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BeamNG.drive News

Minor Update v0.23.5 Released

We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.

[h2]Game Engine[/h2]
  • Fixed an issue where audio files from content/audio.zip were not accessible in-game
  • Fixed crash while exporting performance graph data to JSON
[h2]Launcher[/h2]
  • Migration will no longer be performed if this is the first run of the game
[h2]AI[/h2]
  • Fixed an issue with scriptAI not moving
[h2]Render[/h2]
  • Fixed materials when using UV1 on normal maps
  • Fixed material's UV animations
[h2]Scenarios[/h2]
  • Fixed traffic respawning when a bus route is restarted
[h2]Replay[/h2]
  • Fixed vehicles sometimes being invisible when playing back replays after a game restart
  • Fixed some replays not working when they had been recorded in certain mod maps
  • Slightly improved logging of the replay system
[h2]World Editor[/h2]
  • Decal Road Editor
    • Fixed some road materials not showing up in the inspector
    • Fixed an issue where duplicating a road in the object tool makes it unselectable in the road editor
    • Disabled regeneration of all decal roads on exit to make exiting faster
    • Improved performance of road editing when the "overObjects" field is set
  • Forest Editor
    • Fixed newly created forest item meshes not being saved
    • Added copy, paste and duplicate to the forest editor
    • Deselect forest brush when switching to "select item" mode
  • Terrain Editor
    • Fixed reload of terrain materials when saving changes to materials
  • Object Tool
    • Improved performance of the object tool by disabling constant "hovered object detection"

Minor Update v0.23.4 Released

It's time for yet another minor update! We've resolved the issues that players have reported with the game engine, scenarios, and World Editor, as well as implemented a few small tweaks to the traffic AI logic.


[h2]Vehicles[/h2]

  • Tweaked roughness levels on Vivace underbody and carbon fiber parts


[h2]Scenarios[/h2]

  • Fixed King Size scenario


[h2]Game Engine[/h2]

  • Fixed texture compression artifacts when cooking textures


[h2]Traffic[/h2]

  • Improved police pursuit logic when the player resets their vehicle
  • Made police AI avoid ramming the player if the player is driving slowly or pulling over
  • Improved scriptAI throttle control


[h2]Audio[/h2]

  • Fixed the game crashing due to custom vehicle sounds in mods


[h2]World Editor[/h2]

  • Inspector: Fixed issue where a change to an objects' file field would always be applied to its first file field

Minor Update v0.23.3 Released

We have another round of fixes and enhancements for you today. Reported issues with Time Trial, Scenario, and Campaign end screens have been resolved, and Vulkan received a series of stability improvements.

On the Launcher side, a fix has been applied to the verification tool's file removal process, and we also addressed several issues with Vehicles, World Editor, and UI.

Thank you so much to everyone who took the time to report issues and share feedback!

[h2]Vehicles[/h2]
  • Bruckell LeGran
    • Fixed wagon rear signal lamps not disabling their glowMaps when breaking
  • Gavril H-Series
    • Fixed population of derby config
  • Gavril Roamer
    • Fixed population of derby config
  • Ibishu Pigeon
    • Fixed single-sided mesh for I4 engine accessory belt
    • Fixed mesh bindings of upper door mirror bracket
  • Ibishu Wigeon
    • Fixed single-sided mesh for I4 engine accessory belt
  • Common
    • Global tweak to BeamLimitDamp of vehicle engine mount beams
[h2]UI[/h2]
  • Fixed an issue with the license plate regeneration button
  • Fixed broken end screens for Time Trials, Campaign, and some Scenarios
  • Fixed not being able to disable shadows when Lighting Quality is set to Lowest
  • Fixed an issue with CPU-bound computers that resulted in CEF being overloaded with requests and data. This resulted in several seconds of delay in the user interface
  • Improved the frame rate dependency of the in-game HTML interfaces to be half the game's speed (30 fps max for now), allowing the game additional hardware resources
[h2]Game Engine[/h2]
  • Stability fixes for Vulkan rendering
  • Fixed Borderless mode in Vulkan
  • Fixed inverted reflections in vehicle mirrors if graphics setting for Texture is set to Low
  • Fixed bug where beamLongBound and beamShortBound got reset to 1 if set to 0 in jbeam (Nonzero values were unaffected)
[h2]Camera[/h2]
  • Fixed an issue with path camera not playing in some scenarios and campaigns
[h2]Launcher[/h2]
  • Fixed verification tool removing critical game files due to letter case sensitivity
  • Fixed verification tool deleting unknown files without moving them to the backup location first
[h2]Traffic[/h2]
  • Implemented loading screen while loading traffic vehicles from the radial menu
  • Fixed traffic spawning way too close to the player vehicle (especially in Bus Routes mode)
  • Tweaked traffic parameters in Bus Routes mode

[h2]World Editor[/h2]
  • Flowgraph
    • Fixed errors in the Distance Between node
  • Fixed an issue where the World Editor could not be opened due to missing files
  • Fixed issue with the vehicle engine audio debug tool where it was not possible to change any values
  • Fixed an issue where objects being set as "hidden" would be unhidden when loading a level
  • Fixed a crash when editing a hidden decal road
  • Fixed several crashes when importing, adding, or deleting terrain blocks
  • Fixed an issue where decal roads couldn't be selected sometimes
  • The transform gizmo will be hidden now if the object doesn't have the respective field for it
[h2]Misc[/h2]
  • Bus Routes
    • Fixed Utah bus lines using incorrect route
  • Track Builder
    • Fixed editor breaking sometimes

Minor Update v0.23.2 Released

With today's minor update we are deploying a series of fixes for issues that have been reported with vehicles, levels and traffic.

