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Hotfixes for v0.31 Released

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:

[hr][/hr]

[h2]v0.31.3[/h2] (Jan/22, 2024)
[h2]Vehicles[/h2]
  • Bruckell Moonhawk
    • Fixed missing texture on the nosecone on some variants
  • FPU Wydra
  • Gavril Grand Marshal
    • Fixed texture issues on stock right exhaust
  • Gavril Roamer
    • Fixed facelift tailgate not closing after opening
  • Gavril T-Series
    • Fixed ram plow UV issue and increased texture density
    • Fixed cargo load box attachment points on flatbed and box upfits
    • Improved ram plow collision
    • Tweaked FFB and power steering
  • Ibishu Covet
    • Fixed trailer fuel tank meshes being on wrong sides
    • Fixed not showing broken fuel tanks UI message
    • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
  • Ibishu Miramar
    • Fixed Jbeam issues with door mirrors
  • Ibishu Pessima (1988-1991)
    • Fixed carbon fiber hood not closing correctly
  • Ibishu Pessima (1996-2000)
    • Fixed issues with rear seats and fuel cell
  • Wentward DT40L
    • Fixed ram plow being invisible
    • Tweaked power steering
  • Trailers
    • Flatbed trailer
      • Added ability for bogie to latch on the last available position on 48ft trailer
  • Props
    • Cone prop
      • Removed the ability to remove the cone completely in parts selector
[h2]Gameplay[/h2][h2]Input & FFB[/h2]
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
[h2]Missions[/h2]
  • Fixed AI in Sawmill Brawl race mission
[h2]Early Preview: Career Mode[/h2]
  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
[h2]UI[/h2]
  • Vehicle Livery Creator
    • Fixed texture fill layer projection when using a scale value of less than 1.0
    • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
    • Fixed error when trying to open world editor in main menu
    • Fixed error where the tool was referencing a missing shape
    • Fixed the tool writing an empty json file even if no brushes have been created
    • Replaced a nice placeholder skin price with an elite value
    • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
    • World Editor tool: Link in news window now refers to forum thread
    • World Editor tool: Also allow JPG decal textures rather than just PNG files
    • World Editor tool: Fixed the table of contents sorting in the documentation window
[h2]Audio[/h2]
  • Improved compression brake sounds for remastered T-Series
[h2]Game Engine[/h2]
  • Fixed 2 common application crashes


[hr][/hr]

[h2]v0.31.2[/h2] (Dec/20, 2023)
[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
    • Fixed vented hood type D missed backfaces, missed wheelie bar
  • Burnside Special
    • Fixed #literallyUnplayable front signal flares misalignment by 4cm
  • Civetta Bolide
    • Removed broken powerglow skin
  • Cherrier FCV
    • Fixed no texture gauges with certain part combinations
  • Gavril D-Series
    • Fixed wrong deformGroups on long bed couch straps
    • Fixed wrong name on locking front differential
  • Gavril T-Series
    • Fixed sleeper rear door skin UV on cabover variant
    • Removed rear cab support bar on aero and sleeper, replaced with daycab ones
    • Fixed glow map leak issue on steering wheel
    • Removed spot mirrors AO burn
    • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
  • Ibishu Covet
    • Fixed marker lights not working on trailer body
  • Ibishu Pigeon
    • Fixed the Cargo Load Box description and value
  • Ibishu Pessima
    • Fixed the Sport intake not providing extra power
  • Common
    • Fixed dually square rear wheels receiving no power and spamming console errors
    • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
    • Fixed skidplate wheels not working on any vehicle except Covet
  • Trailers
    • Container Trailer
      • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
      • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
      • Fixed missing wheel breakGroups
      • Improved stability of 40ft container
    • Dry Van Trailer
      • Moved marker lights above the doors to be road legal
      • Fixed bogie rail not handling heavy loads well
    • Flatbed Trailer
      • Fixed brakes still working after wheels broken off
    • Box Utility Trailer
      • Fixed marker lights not working
    • Large Box Utility Trailer
      • Fixed marker lights not working
  • Props
    • Large Cannon Prop
      • Removed collision from rigidifier node which was catching on tall vehicles
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed parking slot in commercial garage area
    • Fixed position of the ON screen in commercial garage office
    • Fixed fence-hoarding mesh
    • fixed bollards, sidewalk and navgraph in Nodeoline fuel station
    • Fixed collision in front of sewerage
    • Fixed gas station signs
  • Derby Arenas
    • Fixed concrete arena spawn point
  • East Coast, USA
    • Fixed spawn points
  • ETK Driver Experience Center
    • Fixed default spawn point
  • Industrial Site
    • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
  • Italy
    • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
[h2]Gameplay[/h2]
  • Fixed some conflicting parking spots in West Coast USA
[h2]Powertrain[/h2]
  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer
[h2]UI[/h2]
  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
  • Fixed Marker icons showing wrongly after switching level sometimes
  • Changed T-Series splitter icons to more fitting ones
  • Decal Editor
    • Fixed projection for path layers in world editor tool
    • Fixed projection for brush stroke layers in world editor tool
[h2]AI & Traffic[/h2]
  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
[h2]Vehicle Editor[/h2]
  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool


