/h2]
  • Gavril Bluebuck: Fixed lower end configurations using white stripe tires instead of standard blackwall tires
  • Gavril Roamer
    • Fixed weak headlight attachment beams
    • Fixed position of facelift headlight turn signal flares and tailgate light flares
  • Gavril Barstow
    • Fixed exhausts not lining up with manifolds
    • Fixed engine bay meshes not being attached to firewall
    • Fixed steering shaft not being aligned with column
    • Fixed steering linkage clipping into the oil pan at full lock
  • Fixed wrong slot suffix on 225/75R16 Standard tire
  • Fixed 200BX wrong taillights settings

[h2]Levels[/h2]
  • Industrial: Fixed several textures issues and mesh breakup texture
  • Derby Arenas: 
    • Fixed terrain
    • Updated buildings
    • Fixed and scattered several decals
    • Updated meshes with new textures
    • Updated Spawn and level thumbnails 
    • Cleaned up level folders; everything is "terrain" instead of "terrains"
    • Art_v2 folders are now called just "Art"
    • Old V1 Art folders are deleted
  • Small Island:
    • Fixed wrong material path
    • Added missing textures 
    • Deleted non existing level items 
  • Italy: Fixed decal texture path 

[h2]World Editor[/h2]
  • Road Editor: Fixed a crash when creating a new road
  • Fixed rare crash on editor start
  • Vehicle Editor: Added powertrain debug app
  • Terrain Editor: Fixed error when there is no terrain object present
  • Added back several missing files so the old editor tools work properly

[h2]Audio[/h2]
  • Improved load calculations of engine sound near idle RPMs
  • Improved impact detection
  • Supercharger fix for backwards compatibility

[h2]UI[/h2]
  • Added translation support to Parts Selector's new features and visual improvements
  • Added checkbox in Parts Selector's Save & Load menu to toggle automatic thumbnail generation when saving a configuration
  • Added official game localization: 
    • Spanish (Spain) 
    • French (France)
    • Japanese (Japan) 
    • Korean (South Korea) 
    • Portuguese (Brazil) 
    • Portuguese (Portugal) 
    • Russian (Russia) 
    • Chinese - Simplified
    • Chinese - Traditional 
  • Fixed glitchy selections for AI Mode in Traffic app
  • Fixed an issue with the part selector hide/show toggle not working

[h2]Misc[/h2]
  • Launcher: Fixed “Clear Cache” removing thumbnails of vehicle configurations

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.