1. Vespera Bononia
  2. News
  3. Vespera Demo Update: new content, improved UI, and optimized performance

Vespera Demo Update: new content, improved UI, and optimized performance

[p]Hello Wanderers,
this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.[/p][p][/p][h3]What’s new[/h3]
  • [p]New enemies: Ciprinus, Gurgul, and Marinus[/p]
  • [p]New abilities and emblems[/p]
  • [p]New narrative dialogues tied to the shadow in the mirror[/p]
  • [p]Updated Idol reward system[/p]
  • [p]Reroll system for Chests[/p]
[h3]Localisation and readability[/h3]
  • [p]Added more localisations, including Korean and Portuguese[/p]
  • [p]Glossary completed and fully working[/p]
  • [p]Enemy outlines to improve visibility in combat[/p]
[h3]Tutorial and UI[/h3]
  • [p]Clearer tutorial: longer on-screen text and a cleaner UI presentation[/p]
  • [p]Updated final tutorial chest[/p]
  • [p]Fixed several icon/description inconsistencies in the chest UI[/p]
[h3]Balance[/h3]
  • [p]Tweaks to multiple enemies (including Devotee, Blemmah, Palelegs, Dracchis, and the new enemies)[/p]
  • [p]Status effects revised (clearer durations and impact)[/p]
  • [p]Idols are smoother to complete (fewer charges required)[/p]
  • [p]Difficulty progression revised via Danger Scaling[/p]
[h3]Environments, VFX and performance[/h3]
  • [p]Performance optimisations for the Hub, Tutorial, and first open area[/p]
  • [p]Environment improvements and polish (church, cloister, interiors, and collisions)[/p]
  • [p]Clearer, optimised visual effects (AOE, projectiles, and abilities)[/p]
  • [p]Fixed cases where effects stayed visible or behaved inconsistently[/p]
[h3]Audio[/h3]
  • [p]Volume adjustments and a cleaner mix[/p]
  • [p]Added male and female character grunts[/p]
  • [p]New/updated sounds for abilities, chests, and Idols[/p]
[h3]Main fixes[/h3]
  • [p]Major pass on enemy AI and movement (fewer “weird” behaviours)[/p]
  • [p]Fixed rotations, charges, and special attacks for some enemies[/p]
  • [p]Fixed multiple ability and collision issues, including cases of incorrect effects[/p]
[p]Known issues (work in progress)[/p]
  • [p]Enemies keep attacking while you are choosing abilities[/p]
  • [p]Improve ability selection from chests with a controller[/p]
  • [p]In some cases the UI allows multiple picks even when it says “choose 1”[/p]
  • [p]Increase Anna’s and Noah’s melee hitbox[/p]
  • [p]Cleanup/consistency for some entries in the ability list (for example tuned variants where they shouldn’t appear)[/p]
[p]If you haven’t already, please wishlist Vespera Bononia.[/p][p][dynamiclink][/dynamiclink][/p][p]Thanks for your passion and support. See you on the streets of Bononia.[/p]