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Vespera Bononia News

Demo update version 1.3.9

[p]Hello Wanderers,[/p][p]Thank you all for your kind feedbacks! We made a small patch based on what youo asked for.[/p][p][/p][h3]Balance[/h3]
  • [p]Halved activation time of Potentia status effect.[/p]
  • [p]Reduced number of Shadows spawning when activating an Idol.[/p]
  • [p]Reduced Danger scaling per level.[/p]
  • [p]Reduced projectile speed of Idol trap.[/p]
  • [p]Halved Armor scaling for all enemies.[/p]
  • [p]Headless Villosus: Max Health increased.[/p]
  • [p]Headless Villosus: Armor increased, Attack increased.[/p]
  • [p]The Fearsome Beakclaw: Max Health increased, Attack increased.[/p]
[hr][/hr][h3]✨ VFX[/h3]
  • [p]Devotee Slash brightness reduced.[/p]
  • [p]Reduced visibility of Jumper visual effects.[/p]
  • [p]Made Oozekin brighter in the tutorial.[/p]
  • [p]Improved status effects for Devotee.[/p]
[hr][/hr][h3]🌿 Environment[/h3]
  • [p]Viasual enanched cloister area in open map.[/p]
  • [p]Added vegetation to both cloisters in open map.[/p]
[hr][/hr][h3]🔊 Sound[/h3]
  • [p]Adjusted sound effects for Anna’s and Noah’s new abilities.[/p]
  • [p]Added impact sound to Anna’s attacks.[/p]
[hr][/hr][h3]🧩 Other / Fixes[/h3]
  • [p]Removed debug capsule from Devotee.[/p]
  • [p]Added damage delay to dagger cloud.[/p]
  • [p]Added new minion to Servant Caller ability.[/p]
  • [p]Fixed ability cooldowns.[/p]
  • [p]Fixed Blemma staying suspended in the air.[/p]

Play with us!

[p]Hi Wanderers![/p][p]This is the night when our souls will meet! We're livestreaming![/p][p][/p][p]If you want to watch the developers play or just askabout Vespera, join us![/p][p][/p][p]Thank you for your passion and support! We’ll see you in the streets of Bononia.[/p]

Vespera Bononia Joins Steam Next Fest! Massive Demo Update & Fixes Now Live!

[p]Hello, Wanderers![/p][p]The veil over Bononia has stirred once more, and we have incredible news! We are thrilled to announce that Vespera Bononia is part of the Steam Next Fest![/p][p]This is your perfect chance to dive deep into the city, switch between your souls, and master the bullet hell chaos! The festival is the best time to experience the action and see what we've been building.[/p][p][/p][h3]Major Demo Update is Here![/h3][p][/p][p]But that’s not all. We've been tirelessly working and we’ve released a huge update for the Vespera Bononia demo.[/p][p]This new version is packed with crucial fixes, quality-of-life improvements, and necessary balancing changes across the board. The combat feels tighter, the systems are smoother, and the experience is the best it has ever been. If you played the demo before, now is the time to download it again and feel the difference![/p][p]Your fight against the nightmares starts now.[/p][p][/p][h3]Download the Vespera Bononia Demo![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p]Want the full breakdown? You can find a detailed list of every fix, balance adjustment, and improvement in the comprehensive changelog here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Thank you for your passion and support! We’ll see you in the streets of Bononia.[/p]

Changelog Demo v 1.3.8 (Next Fest October 2025)

