0.3.3: Bugfixes, Gameplay balance
This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.
There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features.
Thanks for your abundant feedback that I keep reading every day!
[h2]Patch Note[/h2]
[h3]Bug fix[/h3]
[h3]UX[/h3]
[h3]Gameplay[/h3]
[h3]Polish[/h3]
There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features.
Thanks for your abundant feedback that I keep reading every day!
[h2]Patch Note[/h2]
[h3]Bug fix[/h3]
- Colonist should no longer get stuck inside walls
 - Performance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...)
 - House level 1 effectively spawn two colonists when getting the second pallier technology.
 - Fixed a bug that could reduce the Fertilizer stack count by one (and other technologies related bonus)
 
[h3]UX[/h3]
- You can now disable drawing the colonists tracks in the settings
 - Fertilizer stack hitbox fixed to better fit the sprite
 - Fertilizer count appear hover the little plant when hovered.
 
[h3]Gameplay[/h3]
- Tree fruit tier is no longer capped at 5 (before being fertilized). Thus enabling for a wider RNG range, you might sometimes see very rare trees spawn.
 - Tree fruit tier is now clamped to avoid having very low tier fruit where you would not expect them.
 - Mole Money upgrade scaling increased from 1.57 to 1.7 
(means the $amount n+1 = $amount n+0 -  1.7)
 - Flower max. combo increased to 8, and 16 with the technology (from 6 and 12)
 - Flower base money increased to $10 (from 5)
 - Flower money upgrade increment increased to $10, and upgrade price scaling reduced from 3.0 to 2.8
 - Flower combo time increased to 2.0 seconds (from 1.5)
 - Flower hitbox increased by 25%
 - Flower nb of hovering required reduced to 4 (from 5)
 - Manual watering time reduced by 66%
 
[h3]Polish[/h3]
- Watering sound pitch now increase with the progression
 - Tree have now a spawn animation with a sound.