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BeamNG.drive News

The 2021 Summer Release – BeamNG.drive v0.23


Welcome to another major update for BeamNG.drive — version 0.23 is here!

Expect to see a slew of upgrades throughout the game, as well as some brand new content and features. The new additions include a completely remastered Gridmap, the introduction of a new vehicle, some major changes to the render engine, and more.

Let's kick things off with the revamped Gridmap!

[h2]Gridmap Revamp[/h2]

A little while back, we reached out to you, the community, for some ideas on how to improve Gridmap. Well, you delivered ideas and suggestions in spades, and now we're pleased to deliver a complete overhaul of the beloved map! There's a notable change in the overall visual style that still respects the look and feel of the original version.

Aside from visuals, Gridmap's layout and scale has changed significantly. We've split the map into 11 different zones, each with a designated purpose and theme including Offroad, Suspension, Handling, Rivers, and much more. As a result of these changes, the new version of the map is now four times the size of the original in order to accommodate these new zones. With that comes some added freedom to roam, as we've implemented some empty space and minor landscape elements to open up the map for an increased sense of exploration.

The original Gridmap level is available for download here.

[previewyoutube][/previewyoutube]

[h2]Pigeon Remaster[/h2]

Next up, we are proud to announce the long awaited remaster of BeamNG.drive's most well known bird of the flock; the tiny, quirky and hilariously unstable Ibishu Pigeon. The whole vehicle has been rebuilt from the ground up, sharing almost nothing in common with the old Pigeon. Completely new, highly detailed textures, 3D model and Jbeam structure all created to our most recent standards, as well as plenty of additions such as new 4-wheeled "Plus" models, a screaming 1.3L DOHC inline 4, new configurations, new customization parts and more.

[previewyoutube][/previewyoutube]

[h2]Ibishu Wigeon[/h2]

Not only does 0.23 include a remaster to everyones favorite 3-wheeled pickup, it also incudes the Ibishu Wigeon. The Pigeons lighter, sportier cousin. Featuring a shortened down chassis, lightweight fiberglass body and gas strut supported lifting canopy door, the Wigeon might seem more like something out of a sci-fi universe than something you would see on the road. Inspired by various Pigeon based kit cars and home-made sports cars, Ibishu developed the Wigeon in the late 1980s for European markets. Unsurprisingly, it was not particularly successful compared to the far more useful Pigeon, but carved out its own niche among quirky enthusiasts in Great Britain, its most popular market by a significant margin.

The Wigeon is available in two trim levels with 3 and 4 wheel versions, as well as sharing the same engine options as the Pigeon. 3 modified configurations are also present, for drag, track racing and off-road.

[previewyoutube][/previewyoutube]

[h2]PBR Materials and Graphics Update[/h2]

We've also been hard at work making the game feel even more immersive through significant improvements to the rendering engine. This includes the addition of physically based rendering, allowing for environments and objects to appear more true-to-life, especially from a lighting perspective. With that in mind, you'll be able to see updated textures across a diverse selection of assets. Here's a video showcasing just how much of a difference physically-based rendering makes.

[previewyoutube][/previewyoutube]

A new Ultra mode, which enables Fresnel and specular color for direct lighting, has also been added.

It should be noted that we've experimentally implemented Vulkan renderer. At the moment it is still unstable, but offers promising upgrades to rendering speeds.

Please see this announcement for more information.

[h2]Traffic Signals[/h2]

We're very excited to introduce a traffic signal system, which comes with fully-functional intersections and signal controllers. This particular update also includes improvements to AI, such as making the East Coast USA traffic lights compatible with AI, and improvements to some police actions. West Coast USA intersections are still in the works, and we appreciate your patience!

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[h2]Oil Simulation[/h2]

Lastly, combustion engines will benefit from an improved oil simulation coming in 0.23. Oil is now simulated as a variable mass that can change over time due to external factors. We've also added support for breakable oil pans and radiators, causing oil to leak should either of them face any damage.

There has also been a reworking of the oil starvation logic, as well as support for oil starvation during cornering and jumping. You as the player will also need to adhere to safe minimum and maximum oil levels that should not be exceeded.

[h2]Fixes & Improvements[/h2]

As usual, we're always looking to improve the existing components of BeamNG.drive. Starting with World Editor, we made some adjustments to Forest Editor, as well as some quality-of-life improvements to Scenetree. This includes cleaning up the UI for more clarity, as well as better gizmo drag behavior in grid snap mode.

When it comes to scenarios, we've added three new ones, remastered two, and completely removed scenarios that already exist as Time Trials. The new ones include Goliath, King Size, and Supercar Transport. The familiar scenarios that received the remaster treatment are Jump Course and Port Escape.