[p]Updates[/p]
  • [p]Total visual restiling of the first open map[/p]
  • [p]Optimized the first open map for a smooth gaming experience with more fps[/p]
  • [p]Optimized environment and illumination of the Hub[/p]
  • [p]New and improved animations for character movement[/p]
  • [p]Noah now attacks melee with his whip[/p]
  • [p]Anna now attacks melee[/p]
  • [p]Added New Horror mechanic[/p]
  • [p]Revisited Tutorial[/p]
  • [p]Added new intro cutscene on start[/p]
  • [p]Added a new improved and more balanced system for spawning wave of enemies[/p]
  • [p]Now waves of enemies spawn less rapidly[/p]
  • [p]Improved VFfx for Blemma's smoke trail[/p]
  • [p]Increased collision size for healing spheres switch ability of Sante[/p]
[p]Balance[/p]
  • [p]Balanced enemy parameters for a better gaming experience[/p]
  • [p]Increased damage of Light Burst ability[/p]
  • [p]Increased damage of Starfall Fury ability[/p]
  • [p]Increased area of Void Grenade ability[/p]
  • [p]Increased area of Nebula Storm ability[/p]
[p]VFX[/p]
  • [p]Improved Vfx of Devotee’s abilites[/p]
  • [p]Optimized Headed Villosus Ground Hit[/p]
  • [p]Added Jumper activation effect[/p]
  • [p]Added visual effect to to show the area delimiting the enemies' aoe attacks[/p]
[p]Sounds[/p]
  • [p]Improved sound spatialisation in the map[/p]
  • [p]Added sounds to the Devotee creature[/p]
  • [p]Added sounds to the boss The Fearsome Beakclaw[/p]
  • [p]Added sounds to the Void Grenade ability[/p]
  • [p]Improved and diversified the sounds of footsteps on the map[/p]
  • [p]Added Laser impact and Bullets loop sounds[/p]
  • [p]Improved sounds for Echo Strike ability[/p]
  • [p]Improved sounds for Shadow Spawner[/p]
[p]Abilities[/p]
  • [p]Improved behaviour of abilities Sprectral Steps, Void Grenade and Crystalized Memories[/p]
  • [p]Pride Surge: Now also adds Status Vis stacks on enemies[/p]
  • [p]Servant Call: Now minions attacks add Status Potentia[/p]
  • [p]Echo Strike: Improved behaviour. Now gives enemies Crosis on contact, both normal and Tuned[/p]
  • [p]Damned Retribution: Now death explosion also gives exploded status effects to the collided enemies[/p]
  • [p]Dream Shatter: Improved Behaviour. Applies Status Somni. Also makes enemy run away on tuned[/p]
  • [p]Light Burst: Now adds Status Potentia per attack[/p]
  • [p]Astral Orbs: Now orbs apply 2 stack of Status Potentia. Changed behaviour for tuned: Does not spawn orbs around player, adds bullets. Does not dissappear on switch for both normal and tuned[/p]
[p]Bugfix[/p]
  • [p]Fixed misaligned UI in HD[/p]
  • [p]Fixed minigame activation on idols[/p]
  • [p]Fixed Astral Orbs not delaying shots[/p]
  • [p]Fixed Crystal of Crystalized Memories ability damaging Player[/p]
  • [p]Fixed Nebula storm working improperly as described[/p]
  • [p]Vfx[/p]
    • [p]Fixed idol bounding box to always see the column of fire[/p]
    • [p]Fixed Shadow Trap flickering[/p]
    • [p]Fixed the bounding box of water lightning bolts in the boss arena to make it always visible[/p]
  • [p]Headed Villosus[/p]
    • [p]Fixed Villosus Ground Hit not damaging[/p]
  • [p]Devotee[/p]
    • [p]Hidden charge box collisions of Devotee[/p]
    • [p]Fixed damage of Devotee's Dagger Rain ability[/p]
  • [p]Blemma[/p]
    • [p]Fixed corret movement in world for Blemma[/p]
    • [p]Reduced jump power of Blemma[/p]
    • [p]Fixed spawn animation of Blemma[/p]
    • [p]Fixed Blemma poison cloud not damaging[/p]
    • [p]Fixed Blemma poison cloud not disappearing[/p]
    • [p]Fixed blemmae moving during spawn[/p]
    • [p]Fixed Blemma rotating while jumping[/p]
    • [p]Fixed Blemma projectiles[/p]
    • [p]Fixed Blemma jump not stopping the jump when falling[/p]
    • [p]Now Blemmae won't concentrate on attacking only enemies[/p]

Demo update and TPS Festival!

