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BeamNG.drive News

Fourth hotfix for 0.13 released



More fixes/improvements as we work on the next regular update.

General:
  • Force Feedback: response is more immediate now, self-steering improved

Note: We would be happy to hear your feedback about these recent force feedback changes, please let us know if you have any issues, configuration tips, etc.

Fixes:
  • Fixed crash with some vehicle's stock colors
  • Fixed crash when first vehicle spawned is removed but other vehicles share sounds with it
  • Fixed trailer's reset logic affecting non trailer vehicles

5th year anniversary + hotfix: Thank you!



Today is our 5-year annivesary since our first public alpha release.

Whether you have been with us since those early days, or you've discovered and joined our community more recently, we want to sincerely thank you for your support.

All your feedback, suggestions, bug reports, the effort to create mods, the creative and inventive video compilations... all of that is greatly appreciated and has helped BeamNG.drive grow and flourish.
Keep being awesome, it motivates us a lot to do an even better job in the future.

From the whole BeamNG team: Thank you!

We haven't had time to make some special release for this anniversary (as a few of you expected), since we've been hard at work as usual, ironing out more remaining issues. Little spoiler we are working on right now:



Regardless, we're happy to release another hotfix which, as a bonus, also includes great improvements to the force feedback system. Most of you should notice much greater detail and smoothness, even in computers with the lowest framerates.

Here's the full list of changes:

Improved Force Feedback (FFB):
  • Much faster self-steering or countersteering ability
  • Forces are much smoother when FPS is lower than 60
  • More detailed forces, subtle changes in grip are easier to feel now


These improvements are fairly new even for us, so you may need to play with the FFB settings to extract the most out of it. Here's some things you can try:
  • Players with below 60 frames per second may try reducing "Slow Smoothing"
  • Keep Fast and Slow Smoothing similar in value to each other
  • Some may need to boost "Strength" by 10-20%

Please refer to our Steering wheel setup guide for more information.

General:
  • Added CrossJumps Track for the Track Builder
  • New time Trials on Hirochi Raceway : Medium Race Circuit, Forgotten Raceway 2
  • New time Trials on West Coast USA : Long Race Circuit 2, Alternative Race Circuit, Highway Intersection
  • New time Trials on Jungle Rock Island : Island Dirt Loop
  • Tweaked some car-specific Force Feedback (FFB) strengths
  • Updated Sunburst 'Custom' skin (thanks to @JungAlun)
  • Improved 'spawnpoint' marker in editor


Fixes:
  • Fixed rear wheel skidplates (missed entry from 0.13.0.3)
  • Fixed Semi Dumptruck and Cement Mixer steering alignment
  • Fixed Moonhawk mirrors becoming jiggly after small impact
  • Fixed several small garage issues
  • Fixed Utah Mixed Road Time Trial
  • Fixed invisible vehicle after visiting Parts Manager menu and then recording a replay
  • Fixed lag on bigger Track Builder Tracks