[hr][/hr]

[h2]v0.31.1[/h2] (Dec/15, 2023)
[h2]Vehicles[/h2]
  • Gavril T-Series
    • Removed submarine mode
    • Stabilized rear single axle leaf spring suspension
    • Fixed the driver side sleeper door not opening on cabover sleeper cab
    • Adjusted Spring brake application range
    • Implemented several fixes on the front doors of the Cabover
  • Trailers
    • All semi trailers: adjusted spring brake application range
    • Dry Van: fixed loading ramp on 28 and 53ft variants
    • Container Trailer: Fixed the load weight variables
[h2]UI[/h2]
  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App
[h2]Cameras[/h2]
  • Fixed broken ‘Inertia’ slider for the Driver camera settings
[h2]Early Preview: Career Mode[/h2]
  • Fixed wrongly displayed save message when exiting career mode
[h2]AI & Traffic[/h2]
  • Fixed bug with ScriptAI V-Based Trajectory
[h2]Game Engine[/h2]
  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor

Festive Freight in BeamNG.drive v0.31

Season’s greetings, drivers!

It’s that special time of year again, and our festive update has arrived, ready for you to explore!

[h3]VEHICLE REMAKE: Gavril T-Series[/h3]

The iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension.

The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations.

On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations.

[previewyoutube][/previewyoutube]

As part of this remaster, we're also adding a preview of the physical mirrors, currently available only on T-Series.

[previewyoutube][/previewyoutube]

[h3]NEW TRAILERS & LOADS[/h3]

In addition, we’re adding two new trailers; the Container Trailer and the Frameless Dump Trailer.

The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time.

The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant.

You’re also getting a new trailer dolly, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue.

That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things.

[previewyoutube][/previewyoutube]

You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial:

[previewyoutube][/previewyoutube]

Next up in the selection of parts is the new Cargo Load Box. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles.

[previewyoutube][/previewyoutube]

[h3]EXPANSION: West Coast, USA[/h3]

We've continued the expansion process of West Coast USA, with a new fuel station location, a commercial garage, and updated police station that features a whole new parking garage facility.

Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes.

[previewyoutube][/previewyoutube]

[h3]Missions[/h3]

We’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others.

The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged.

[h3]Improvements and Fixes[/h3]

In gameplay changes, you will now be able to use the vehicle triggers for any vehicle without having to leave your current vehicle - for example, you can operate triggers on trailers without leaving the truck they are attached to.

We’ve also made fixes and improvements to a wide variety of vehicles including the Civetta Bolide, Gavril H-Series, ETK I-Series, Autobello Piccolina, Gavril Bluebuck, Cherrier Vivace, and the Gavril Roamer, among others.

The I keybind has been deprecated in favor of leaving only the R key in order to free up as many keys as possible. The Alt+R and Alt+Shift+R bindings have received the same treatment, in favor of leaving only F2 and Shift+F2.

For those of you who used the I key, you can reassign the old key, adapt to the new key, or use the more advanced Insert key. While it can be annoying to have to re-learn keybinds you have grown accustomed to, we hope you understand the need to free up duplicate keys.