You'll also find plenty of bug fixes in the full patch notes to help enhance every part of the playing experience:

[h3]Please head over here to check out the full list of changes.[/h3]

We thank you all so much for your continued support of BeamNG.drive and see you in the next devblog!

Minor Update v0.22.3 Released

We’re back once again with another batch of quality of life improvements! Version 0.22.3 brings a few minor tweaks to a selection of vehicles and addresses several issues with World Editor.

You’ll also find various adjustments to the game engine, Walking Mode, and more. Check out the full list here!

And as always, thank you for your feedback and support!

Minor Update v0.22.2 Released

In today's minor release, we have a slew of smaller improvements. This includes fixes for the migration process for Userfolder during updates.

Version 0.22.2 also addresses reported issues for multiple vehicles, including the recently added Soliad Wendover. We are also introducing several subtle refinements to the new Walking Mode, audio, input, World Editor, and more. Check out the full list of changes here!

As always, thank you for your continued support!

Minor Update v0.22.1 Released

With today's release we are deploying a number of optimizations and fixes for the issues identified with version 0.22.

We would also like to address reports related to false positive identifications of the game by a number of antivirus providers and Windows Defender. We assure you that there are no malicious files distributed as part of the game or the update. Our software has not compromised the security of your computer.

Unfortunately, these issues often occur at random, sometimes simply recompiling the files with no changes yields different outcomes. Many legitimate programs and games have been falsely marked with those signatures in the past due to the unpredictable nature of these detections. You can check this Steam article for additional information and workarounds.

We will undertake further efforts to ensure that the game is not getting flagged as false positive in the future.

Check out the full patch notes here.

The 2021 Spring Release – BeamNG.drive v0.22

Hello everyone, we're thrilled to release BeamNG.drive V0.22 today! This update comes with some major content additions and updates. This includes audio polishing, quality of life improvements for various levels, a brand new gameplay perspective, and the inclusion of a long-awaited vehicle! We hope this content continues to bring some much-needed fun and immersion for you. As always, we appreciate your continued support.

Let's begin things with the highly anticipated and legendary Wendover! Produced from 1987 to 1995 by American automaker Bruckell and sold under their luxury marquee Soliad, the Wendover is the epitome of late 1980s technology and styling. Sharing much of its underpinnings with the smaller LeGran, the larger, sleeker coupe body allows for a powerful transverse-mounted V8 engine to be fitted in place of the factory standard V6. The LeGran's 4 cylinder engines can also be fitted, and all engine options have superchargers available to boost power. The Wendover features advanced mono-leaf rear suspension, allowing for the installation of a rear differential to transform the vehicle into a snappy, responsive handling machine.

Nestled in the luxurious, comfortable interior is the latest and greatest high-tech digital dashboard; the Wendover Information System, or WIS. Futuristic gauges and easy-to-read display can keep the driver constantly aware of everything they might need to know. The Wendover received a face lift in 1992, adding flip-up headlights, even sleeker, more modern styling and a lightly updated interior. Unable to recapture the initial popularity brought on by Bruckell's deal with the Belasco 400 to make the Wendover its official pace car, production stopped in 1995.

Despite its odd weight and size, the Wendover is considered by many to be an excellent performance car given the right modifications, and has been used for everything from track racing, rallies, hillclimb time trials or even demolition derbies. We hope you run the storied Wendover through this entire gamut of activities, and much more!

[previewyoutube][/previewyoutube]

Aside from the latest addition of the Wendover, we even have a new Walking Mode to try out! With this mode, we've enhanced the feeling of being an actual, living driver in the game. Through the first-person perspective, you can hop out of a vehicle and traverse the environment at eye level, with movement speed changing depending on your surroundings and terrain. Simply hop from car to car in a parking lot for a whole different perspective.

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Alongside this, we've added Vehicle Triggers that you can take advantage of in several camera modes. These small but specific sequences can be activated on a vehicle. It could be as simple as adjusting a pickup truck's trunk after loading it with materials, or guiding the ramp of a maintenance vehicle down to the ground. Triggers are fully configurable on each vehicle, but please keep in mind that only a few vehicles feature them at the moment.

[previewyoutube][/previewyoutube]

While we're on the topic of increased immersion, we are happy to announce the addition of Vehicle Pooling for traffic. Once this feature is enabled, the variety of vehicles you encounter will be far greater. please note that this is still a work in progress, and we will continue to update this feature throughout development.

Last but not least, the Bruckell Legran Remaster is finally rolling in! Featuring new facelift variants, a remastered 3D model, highly improved interior, and loads of different configurations for various play styles. Whether it's a plain sedan or a police cruiser, there's lots to take on with the Bruckell Legran Remastered.

[previewyoutube][/previewyoutube]

There's still plenty more to discover in 0.22. Many further fixes, optimizations, and improvements were implemented for game audio, physics, engine, World Editor, and more. Check out the full patch notes here.