Demo update!
[h2]🌑 Patch Notes — Echoes of the Villosus 🌒[/h2]
Wanderers,
A tremor has rippled through the fabric of the dream. The city stirs, reshapes, and deepens. Shadows shift anew.
Today we unveil a new update for the demo — one that brings not just balance and clarity, but fresh dread.
Read below to discover what now walks the broken stones of Bononia.
[h2]🕯️ New Content and Enhancements[/h2]
[h2]🐛 Bugfixes from the Depths[/h2]
[h2]📜 Share Your Findings[/h2]
Your descent into Vespera Bononia helps shape the abyss itself. Let us know how this update affects your journey — from new horrors to cleaner strikes.
Join the discussion here:
Steam Community Discussions
And if you've yet to brave the demo:
🕯️ Download the Demo Now
— The Devs of Vespera Bononia
Wanderers,
A tremor has rippled through the fabric of the dream. The city stirs, reshapes, and deepens. Shadows shift anew.
Today we unveil a new update for the demo — one that brings not just balance and clarity, but fresh dread.
Read below to discover what now walks the broken stones of Bononia.
[h2]🕯️ New Content and Enhancements[/h2]
- Added new Boss, The Headed Villosus
- Changed jump attack behaviour and animation for Dracchis
- Added new teleporting sound to The Fearsom Beaklaw
- Fixed issues where Beacklaw would not rotate correctly towards player while doing an attack
- Modified enemy navigation’s behaviour
- Fixed UI of enemy’s health bar and chest bar for better visual clarity
- Added option for inverted Y axis
- Added light hint on the tutorial’s pressure platform to get back on the lift
- Added areas in the map where shadows spawn as the player approaches
- Added fractures in map porches to improve aesthetics
- Fixed directional light color and intensity
- Added visual effect of healing when the character heals
- Lightburst skill now lasts less
[h2]🐛 Bugfixes from the Depths[/h2]
- Badges now behave correctly in the UI and will no longer overwrite one another.
- Rebirth no longer causes incorrect post-process effects around the lower waist.
- The crosshair now turns red even when facing shadows.
- Resolved an issue where sound would disappear after restarting the level.
- Idol of Fear’s lasers are no longer blocked by projectile collisions.
[h2]📜 Share Your Findings[/h2]
Your descent into Vespera Bononia helps shape the abyss itself. Let us know how this update affects your journey — from new horrors to cleaner strikes.
Join the discussion here:
Steam Community Discussions
And if you've yet to brave the demo:
🕯️ Download the Demo Now
— The Devs of Vespera Bononia