[p]Hello Wanderers,
The veil stirs once more.

A new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vespera Bononia plays and feels.
You may find:
[/p]
  • [p] A completely revisited combat system[/p]
  • [p] A new character[/p]
  • [p] Angrier and smarter enemies[/p]
  • [p] More immersive and dark environment [/p]
[h2]Play Vespera Bononia Demo now![/h2]

https://store.steampowered.com/app/2843680/

[h2]Steam Third Person Shooter Festival[/h2][p]
From August 25th to September 1st, we join the Steam Third Person Shooter Festival, within this fleeting span, the streets of our cursed city will once again open to all who dare set foot in its shadowed halls.

[/p][h2]Changelog[/h2][p]Want to go in-depth and know what we changed?
[/p][h2]Updates[/h2]
  • [p] Reworked enemy projectiles and characters for improved aesthetics regarding colour coding[/p]
  • [p] Added enemy’s special projectile[/p]
  • [p] Added new playable character,
  • *Noah the Mesmerist**[/p]
  • [p] Added new movement type for playable characters[/p]
  • [p]Added new
  • *Status Effect** system[/p]
  • [p]Added
  • two new enemies*:
  • *Twilight Devotee** and
  • *Blemmae**[/p]
  • [p] Added skills to switch between characters[/p]
  • [p] Changed light and aesthetics of sky in the first open map[/p]
  • [p] Headed Villosus: Increased healt for Boss[/p]
  • [p] Headed Villosus: Added turn in place animation[/p]
  • [p] Headed Villosus: Improved head’s laser behaviour[/p]
  • [p] Headed Villosus: Reworked ground impact Vfx[/p]
  • [p] Added buff, spawn and damage sound effects for Boss The Fearsome Beakla0w[/p]
  • [p] Improved the idol's red aura[/p]
  • [p] Improved wall and floor materials of the first open map[/p]
  • [p] Added new character’s footsteps sounds[/p]
  • [p] Added new visual effect for Dracchis' poison cloud attack[/p]
  • [p] Reworked material for Palelegs[/p]
  • [p] Added footsteps sound for different materials[/p]
  • [p] Changed color code for player’s projectile, different for each character[/p]
  • [p] Added air sound when player is falling[/p]
  • [p] Added UI wheel for character’s change with controller[/p]
  • [p] Added new Parry system[/p]
  • [p] Added new HUD UI[/p]
  • [p] Reworked enemy spawn system, now they spawn in waves[/p]
  • [p] Added animation when the player is dashing in the air[/p]
  • [p] Added new Vfx when switching character[/p]
  • [p] Now Rumble is applied to the Joystick for damage received [/p]
[h2]Bugfixes[/h2][h3]Headed Villosus[/h3]
  • [p] Delayed the pound ground attack from Villosus[/p]
  • [p] Head limits the "bounciness" when thrown against player[/p]
  • [p] Now clone’s head turrets turn the crosshair red when aimed at[/p]
  • [p] Synchronise sounds with actions[/p]
  • [p] Fixed head not returning to villosus if destroied after falling from the map[/p]
  • [p] Villosus ground hit won't hit enemies anymore[/p]
  • [p] Increased spawn distance between clone heads[/p]
  • [p] Fixed clone heads not checking allready spawned heads positions[/p]
[h3]Other fixes[/h3]
  • [p] Fixed the behaviour of boss The Fearsome Beakclaw[/p]
  • [p] Corrected sounds volume[/p]
  • [p] Small lighting fixes in the first open map[/p]
  • [p] Reduced the texture resolution of some assets for better performance[/p]
  • [p] Adjusted the idol's aura so that it is not visible between the camera and the character[/p]