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  3. 0.3.3: Bugfixes, Gameplay balance

0.3.3: Bugfixes, Gameplay balance

This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.

There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features.
Thanks for your abundant feedback that I keep reading every day!

[h2]Patch Note[/h2]

[h3]Bug fix[/h3]
  • Colonist should no longer get stuck inside walls
  • Performance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...)
  • House level 1 effectively spawn two colonists when getting the second pallier technology.
  • Fixed a bug that could reduce the Fertilizer stack count by one (and other technologies related bonus)


[h3]UX[/h3]
  • You can now disable drawing the colonists tracks in the settings
  • Fertilizer stack hitbox fixed to better fit the sprite
  • Fertilizer count appear hover the little plant when hovered.


[h3]Gameplay[/h3]
  • Tree fruit tier is no longer capped at 5 (before being fertilized). Thus enabling for a wider RNG range, you might sometimes see very rare trees spawn.
  • Tree fruit tier is now clamped to avoid having very low tier fruit where you would not expect them.
  • Mole Money upgrade scaling increased from 1.57 to 1.7
    (means the $amount n+1 = $amount n+0
  • 1.7)
  • Flower max. combo increased to 8, and 16 with the technology (from 6 and 12)
  • Flower base money increased to $10 (from 5)
  • Flower money upgrade increment increased to $10, and upgrade price scaling reduced from 3.0 to 2.8
  • Flower combo time increased to 2.0 seconds (from 1.5)
  • Flower hitbox increased by 25%
  • Flower nb of hovering required reduced to 4 (from 5)
  • Manual watering time reduced by 66%


[h3]Polish[/h3]
  • Watering sound pitch now increase with the progression
  • Tree have now a spawn animation with a sound.