AI will now have improved lane awareness and traffic path planning. The latter will now take into consideration the previous path traversed, in order to avoid taking a path that would have been the natural continuation of the previous one, such as when getting off and on again on a main road.

[h3]EXPERIMENTAL: Virtual Reality[/h3]

The experimental VR mode is also getting some love in this update! We’ve added a new option to control the headset resolution, fixed several issues relating to headset and camera position, and fixed a VRAM memory leak when modifying graphics options. We’ve also revamped the VR section of the Options menu - it now shows help for possible errors when attempting to enable VR, as well as the VR system name.

Vehicle triggers like door handles and buttons can now be used with your VR controller from a small distance, instead of requiring your hand to be in direct contact with the trigger. We’ve changed the representation for this to a blue line per controller instead of the blue dots from previous versions. You can also now customize the vertical tilt of the VR controller pointer, if the default angle doesn’t feel natural to you.

NOTE:

While we continue to ship a number of fixes and optimizations for VR, please keep in mind that it's still an experimental feature.

You can check our VR documentation page for tips to improve stability and performance, and you can provide feedback and report issues in our dedicated VR forum thread.

[h3]To see the complete list of changes, check out our website![/h3]

Hotfixes for v0.30 Released

Greetings everyone,

We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.

As always, we appreciate your patience and thank you for bringing the bugs to our attention.

[hr][/hr]

[h2]v0.30.6[/h2] (Oct/24, 2023)
[h3]Levels[/h3]
  • West Coast, USA
    • Removed unused blockout/test meshes
    • Added decalroad to hide seam in sidewalk near new dock
    • Improved a concrete material to make it appear less flat
  • Gridmap
    • Deleted a duplicated material
[h3]Game Engine[/h3]
  • Fixed game crashing when switching audio output device in non-English Windows
  • Fixed crashes upon generation
  • Fixed missing decal roads in some mods
[h3]Virtual Reality[/h3]
  • Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode


[h2]v0.30.5[/h2] (Sep/29, 2023)
[h3]Vehicles[/h3]
  • Burnside Special
    • Fixed wrong shifter on Taxi config
  • Gavril H-Series
    • Fixed license plates clipping on several bumper variants
  • Ibishu 200BX
    • Fixed rear quarter spiking
    • Adjusted trunk base
    • Fixed chassis instability with certain part combinations
    • Fixed node alignment issues on hood/trunk
[h3]Levels[/h3]
  • West Coast, USA
    • Fixed floating stop sign
    • Fixed floating curbs near Turbo Burger
    • Fixed invisible wall on bridge railway line
    • Fixed sidewalk and building issues near fire station
    • Fixed missing fence collisions near steel factory
    • Fixed dealership building sidewalk and door details
    • Updated garage sidewalk texture
    • Fixed old_fence LoD
    • Fixed terrain popping out from sidewalk
[h3]Missions[/h3]
  • Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA
[h3]AI & Traffic[/h3]
  • Fixed navigraph issues on West Coast, USA
  • Fixed incorrectly configured traffic signals on West Coast, USA
  • Fixed missing parked cars when spawning traffic in some cases
[h3]Replay[/h3]
  • Fixed performance issues during the recording and playback of replay files
[h3]Game Engine[/h3]
  • Fixed crashes on imposter generation


