Patch Notes - 1.1.1
[p]What, our 2025 roadmap not enough for ya?
Then gear up AND squad up as we drop our 1.1.1 patch! [/p][h3]
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General fixes/QOL[/h3]
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Then gear up AND squad up as we drop our 1.1.1 patch! [/p][h3]
General fixes/QOL[/h3]
- [p]Made NVG less bright/white.[/p]
- [p]Ammo case now refills knives, grenades and claymores as well.[/p]
- [p]Fixed door wedge can make double doors non-interactable.[/p]
- [p]Fixed Flashing shield; can flash teammates behind or on the sides.[/p]
- [p]Fixed throwing knives that were floating in the air and couldn't be picked up.[/p]
- [p]Added texts and icons to invite people to Discord to find a squad.[/p]
- [p]Remembered zoom level in ACE.[/p]
- [p]Fixed characters in French localisation.[/p]
- [p]Corrected claymore orientation and fixed player claymore (expanded trigger zone, civilians don’t trigger them anymore).[/p]
- [p]Fixed ESC menu then "mission failed popup" two menus.
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- [p]M2 Power Down:[/p]
- [p]Disabling metal detectors when generator is shutdown.[/p]
- [p]M4 Deadwire:[/p]
- [p]Made exfil zone bigger.[/p]
- [p]M6 Chainbreaker:[/p]
- [p]Balancing tweaks: Removed some cameras and one door, electrocution is more permissive when more players are connected.[/p]
- [p]Fixed clients are spawned at last checkpoint when host restarts level from the beginning.[/p]
- [p]M7 Party Hard:[/p]
- [p]Set proper hostage count to 10.[/p]
- [p]M10 Ghost Walker:[/p]
- [p]Fixed enemy can’t trigger alarm when handcuffed & other various issues with enemy behavior near alarms.[/p]
- [p]Fixed alarm position information in ACE.[/p]
- [p]M11 Terminal:[/p]
- [p]Fixed enemies guarding VIP can detonate or shoot even when handcuffed.[/p]
- [p]Moved some props around in M11 to avoid getting stuck on them.[/p]
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