The AI has been tweaked to optimize throttle control. Additionally, several useful improvements to the World Editor are included, as well as updated bindings for Thrustmaster T300RS steering wheel. The full list of changes can be found below.

We genuinely appreciate your excitement and positive feedback to this release so far.

[h2]Vehicles[/h2]
  • Burnside Special
    • Adjusted oil pan strength
  • ETK K-Series
    • Added HD Internals to the Trackday configuration
  • Gavril D-Series
    • Fixed incorrect tailgate lettering on some models
    • Fixed inverted normals on left RS fender lettering
  • Gavril Roamer
    • Fixed missing tailgate collision triangles
    • Fixed orientation of spotlights on quad rectangular roof basket lights
  • Ibishu Hopper
    • Fixed driver camera catching on objects such as the low bar on Gridmap V2, and slingshotting the "Classic" configuration backwards
  • Ibishu Pigeon
    • Fixed radiator fan spin animation
    • Fixed backwards steering center adjustment slider for 3-wheel front suspension
    • Fixed hood camera position so it does not move in and out of the sound muffling area for the interior camera
    • Fixed bed crate exploding
  • Ibishu Wigeon
    • Adjusted default steering center for 3-wheel front suspension
    • Fixed rollcage causing doors to pop open slightly
    • Fixed backwards steering center adjustment slider for 3-wheel front suspension
    • Fixed alignment of driveshaft prop
  • SBR4
    • Fixed vibrations in front of car when accelerating using race center differential
[h2]Levels[/h2]
  • East Coast, USA
    • Fixed floating trash
    • Fixed decal floating above traffic light
  • Gridmap V2
    • Removed test number decals from Demolition Zone
  • West Coast, USA
    • Fixed wrong default spawn thumbnail
[h2]Game Engine[/h2]
  • Fixed file notifications not triggering for unpacked mods
  • Fixed an error regarding the retrieval of the My Documents folder
  • Fixed an error with retrieval of native paths for zipped folders
  • Fixed an issue in materials that caused the opacity map from layer 0 to always be used
[h2]Mod Manager[/h2]
  • Added file system notification on activation/deactivation if mod is unpacked. For performance reasons this can be enabled only if you activated Advanced UI
[h2]Traffic[/h2]
  • Fixed mod vehicles sometimes getting selected for traffic when the mod option is off
[h2]AI[/h2]
  • Improved throttle control that was causing AI to not be using full throttle in the drag strip
[h2]Input & Force Feedback[/h2]
  • Updated default bindings for T300RS wheel
[h2]ScriptAI[/h2]
  • Improved throttle control that was causing ScriptAI to significantly fall behind the script times
[h2]Lua[/h2]
  • Added brake and clutch override electrics to vehicle controller
[h2]World Editor[/h2]
  • Flowgraph Editor
    • Fixed and improved traffic signal flowgraph nodes
    • Updated Traffic Signals Demo graph
  • Implemented performance improvements of road editor on big levels
  • When changing the visibility or locked status of an object, the editor will be set to the dirty state now

Minor Update v0.23.1 Released

With today’s minor release we are delivering several fixes to issues identified in version 0.23. We appreciate everyone's feedback and bug reports!

We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change.

In addition, we've addressed a few issues with the launcher, and did minor work on several vehicles, Gridmap V2, UI, and more. You can find the full list of changes below!

We hope you are enjoying these updates. Thank you for your support!

[h3]Vehicles[/h3]
  • ETK 800 Series

    • Added race oil pan to drift configuration
    • Fixed gauge exception on load
  • Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine
  • Gavril T-Series: Fixed node group on the inner front rear left tire
  • Hirochi Sunburst

    • Fixed oilpan refnode position
    • Fixed transparency issue on Sunburst grille badge
  • Ibishu Hopper: Fixed a problem where the wheels tried to connect to the differential directly instead of through half shafts
  • Ibishu Wigeon

    • Fixed the extreme deformation spiking of the front end
    • Fixed front fender flare meshes not disappearing when part removed
  • Ibishu Pigeon

    • Fixed conflicting variables/node names of the bed crate and roof bar crate that caused the crates to weight 10,000kg each and flatten the vehicle
    • Fixed headlight part names
    • Fixed fuel tank part name
    • Fixed mismatched taillight flare color
  • Common: Fixed tire_01i texture


[h3]Levels[/h3]
  • Gridmap V2: Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone
  • Industrial Site: Fixed incorrect collisions with "ind_bld_tin_01_shed_b"


[h3]Game Engine[/h3]
  • Disabling mods after major game updates for safety reasons
  • Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file
  • Fixed precooked imposters not being loaded
  • Fixed rendering artifacts after changing graphics settings to Ultra


[h3]Launcher[/h3]
  • Fixed using wrong system language
  • Fixed Window's ransomware protection being erroneously triggered by a bug


[h3]User Interface[/h3]
  • Fixed the Parts menu closing automatically after every part change in West Coast USA and in Gridmap
  • Fixed an issue with vehicle selection menu classifying official vehicles as mods
  • Improved visualization of coupler spheres when attaching trailers and in other situations


[h3]Editor[/h3]
  • Improved ScriptAI: added time start delay and offset. Also fixed saving of those values. Added Fast Forward mode


[h3]Input[/h3]
  • Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode
  • Fixed vehicle controls sometimes not working after exiting the World Editor


[h3]Artificial Intelligence[/h3]
  • Fixed AI and ScriptAI not being able to move through water


[h3]Scenarios[/h3]
  • Fixed Collect Mountain scenario not resetting properly after completion
  • Fixed sounds not playing correctly after resetting a scenario sometimes
  • Fixed minor UI & text issues in the "Speedy Scramble" scenario