[h2]v0.30.4[/h2] (Sep/27, 2023)
[h3]Vehicles[/h3]
  • FPU Wydra
    • Fixed navigation not turning off fully
  • Gavril D-Series
    • Fixed D35 Chief Rancher Diesel using wrong transmission
  • Gavril H-Series
    • Fixed H45 Rollback using wrong transmission
  • Gavril Roamer
    • Fixed LXT35 variants using wrong transmissions
  • Hirochi Aurata
    • Fixed navigation not turning off fully
  • Ibishu Covet
    • Fixed typo in The Unstable description
  • Soliad Lansdale
    • Fixed mudflaps not appearing when equipped on late front fenders
    • Fixed invisible brake calipers on some configs
    • Fixed locking transfer case being invisible
[h3]Levels[/h3]
  • West Coast, USA
    • Added 4 more numbers for fuel pumps
    • Adjusted dealership icons height to be more on player eye level
    • Fixed small terrain, forest, and ground cover issues
    • Fixed portals making the vehicle disappear in steel factory
    • Updated refinery sign
    • Fixed a hole in wood piers
    • Fixed misaligned texture on the diner building
    • Fixed port_pier LoD UV stretch
    • Fixed dealership building’s door and curb
    • Fixed annotations
    • Simplified collision mesh of gas station pumps
    • Fixed misaligned tram lines near Apex gas station
    • Fixed gazebo normals
[h3]Game Engine[/h3]
  • Fixed possible crash when exiting the program due to wrong handling of input devices
  • Fixed issue in Display options potentially leading to an incorrect screen refresh rate
[h3]Powertrain[/h3]
  • Fixed wrong local usage of “clamp” in N2O tank
[h3]Missions[/h3]
  • Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds
[h3]Virtual Reality[/h3]
  • Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR
  • Fixed crash when exiting the sim if VR had been used
  • Added links to VR documentation in both Options > Display and in the VR welcome screen
  • Added ‘VR’ keyword for quicker bindings search in Options > Controls menu
[h3]Lua[/h3]
  • Fixed Lua syntax errors and logic bugs


[h2]v0.30.3[/h2] (Sep/25, 2023)
[h3]Vehicles[/h3]
  • Autobello Piccolina
    • Fixed watercooled engine single turbo using wrong intake pipes
  • Civetta Scintilla
    • Fixed FFB tuning slider not working
  • ETK 800-Series
    • Fixed random capitalization and other issues in many config descriptions
  • Hirochi Aurata
    • Added functional dashboard buttons to the Hirochi Aurata
    • Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should
    • Fixed literally unplayable typo in high performance radiator name
    • Fixed driveshaft being unbreakable
    • Fixed intake pipe stretching
    • Fixed turbo pipe meshes not breaking when engine is ripped out
    • Fixed excessive amount of toe and camber adjustment
    • Made dashboard lights turn off with ignition
    • Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed
  • Ibishu Covet
    • Fixed random capitalization in many config descriptions
    • Fixed 1.5 ZXi being too expensive
  • Soliad Lansdale
    • Retuned strength of undertray and front bumper
  • SP
    • Fixed naturally aspirated race intake having supercharge3r mesh
  • Trailers
    • Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs
    • Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs
  • Props
    • Improved configuration thumbnails on engine props
  • Common
    • Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang
    • Fixed broken UV map on "LED oval aux3" light
[h3]Levels[/h3]
  • West Coast, USA
    • Fixed flickering on billboard sign
    • Updated construction area sand barrels and road near movie studio
    • Fixed collision on steel factory machinery
    • Fixes several meshes on the island
    • Fixed export issue with island power cable UVs
    • Adjusted dealership's garage door position
    • Added annotations
[h3]Gameplay & Missions[/h3]
  • Fixed a few missing mission star texts due to obsolete star info
  • Prevented a few cases of giving the player a free car after a mission finishes
[h3]Powertrain[/h3]
  • Increased allowed RPM difference for non-synchronized reverse gears
  • Fixed manual shift logic getting stuck when shifting to neutral
  • Fixed H-pattern shifter animation not returning to center position in neutral
[h3]Input & FFB[/h3]
  • Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
[h3]Virtual Reality[/h3]
  • Disabled Depth of Field in VR mode
  • The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
  • Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
  • Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
  • Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
  • The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
[h3]UI[/h3]
  • Fixed error in game context UI
[h3]Game Engine & Rendering[/h3]
  • Fixed crash in CEF during exit of the application
  • Fixed crash in multi-spawn code
  • Fixed crash when generating impostors with some materials
[h3]World Editor[/h3]
  • ScriptAI Editor
    • Fixed an issues with scripts starting later than time zero
    • Fixed an issue with start/end offsetting in camera path were failing
    • Fixed an issue when removing last trajectory nodes


[h2]v0.30.2[/h2] (Sep/21, 2023)
[h3]Levels[/h3]
  • West Coast, USA
    • Added LoDs and collision to the gas terminal
    • Deleted a portal floating outside steel factory
    • Fixed several zones in the steel factory
    • Fixed a couple portals in steel factory
    • Fixed missing collision on Petrol station
[h3]Audio[/h3]
  • Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
[h3]Input & FFB[/h3]
  • Implemented a potential fix for crashes to desktop when certain input devices are used
[h3]Gameplay[/h3]
  • Updated the “Tow menu” options during test drives
[h3]Game Engine[/h3]
  • Fixed crash crash during material generation
[h3]Virtual Reality[/h3]
  • Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
  • Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
  • Fixed UI being drawn twice on the main window


