Demo update and TPS Festival!
[p]Hello Wanderers,
The veil stirs once more.
![]()
A new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vespera Bononia plays and feels.
You may find:
[/p]
https://store.steampowered.com/app/2843680/
[h2]Steam Third Person Shooter Festival[/h2][p]![]()
From August 25th to September 1st, we join the Steam Third Person Shooter Festival, within this fleeting span, the streets of our cursed city will once again open to all who dare set foot in its shadowed halls.
[/p][h2]Changelog[/h2][p]Want to go in-depth and know what we changed?
[/p][h2]Updates[/h2]
The veil stirs once more.
A new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vespera Bononia plays and feels.
You may find:
[/p]
- [p] A completely revisited combat system[/p]
- [p] A new character[/p]
- [p] Angrier and smarter enemies[/p]
- [p] More immersive and dark environment [/p]
https://store.steampowered.com/app/2843680/
[h2]Steam Third Person Shooter Festival[/h2][p]
From August 25th to September 1st, we join the Steam Third Person Shooter Festival, within this fleeting span, the streets of our cursed city will once again open to all who dare set foot in its shadowed halls.
[/p][h2]Changelog[/h2][p]Want to go in-depth and know what we changed?
[/p][h2]Updates[/h2]
- [p] Reworked enemy projectiles and characters for improved aesthetics regarding colour coding[/p]
- [p] Added enemy’s special projectile[/p]
- [p] Added new playable character,
- *Noah the Mesmerist**[/p]
- [p] Added new movement type for playable characters[/p]
- [p]Added new
- *Status Effect** system[/p]
- [p]Added
- two new enemies*:
- *Twilight Devotee** and
- *Blemmae**[/p]
- [p] Added skills to switch between characters[/p]
- [p] Changed light and aesthetics of sky in the first open map[/p]
- [p] Headed Villosus: Increased healt for Boss[/p]
- [p] Headed Villosus: Added turn in place animation[/p]
- [p] Headed Villosus: Improved head’s laser behaviour[/p]
- [p] Headed Villosus: Reworked ground impact Vfx[/p]
- [p] Added buff, spawn and damage sound effects for Boss The Fearsome Beakla0w[/p]
- [p] Improved the idol's red aura[/p]
- [p] Improved wall and floor materials of the first open map[/p]
- [p] Added new character’s footsteps sounds[/p]
- [p] Added new visual effect for Dracchis' poison cloud attack[/p]
- [p] Reworked material for Palelegs[/p]
- [p] Added footsteps sound for different materials[/p]
- [p] Changed color code for player’s projectile, different for each character[/p]
- [p] Added air sound when player is falling[/p]
- [p] Added UI wheel for character’s change with controller[/p]
- [p] Added new Parry system[/p]
- [p] Added new HUD UI[/p]
- [p] Reworked enemy spawn system, now they spawn in waves[/p]
- [p] Added animation when the player is dashing in the air[/p]
- [p] Added new Vfx when switching character[/p]
- [p] Now Rumble is applied to the Joystick for damage received
[/p]
- [p] Delayed the pound ground attack from Villosus[/p]
- [p] Head limits the "bounciness" when thrown against player[/p]
- [p] Now clone’s head turrets turn the crosshair red when aimed at[/p]
- [p] Synchronise sounds with actions[/p]
- [p] Fixed head not returning to villosus if destroied after falling from the map[/p]
- [p] Villosus ground hit won't hit enemies anymore[/p]
- [p] Increased spawn distance between clone heads[/p]
- [p] Fixed clone heads not checking allready spawned heads positions[/p]
- [p] Fixed the behaviour of boss The Fearsome Beakclaw[/p]
- [p] Corrected sounds volume[/p]
- [p] Small lighting fixes in the first open map[/p]
- [p] Reduced the texture resolution of some assets for better performance[/p]
- [p] Adjusted the idol's aura so that it is not visible between the camera and the character[/p]