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  3. Demo update!

Demo update!

[h2]🌑 Patch Notes — Echoes of the Villosus 🌒[/h2]

Wanderers,
A tremor has rippled through the fabric of the dream. The city stirs, reshapes, and deepens. Shadows shift anew.

Today we unveil a new update for the demo — one that brings not just balance and clarity, but fresh dread.

Read below to discover what now walks the broken stones of Bononia.
[h2]🕯️ New Content and Enhancements[/h2]

  • Added new Boss, The Headed Villosus
  • Changed jump attack behaviour and animation for Dracchis
  • Added new teleporting sound to The Fearsom Beaklaw
  • Fixed issues where Beacklaw would not rotate correctly towards player while doing an attack
  • Modified enemy navigation’s behaviour
  • Fixed UI of enemy’s health bar and chest bar for better visual clarity
  • Added option for inverted Y axis
  • Added light hint on the tutorial’s pressure platform to get back on the lift
  • Added areas in the map where shadows spawn as the player approaches
  • Added fractures in map porches to improve aesthetics
  • Fixed directional light color and intensity
  • Added visual effect of healing when the character heals
  • Lightburst skill now lasts less


[h2]🐛 Bugfixes from the Depths[/h2]

  • Badges now behave correctly in the UI and will no longer overwrite one another.
  • Rebirth no longer causes incorrect post-process effects around the lower waist.
  • The crosshair now turns red even when facing shadows.
  • Resolved an issue where sound would disappear after restarting the level.
  • Idol of Fear’s lasers are no longer blocked by projectile collisions.


[h2]📜 Share Your Findings[/h2]

Your descent into Vespera Bononia helps shape the abyss itself. Let us know how this update affects your journey — from new horrors to cleaner strikes.

Join the discussion here:
Steam Community Discussions

And if you've yet to brave the demo:
🕯️ Download the Demo Now

— The Devs of Vespera Bononia