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Changelog Demo v 1.3.8 (Next Fest October 2025)

[p]Updates[/p]
  • [p]Total visual restiling of the first open map[/p]
  • [p]Optimized the first open map for a smooth gaming experience with more fps[/p]
  • [p]Optimized environment and illumination of the Hub[/p]
  • [p]New and improved animations for character movement[/p]
  • [p]Noah now attacks melee with his whip[/p]
  • [p]Anna now attacks melee[/p]
  • [p]Added New Horror mechanic[/p]
  • [p]Revisited Tutorial[/p]
  • [p]Added new intro cutscene on start[/p]
  • [p]Added a new improved and more balanced system for spawning wave of enemies[/p]
  • [p]Now waves of enemies spawn less rapidly[/p]
  • [p]Improved VFfx for Blemma's smoke trail[/p]
  • [p]Increased collision size for healing spheres switch ability of Sante[/p]
[p]Balance[/p]
  • [p]Balanced enemy parameters for a better gaming experience[/p]
  • [p]Increased damage of Light Burst ability[/p]
  • [p]Increased damage of Starfall Fury ability[/p]
  • [p]Increased area of Void Grenade ability[/p]
  • [p]Increased area of Nebula Storm ability[/p]
[p]VFX[/p]
  • [p]Improved Vfx of Devotee’s abilites[/p]
  • [p]Optimized Headed Villosus Ground Hit[/p]
  • [p]Added Jumper activation effect[/p]
  • [p]Added visual effect to to show the area delimiting the enemies' aoe attacks[/p]
[p]Sounds[/p]
  • [p]Improved sound spatialisation in the map[/p]
  • [p]Added sounds to the Devotee creature[/p]
  • [p]Added sounds to the boss The Fearsome Beakclaw[/p]
  • [p]Added sounds to the Void Grenade ability[/p]
  • [p]Improved and diversified the sounds of footsteps on the map[/p]
  • [p]Added Laser impact and Bullets loop sounds[/p]
  • [p]Improved sounds for Echo Strike ability[/p]
  • [p]Improved sounds for Shadow Spawner[/p]
[p]Abilities[/p]
  • [p]Improved behaviour of abilities Sprectral Steps, Void Grenade and Crystalized Memories[/p]
  • [p]Pride Surge: Now also adds Status Vis stacks on enemies[/p]
  • [p]Servant Call: Now minions attacks add Status Potentia[/p]
  • [p]Echo Strike: Improved behaviour. Now gives enemies Crosis on contact, both normal and Tuned[/p]
  • [p]Damned Retribution: Now death explosion also gives exploded status effects to the collided enemies[/p]
  • [p]Dream Shatter: Improved Behaviour. Applies Status Somni. Also makes enemy run away on tuned[/p]
  • [p]Light Burst: Now adds Status Potentia per attack[/p]
  • [p]Astral Orbs: Now orbs apply 2 stack of Status Potentia. Changed behaviour for tuned: Does not spawn orbs around player, adds bullets. Does not dissappear on switch for both normal and tuned[/p]
[p]Bugfix[/p]
  • [p]Fixed misaligned UI in HD[/p]
  • [p]Fixed minigame activation on idols[/p]
  • [p]Fixed Astral Orbs not delaying shots[/p]
  • [p]Fixed Crystal of Crystalized Memories ability damaging Player[/p]
  • [p]Fixed Nebula storm working improperly as described[/p]
  • [p]Vfx[/p]
    • [p]Fixed idol bounding box to always see the column of fire[/p]
    • [p]Fixed Shadow Trap flickering[/p]
    • [p]Fixed the bounding box of water lightning bolts in the boss arena to make it always visible[/p]
  • [p]Headed Villosus[/p]
    • [p]Fixed Villosus Ground Hit not damaging[/p]
  • [p]Devotee[/p]
    • [p]Hidden charge box collisions of Devotee[/p]
    • [p]Fixed damage of Devotee's Dagger Rain ability[/p]
  • [p]Blemma[/p]
    • [p]Fixed corret movement in world for Blemma[/p]
    • [p]Reduced jump power of Blemma[/p]
    • [p]Fixed spawn animation of Blemma[/p]
    • [p]Fixed Blemma poison cloud not damaging[/p]
    • [p]Fixed Blemma poison cloud not disappearing[/p]
    • [p]Fixed blemmae moving during spawn[/p]
    • [p]Fixed Blemma rotating while jumping[/p]
    • [p]Fixed Blemma projectiles[/p]
    • [p]Fixed Blemma jump not stopping the jump when falling[/p]
    • [p]Now Blemmae won't concentrate on attacking only enemies[/p]