
In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.
[h2]Vehicles[/h2]
- Cherrier Vivace/Tograc
- Added lettering
- Added N2O
- Added flares and deformGroups to front bumper flashers
- Various deformation and jbeam structure adjustments and improvements
- Fixed various instabilities
- Fixed rear electric motor not attaching to rally rear suspension
- Fixed police roof flasher prop hovering above roof slightly
- Fixed Tograc Police using an incorrect shifter
- Fixed driveshaft prop position
- Fixed front left signal flare not breaking with light
- Tweaked race exhaust end node position
- Tweaked interior flexbody and gauge breakage
- Added "post crash brake" controller to FCV platform
- Fixed eVivace/eTograc not having ESC/TC disabled in "OFF" mode
- Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
- Removed fog light indicators from FCV gauge
- Vivace/Tograc: Offroad mode now fully disables TC
- Gavril D-Series
- Fixed weak front suspension
- Fixed missing chrome steps mesh for stepside bed
- Fixed 'D15 V8 4WD Longbed' thumbnails
- Fixed crew cab rear right door panel broken texture
- Fixed wheels not breaking powertrain when detaching
- Fixed misnamed fender signal
- Fixed fender antenna break group
- Fixed extended cab roof skin UVs
- Fixed naming of roofrack lights
- Fixed Marauder configuration having incorrect transmission
- Fixed misnamed black rear bumper
- Fixed instability in cut hood when combined with a supercharged engine
- Fixed "The Disappointment" configuration using fender flares
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Fixed instability when installing all bed parts
- Fixed scale of long range antenna mesh
- Gavril Roamer
- Fixed weak front suspension
- Fixed wheels not breaking powertrain when detaching
- Fixed extended body missing rear door dampers
- Fixed rear barn doors having weak hinges/latch
- Fixed skin UV of extended body roof
- Fixed typos in descriptions and part names
- Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Gavril H-Series
- Fixed weak front suspension
- Fixed Cabster missing inner fender slot
- Fixed H25 LWB description typo
- Fixed missing front shock mount meshes
- Fixed game crash caused by duplicate driveshaft slot
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Hirochi SBR4
- Fixed instability that would break rear pushrod rockers when rally coilovers drooped
- Fixed body style being listed as "Hatchback", now "Shooting Brake"
- ETK 800
- Fixed police lightbar and flashers functioning after being broken off
- ETK K-Series
- Fixed police lightbar and flashers functioning after being broken off
- Ibishu Miramar
- Fixed steering spawning slightly off center
- Autobello Piccolina
- Fixed body style being listed as "Hatchback", now "Sedan"
- Large Crusher
- Tweaked transparency to be more visible
- Common
- Fixed DutyPro hubcaps being able to pop away from the wheel without detaching
[h2]Levels[/h2]
- Small Island
- Improved backdrop textures and material
- Fixed LOD popping on the research station
- Fixed underwater mesh not having collision and changed it's groundmodel type to sand
- Fixed red underwater color
- Fixed license plates having an old year
- Improved depth map near the far spawn point
- Fixed incorrect map size in description
- Added Mountain Climb Time Trials
- Fixed Rally Stage 2 spawning vehicle underwater
- Fixed graffiti decals on the rocks in the harbor area
- Fixed reverb audio where the building used to be
- Fixed props blocking AI path
- East Coast USA: Deleted underground house
- Industrial Site: Fixed missing material on race curbs
[h2]Scenarios[/h2]
- Small Island
- Added Mountain Climb Time Trials
- Fixed Rally Stage 2 spawning vehicle underwater
- Gravity Fuel Scenario
- Fixed scenario not failing correctly when stopping the vehicle
- Soccer Scenario
- Fixed missing outside collision not being created correctly
[h2]UI[/h2]
- Updated a loading screen tip
- Improved Vehicles Selector top-row buttons appearance, added translation support
- Fixed 'Online Features are disabled. You can change this here' repository message bringing to the wrong menu
- Improved 'Online Features' menu design. Changed the color of scroll bars to be more visible.
- Improved 'Error in Vehicle/Object' message, now includes buttons to open Safe Mode and Clean Install instructions
- Updated "GLTF Exporter" app name and thumbnail
- Improved style of the 'App Name' label during UI Edit mode
- Locales: updated Small Island description to say off the coast of California instead of East Coast
- Updated 'Showroom Tools' with instructions
- Fixed "Revert" button in PostFX menu
[h2]Game Engine[/h2]
Fixed crash using decalRoad without terrainFixed coupler toggling not working when a vehicle has welded couplersFixed unbreakable collision triangles of wheels
[h2]Physics[/h2]
Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
[h2]Traffic[/h2]
Fixed speed limit issue in Traffic mode
[h2]Audio[/h2]
Fixed Hopper Suspension audio settings
[h2]Track Builder[/h2]
Fixed Drag-and-Drop Textures not working
In-game Repository
Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes
[h2]Settings[/h2]
Fixed toggling between Fullscreen and window modes using Alt + Enter
Fixed Big Picture mode not working when game is set to Fullscreen
[h2]Render[/h2]
Fixed terrain holes showing black in reflections
Fixed crash on reflections when materials are missing
Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.
[h2]World Editor[/h2]
Fixed crash in Cam Path Tool when replay file doesn't exist
Fixed forest editor brush on static objects
Fixed scenetree node renaming textbox
Fixed errors for drag and drop from asset browser
[h2]LUA[/h2]
Optimized DrivingDynamics math in a few places
Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
Disabled HTML texture updates when no player is present to reduce CEF load
Removed WIP test file affecting steering in certain circumstances
Prevent DCT from getting stuck in gears > 1
Allowed for some clutch slipping when using brake and throttle together for offroad use
Improved DrivingDynamics speed tracking under rough usage
[h2]Misc[/h2]
Fixed unwanted dependency with Visual Studio 2017 Redist
Removed unused Garage thumbnails
An up-to-date list of known issues can be found in the dedicated
Feedback & Bug Reporting Thread here.