Vespera Demo Update: new content, improved UI, and optimized performance
[p]Hello Wanderers,
this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.[/p][p][/p][h3]What’s new[/h3]
this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.[/p][p][/p][h3]What’s new[/h3]
- [p]New enemies: Ciprinus, Gurgul, and Marinus[/p]
- [p]New abilities and emblems[/p]
- [p]New narrative dialogues tied to the shadow in the mirror[/p]
- [p]Updated Idol reward system[/p]
- [p]Reroll system for Chests[/p]
- [p]Added more localisations, including Korean and Portuguese[/p]
- [p]Glossary completed and fully working[/p]
- [p]Enemy outlines to improve visibility in combat[/p]
- [p]Clearer tutorial: longer on-screen text and a cleaner UI presentation[/p]
- [p]Updated final tutorial chest[/p]
- [p]Fixed several icon/description inconsistencies in the chest UI[/p]
- [p]Tweaks to multiple enemies (including Devotee, Blemmah, Palelegs, Dracchis, and the new enemies)[/p]
- [p]Status effects revised (clearer durations and impact)[/p]
- [p]Idols are smoother to complete (fewer charges required)[/p]
- [p]Difficulty progression revised via Danger Scaling[/p]
- [p]Performance optimisations for the Hub, Tutorial, and first open area[/p]
- [p]Environment improvements and polish (church, cloister, interiors, and collisions)[/p]
- [p]Clearer, optimised visual effects (AOE, projectiles, and abilities)[/p]
- [p]Fixed cases where effects stayed visible or behaved inconsistently[/p]
- [p]Volume adjustments and a cleaner mix[/p]
- [p]Added male and female character grunts[/p]
- [p]New/updated sounds for abilities, chests, and Idols[/p]
- [p]Major pass on enemy AI and movement (fewer “weird” behaviours)[/p]
- [p]Fixed rotations, charges, and special attacks for some enemies[/p]
- [p]Fixed multiple ability and collision issues, including cases of incorrect effects[/p]
- [p]Enemies keep attacking while you are choosing abilities[/p]
- [p]Improve ability selection from chests with a controller[/p]
- [p]In some cases the UI allows multiple picks even when it says “choose 1”[/p]
- [p]Increase Anna’s and Noah’s melee hitbox[/p]
- [p]Cleanup/consistency for some entries in the ability list (for example tuned variants where they shouldn’t appear)[/p]