[h2]v0.30.1[/h2] (Sep/21, 2023)
[h3]Vehicles[/h3]
  • Bruckell Bastion
    • Made trunk opening more reliable
  • ETK K-Series
    • Fixed wrong stalk orientation
  • Gavril Bluebuck
    • Fixed automatic console shifters wrong animation
  • Gavril D-Series
    • Fixed deformation on RL extended cab door
  • Hirochi Aurata
    • Fixed typo in Sport (CVT) variant descirption
    • Fixed mud tire rotation
  • Ibishu Covet
    • Fixed rear bumper trim name
    • Removed wrong file that made it look like there was an extra configuration in selector
  • Ibishu Pessima (1996-2000)
    • Fixed simple traffic trunk piece missing
  • Trailers
    • Tilt Deck: fixed incorrect behavior of wheel offset variables
[h3]Levels[/h3]
  • West Coast, USA
    • Deleted several stretching decalroads
    • Fixed the workshop building to previous state
    • Fixed collision in steel factory underground area
    • Fixed grabby colmesh on island parking lot
[h3]Launcher[/h3]
  • Support ID tool: fixed an issue that was blocking submission of logs
[h3]UI[/h3]
  • Fixed setting a route to a Quicktravel point on the map screen causing errors
[h3]Career Mode[/h3]
  • Fixed career saves breaking if you reached level 2 of the specialized branch
  • Fixed ability to add or remove parts from vehicles from the part inventory
  • Implemented a possible fix for the disappearing menus (for example the computer screen)
[h3]Game Engine[/h3]
  • Screenshot Creator: fixed image format settings being ignored and using PNG all the time
[h3]AI & Traffic[/h3]
  • Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
[h3]Virtual Reality[/h3]
  • Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
  • Fixed the Options → Display → VR → Center button not reacting to clicks
  • Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
[h3]World Editor[/h3]
  • Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool



Gear Up for Fall Adventures in BeamNG.drive v0.30

Greetings, drivers!

As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in!

[h3]NEW VEHICLE: Hirochi Aurata[/h3]
First on the list is the new addition to our vehicle lineup: the Hirochi Aurata.

This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it!

[previewyoutube][/previewyoutube]

[h3]NEW TRAILERS[/h3]
Next up, we are adding two new trailers - the Tilt Deck Trailer and the Enclosed Cargo Trailer.

Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles.

Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs.

[previewyoutube][/previewyoutube]

[h3]EXPANSION: West Coast, USA[/h3]
But wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences.

Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados.

The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations.

[previewyoutube][/previewyoutube]

[h3]New Missions[/h3]
We’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island.

[previewyoutube][/previewyoutube]

Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved.

We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely.

[h3]Gear Shifting Rework[/h3]
We’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears.

We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvements, and the new method is easier to capture into muscle memory. The change will also make it easier for us to simulate normal city driving as opposed to racing, and will bring an additional layer of realism to a wider range of vehicles - for example, it is not realistic to be able to shift a truck as quickly as a race car, and the new system will eventually reflect that. This has not been tuned on the individual level yet, but that’s what this change is preparing for.

The practical outcome of all this is that a brief press will now lead to a quick gear shift, while holding the buttons down longer will lead to a more relaxed shift. Attempting to shift faster than the transmission supports will lead to audible gear grinding noises and damage to the synchronizers. The same will apply to H-Shift vehicles - these don’t have classical buttons, but the time you need to physically move the lever is also measured and used.





[h3]NEW EXPERIMENTAL FEATURE: Virtual Reality[/h3]
VR fans - rejoice: version 0.30 includes an early experimental version of VR support!

Any VR headset that supports the OpenXR standard (that is to say, almost any VR headset) should be compatible with BeamNG. The current version of VR support includes the following: The ability to toggle VR on or off at any point, the ability to choose snap-turn or smooth-turn in-cockpit camera as well as walking mode, and interactive 3D cockpit switches, door handles etc. (experimental- requires a VR controller). A customizable option will allow your hands to reach faraway objects more easily.

