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Progress of the last weeks!

Dear friends,

I'm making good progress on the development.
I've been lucky enough to find a place to live for the summer and I'm working full time on Idle Colony.
I've got a strong deadline for releasing the game this year and I have a solid idea of what all the features will be. (It's all written down in my GDD)
It is now all about production and it feels good to have a precise plan when going forward.

I wanted to share with you the progress made over the last couple of weeks so you have the opportunity to tell me what you think.
I thought the best way to do so was through a concise video, so here's my first Idle Colony devlog:
(It's only 2 min long!)

[previewyoutube][/previewyoutube]
Yes you can roast me about my mic... Next time I'll have access to my usual recording gear.

Long story short here's the main points I've been working on:

-Rework of the fertilizing feature and it's automation, there's now a new type of colonists: the farmers.
-Introduction of the buildings: they help categorize the upgrades and sweeten the progression curve.
-Optional pathfinding optimization to make the game playable on a wider range of machines.
-Ton of various QOL including the transparency when drawing path
-A brand new tutorial that's non-blocking, skippable, more precise, and more polished.
-A new prestige animation.
-Last but not least, keys rebinding, wow!



Next time we'll talk about the stuff I'm the most excited about: the full rework of the technology tree and all the features that comes with it.