The VR feature will also include stereoscopic and position-aware mirror reflections, directional 3D audio, instant 180º direction change in walking mode when using lookback, support for both regular HMDs and non-HMDs, as long as the hardware supports the OpenXR standard. To use Windows Mixed Reality headsets, you will need to set SteamVR as your default OpenXR runtime to bypass the missing Vulkan support in WMR drivers. Check the patch notes for more details!

As you might suspect - VR places considerable demands on your computer's resources. Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience.

Please note that this is still very much work-in-progress, should you encounter any issues or if you have feedback or questions, we welcome you in this forum thread.

[h3]NEW: Blender JBeam Editor[/h3]
In addition to all of the above, we are also bringing you a Blender JBeam Editor! This new feature will allow modders to create JBeam parts from scratch, import existing parts, move, rename, add, and delete nodes, as well as export your changes directly to a JBeam file, with many more features planned.

Documentation for the plugin is already available here, and you can share your feedback in the dedicated forum thread.



[h3]Improvements and Fixes[/h3]
Gas Stations and Electric Charging Stations now work across all levels! These facilities will now only fill your vehicle’s tank with the types of fuel available at the facility, and we’ve also improved the marker look and interaction logic.

This is just a sampler of all the adjustments included in this update - we’ve also made tweaks to the Autobello Piccolina, Civetta Scintilla, the ETK-I series, the Gavril Bluebuck, Bruckell Moonhawk, Ibushu Pigeon, Soliad Lansdale, among many others.

In the props lineup, we’ve done some tweaking on the Gate and Suspension Bridge props, added several new road sign variants, and reworked square hay bales to allow stacking.

And last, but not least, we’re sure you’ve noticed that we have done a bit of housekeeping when it comes to the version numbers. To future-proof our versioning and reduce possible confusion, this version will be known as Version 0.30.0, and all future updates will follow the same naming scheme. Please note that these are incremental number increases, not decimals.

Of course, that’s not even close to being all we’re bringing you in our latest update - the full list includes improvements to Input and Force Feedback, Lua fixes and features, tweaking and optimization of the UI, game engine, and much much more. Check out the patch notes for more details!

To see the complete list of changes, check out our website!

Hotfix 0.29.1 Released

Greetings everyone,

We hope you've already had a chance to test drive the latest update!

Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:

[expand]

[h3]Vehicles[/h3]
  • Autobello Piccolina
    • Fixed missed backfaces on the hood
  • Civetta Bolide
    • Removed leftover fender support mesh that was in roof spoiler jbeam
    • Made Boost gauges work with superchargers
    • Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied
  • ETK 800-Series
    • Fixed WidebodyRear Right Door name missing space
  • Gavril D-Series
    • Fixed literally unplayable Rear LEft Door Detent
  • Ibishu Covet
    • Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel
  • Soliad Lansdale
    • Fixed roofbar load collision fighting
    • Fixed engine pulley alignment
    • Removed 2.5 engine displacement badging from 2.2 configs
    • Fixed 3.8 SE AWD config being unable to change the color via vehicle selector
    • Fixed incorrectly named brown paint
    • Tweaked orbit camera position
    • Fixed Speedometer Readings
  • Soliad Wendover
    • Fixed light covers not being placed correctly
    • Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars
  • Common
    • Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale


[h3]Levels[/h3]
  • Derby Arenas
    • Fixed terrain spikes
  • East Coast, USA
    • Softened terrain near the watching tower
    • Fixed incorrect collision on the fence in town
    • Fixed position on several blocks
  • Gridmap v2
    • Fixed position on several blocks
  • Industrial Site
    • Fixed some decal coordinates
    • Fixed bad LoD on tall plants
  • Italy
    • Covered house entrance over roof
    • Fixed terrain spikes
    • Fixed wall not lining up
  • Johnson Valley
    • Fixed terrain spikes and bad bush placement
  • Utah, USA
    • Fixed grass popping on asphalt


[h3]Missions[/h3]
  • HooptieX Small Island - Increased goal times for all stars


[/expand]

As always, we appreciate your patience and thank you for bringing the bugs to our attention.

Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!